diarce
发表于 2013-1-25 00:26
太强了,等额一年了,终于实现了
wdtyzc
发表于 2013-1-25 01:04
谢谢分享
fengyu0435
发表于 2013-1-25 01:04
本帖最后由 fengyu0435 于 2013-1-25 01:06 编辑
HydrogensaysHDT 发表于 2013-1-24 22:12 static/image/common/back.gif
补上了。。。单独的一个包,只有4个esp
那个 silver 那个 高跟没有材质啊。。。用渣技术 随便涂了个眼色。。。
用了以后,发现 自己人物有点浮空。。。莱迪亚用了 反而能完美落地,感觉不是高跟的问题,弱弱的问下会是什么其他原因呢?
ps一句 不穿鞋子 人物略浮空。。。
shawnhao
发表于 2013-1-25 01:15
A simple test for different heights.
It seems that the scale is a bit off, and it's a bit annoying to get the different height parameters working together. The engine seems to default back to 11.8 whenever any change is made to the AA.
ruinelec
发表于 2013-1-25 08:41
改了下环境变量的作用位置,法术强度+高度修正,把环境变量作为默认高度的修正值.我想是不是还该存在个scale修正值.
Sumeragi昴流
发表于 2013-1-25 09:12
很强大,支持下
HydrogensaysHDT
发表于 2013-1-25 09:40
shawnhao 发表于 2013-1-25 01:15 static/image/common/back.gif
A simple test for different heights.
It seems that the scale is a bit off, and it's a bit annoying...
Ensure you have make individual spell for each height and repoint the Properity "hdtHighHeelSpell" to your own spell
these script will print the height change for you.It will look different from the Magnitude you set because the script tries to fit your skeleton
HydrogensaysHDT
发表于 2013-1-25 09:45
ruinelec 发表于 2013-1-25 08:41 static/image/common/back.gif
改了下环境变量的作用位置,法术强度+高度修正,把环境变量作为默认高度的修正值.我想是不是还该存在个scale ...
{:3_99:}原来脚本支持ANSI码的中文啊
咱一直以为是UTF-8编码
mk2
发表于 2013-1-25 09:47
xboxguo 发表于 2013-1-25 00:16 static/image/common/back.gif
又经过测试,最终发现和用没用过哪个版本,还有存档都没关系,就是看包里有无这件装备,修改完esp加载后 ...
嗯,看来的确是这样,我无效的原因也是因为装备在添加脚本之前就已经在物品栏里面了
shawnhao
发表于 2013-1-25 09:58
HydrogensaysHDT 发表于 2013-1-25 09:40 static/image/common/back.gif
Ensure you have make individual spell for each height and repoint the Properity "hdtHighHeelSpell"...
Thanks!
And yes, I have solved the issue, just a little script conflict on my end, everything works perfectly fine now.
I had the problem because I forgot to lock my skeleton to origin, which messed up the scaling of the transform.
Bonus: Something else I just whipped up to test the variable height assignment of this system. This set uses the height of 15.5
Terrific mod, much easier to create outfits now since height can be assigned ex post - no more annoying clipping...
xboxguo
发表于 2013-1-25 10:07
mk2 发表于 2013-1-25 09:47 static/image/common/back.gif
嗯,看来的确是这样,我无效的原因也是因为装备在添加脚本之前就已经在物品栏里面了
...
我昨晚又试过,重新刷出的装备,退回桌面重进游戏就又失效了(改脚本法),太晚了就没继续试,兄弟你也试下,改脚本有效果后存档退出,重进游戏看看是否又失效
HydrogensaysHDT
发表于 2013-1-25 10:16
fengyu0435 发表于 2013-1-25 01:04 static/image/common/back.gif
那个 silver 那个 高跟没有材质啊。。。用渣技术 随便涂了个眼色。。。
用了以后,发现 自己人物有点浮空 ...
{:3_105:}因为不穿鞋子人物略浮空所以穿了鞋子人物还是略浮空
换个不浮空的骨骼撒
shawnhao
发表于 2013-1-25 10:21
@HDT
Are you planning on making any major system-level revisions?
I plan to package some of my mods for release alongside the RC version of this system, but I still haven't finalized the parameters since I'm trying to make sure I can accommodate for any last-minute changes (i.e. different height scale, transform assignment, weight, etc) to the system.
Thanks.
