cynzsm
发表于 2013-1-24 20:11
又看到 老滚 mod 向前迈进了一步
yonghu111111
发表于 2013-1-24 20:30
看晕了
makymaky
发表于 2013-1-24 20:45
谢谢分享谢谢分享
黒BABY呗
发表于 2013-1-24 21:21
求衣服.
HydrogensaysHDT
发表于 2013-1-24 21:30
紧急修复自顶
lishita1
发表于 2013-1-24 21:33
更新给力啊,楼主干劲十足,咱也努力测试。。。{:3_174:}
forever9527
发表于 2013-1-24 21:36
路過支持!!!
fengyu0435
发表于 2013-1-24 21:48
本帖最后由 fengyu0435 于 2013-1-24 21:58 编辑
HydrogensaysHDT 发表于 2013-1-24 12:53 static/image/common/back.gif
身形不影响,鞋子的话。。。。咱可不会3ds max
晕啊,晚上回来发现 Silverlight Armor.esp 没了。。。难道要自己编辑么。。。
xboxguo
发表于 2013-1-24 21:59
本帖最后由 xboxguo 于 2013-1-24 22:03 编辑
楼主更新好快,辛苦了。
这就去试验
HydrogensaysHDT
发表于 2013-1-24 22:04
xboxguo 发表于 2013-1-24 21:59 static/image/common/back.gif
楼主更新好快,辛苦了。
问个小问题:“如果需要自己定义高度,按如下方法操作
1、spell→右键→new”
Object Window(默认是左侧栏)->Magic->Spell
HydrogensaysHDT
发表于 2013-1-24 22:06
lishita1 发表于 2013-1-24 21:33 static/image/common/back.gif
更新给力啊,楼主干劲十足,咱也努力测试。。。
Beta测试么。。。咱想等到能把修改的部分改到独立的插件(就是能直接用原版SKSE)的时候才开始
这段时间就慢慢看看吧。。。
PS:交互和动作的自适应很复杂的。。。咱把握不大。。。
minepig
发表于 2013-1-24 22:08
{:3_126:}好复杂啊
HydrogensaysHDT
发表于 2013-1-24 22:12
fengyu0435 发表于 2013-1-24 21:48 static/image/common/back.gif
晕啊,晚上回来发现 Silverlight Armor.esp 没了。。。难道要自己编辑么。。。
...
补上了。。。单独的一个包,只有4个esp
ruinelec
发表于 2013-1-24 22:19
尝试把提升的高度指向全局变量,然后用skyui的MCM菜单变更那个11.8,各种失败中....{:3_57:}
HydrogensaysHDT
发表于 2013-1-24 22:25
ruinelec 发表于 2013-1-24 22:19 static/image/common/back.gif
尝试把提升的高度指向全局变量,然后用skyui的MCM菜单变更那个11.8,各种失败中.... ...
{:3_99:}全局变量么。。。
大概是因为那个高度是常量的原因吧(AutoReadOnly)
PS:现在绑定到MagicEffect的威力上了
kooa1234
发表于 2013-1-24 22:26
http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3580723请问LZ这几对高跟怎么改,我改了几次都没有效果
HydrogensaysHDT
发表于 2013-1-24 22:29
kooa1234 发表于 2013-1-24 22:26 static/image/common/back.gif
http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3580723请问LZ这几对高跟怎么改,我改了几次都没有 ...
页面不存在哎。。。下不下来。。。
pan_ig
发表于 2013-1-24 22:29
不知道能否把move up和move down直接添加到魔法里?(如果和当初4代的vip高跟系统一样,高跟高度设成h、2h等不同高度就更好了)
HydrogensaysHDT
发表于 2013-1-24 22:30
pan_ig 发表于 2013-1-24 22:29 static/image/common/back.gif
不知道能否把move up和move down直接添加到魔法里?(如果和当初4代的vip高跟系统一样,高跟高度设成h、2h ...
现在高度可是能接受所有单精度浮点的→ →(同魔法效果的威力的精度)
moveup和movedown只是咱的调试信息而已(毕竟还在测试)
kooa1234
发表于 2013-1-24 22:31
HydrogensaysHDT 发表于 2013-1-24 22:29 static/image/common/back.gif
页面不存在哎。。。下不下来。。。
可以打开的{:3_50:}
ws00262753
发表于 2013-1-24 22:31
碉堡了...
支持LZ技术党~
HydrogensaysHDT
发表于 2013-1-24 22:31
kooa1234 发表于 2013-1-24 22:31 static/image/common/back.gif
可以打开的
网盘打不开啊
linshiyu11
发表于 2013-1-24 22:31
各种卡任务 都没心思做了
mk2
发表于 2013-1-24 22:32
楼主,发现用了以后只有通过附魔的方式能正常抬高,用脚本的方式就无法实现,求解
kooa1234
发表于 2013-1-24 22:32
HydrogensaysHDT 发表于 2013-1-24 22:31 static/image/common/back.gif
网盘打不开啊
我刚发现了,我上传下
shawnhao
发表于 2013-1-24 22:35
Great work thus far on alpha3, papyrus is definitely a much more elegant solution compared to the enchantment properties.
Couple things I have noticed so far with a3:
1: The default offset of 11.8 now corresponds to the z-offset of 11.8 in 3ds; the 1:1 ratio makes it much easier to fine tune the height with the custom spell parameters, as the z-shift can be directly inputted as magnitude, and the modders are no longer constrained by a certain offset limit.
2: The implementation of the absolute coordinate system did solve the incremental height increase issue when loading saves with the effect enabled, however, now, when loading a saved game with the effect enabled results in the character being stuck at the fixed height (i.e. +11.8) until game restart...
This is better than before, but still a little nuisance as the effect must be deactivated before loading a saved game. Perhaps there's a way to purge the script memory before loading?
3: All the saved games made with the old (alpha 1) system enabled will not work with alpha 3. That's to be expected since alpha 3 uses a completely different engine, it's just something that others who are having trouble getting alpha 3 to work might want to know...
shawnhao
发表于 2013-1-24 22:36
Overall speaking, this is fantastic work, definitely better than the solution I was using before...
HydrogensaysHDT
发表于 2013-1-24 22:37
mk2 发表于 2013-1-24 22:32 static/image/common/back.gif
楼主,发现用了以后只有通过附魔的方式能正常抬高,用脚本的方式就无法实现,求解 ...
我这里可以
检查下脚本的Property设置是否正确,默认应该是hdtHighHeelSpell
mk2
发表于 2013-1-24 22:38
HydrogensaysHDT 发表于 2013-1-24 22:37 static/image/common/back.gif
我这里可以
检查下脚本的Property设置是否正确,默认应该是hdtHighHeelSpell
是的,检查完确实没错,但是游戏里依然无效,不管怎么穿脱都如此
kooa1234
发表于 2013-1-24 22:40
HydrogensaysHDT 发表于 2013-1-24 22:31 static/image/common/back.gif
网盘打不开啊
http://115.com/u/14653209 不知道能不能下载
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