冒牌天使
发表于 2013-1-25 10:26
不顶对不起楼主啊
shawnhao
发表于 2013-1-25 10:27
Kind of want to wait till this system get into at least the beta stage before committing to any workflow...
kisa112
发表于 2013-1-25 10:29
楼主加油~!
HydrogensaysHDT
发表于 2013-1-25 10:40
本帖最后由 HydrogensaysHDT 于 2013-1-25 10:44 编辑
shawnhao 发表于 2013-1-25 10:27 static/image/common/back.gif
Kind of want to wait till this system get into at least the beta stage before committing to any work ...
the skeleton-adaption system will not be change.
you can identify your magnitude parameter now
I'll add the function at 158th floor. don't worry about it! it's only a global offset value.
but it change the property in scripts so heightheels in old saves may no work
In my plan, beta stage will begin when i can make the system as a plugin(with offical skse)
shawnhao
发表于 2013-1-25 10:59
Ok, I'll get my magnitude fixed.
?彼岸·花開?
发表于 2013-1-25 11:24
顶个{:3_149:}
kooa1234
发表于 2013-1-25 11:26
请问lz我发的那个网址的高跟能不能改的
pan_ig
发表于 2013-1-25 11:52
HydrogensaysHDT 发表于 2013-1-24 22:30 static/image/common/back.gif
现在高度可是能接受所有单精度浮点的→ →(同魔法效果的威力的精度)
moveup和movedown只是咱的调试信息 ...
呃,任意高度当然是有利于mod制作者的,但我的意思是在方便mod制作者的时候,同时方便一下普通玩家,这样就不必一件件去修改鞋子了(ruinelec、lishita1好像已经开始在做这方面的工作了),而且在出现问题的时候,可以手动修正一下。
当然,这个目前来说不是最关键的问题,当务之急还是把skse搞定吧。
HydrogensaysHDT
发表于 2013-1-25 12:07
pan_ig 发表于 2013-1-25 11:52 static/image/common/back.gif
呃,任意高度当然是有利于mod制作者的,但我的意思是在方便mod制作者的时候,同时方便一下普通玩家,这样 ...
正在增加全局参数控制台
除了高度控制还有物件交互开关
佬司机带你飞
发表于 2013-1-25 12:51
楼主加油~!楼主加油~!
xiongsen24
发表于 2013-1-25 13:09
楼主真乃大神也!
pan_ig
发表于 2013-1-25 13:31
本帖最后由 pan_ig 于 2013-2-8 20:22 编辑
kooa1234 发表于 2013-1-25 11:26 static/image/common/back.gif
请问lz我发的那个网址的高跟能不能改的
如果跟我一样实在懒地一一修改鞋子的话,那可以试试这个
把抬高身体的效果加到戒指上去了,戒指代码:XX000d62(XX指该esp文件的load order)
不过如果不急的话,还是耐心等楼主完善吧
HydrogensaysHDT
发表于 2013-1-25 13:42
更新自顶。。。还没吃饭呢。。。。
所以说写UI什么的最讨厌了!!!~~
ruinelec
发表于 2013-1-25 14:22
本帖最后由 ruinelec 于 2013-1-25 14:23 编辑
我想可以再加2个按钮,一个是对未加高跟脚本或高跟附魔的鞋用的,强制浮空一定高度,还有一个就是把高度归0,不过actor对象选择不方便,只对player方便.
HydrogensaysHDT
发表于 2013-1-25 15:10
ruinelec 发表于 2013-1-25 14:22 static/image/common/back.gif
我想可以再加2个按钮,一个是对未加高跟脚本或高跟附魔的鞋用的,强制浮空一定高度,还有一个就是把高度归0,不 ...
这个建议做成单独的esp
用咱的扩展API NetImmerse.SetTransformZ(akActor, "NPC", height);
可以很容易实现
shawnhao
发表于 2013-1-25 15:16
本帖最后由 shawnhao 于 2013-1-25 15:18 编辑
Here's the translated MCM psc file.
I'm not quite sure how useful it is though, since different shoes require different height displacement, which should be hard-coded into the item rather than relying on some global height offset...
I suppose the optional enable at different crafting stations is useful though.
HydrogensaysHDT
发表于 2013-1-25 15:20
shawnhao 发表于 2013-1-25 15:16 static/image/common/back.gif
Here's the translated MCM psc file.
I'm not quite sure how useful it is though, since different sho ...
the offset value is for someone use "non-standard" skeleton such as the one at 189th floor