cynzsm 发表于 2013-1-24 20:11

又看到 老滚 mod 向前迈进了一步

yonghu111111 发表于 2013-1-24 20:30

看晕了               

makymaky 发表于 2013-1-24 20:45

谢谢分享谢谢分享

黒BABY呗 发表于 2013-1-24 21:21

求衣服.

HydrogensaysHDT 发表于 2013-1-24 21:30

紧急修复自顶

lishita1 发表于 2013-1-24 21:33

更新给力啊,楼主干劲十足,咱也努力测试。。。{:3_174:}

forever9527 发表于 2013-1-24 21:36

路過支持!!!

fengyu0435 发表于 2013-1-24 21:48

本帖最后由 fengyu0435 于 2013-1-24 21:58 编辑

HydrogensaysHDT 发表于 2013-1-24 12:53 static/image/common/back.gif
身形不影响,鞋子的话。。。。咱可不会3ds max
晕啊,晚上回来发现 Silverlight Armor.esp 没了。。。难道要自己编辑么。。。

xboxguo 发表于 2013-1-24 21:59

本帖最后由 xboxguo 于 2013-1-24 22:03 编辑

楼主更新好快,辛苦了。
这就去试验

HydrogensaysHDT 发表于 2013-1-24 22:04

xboxguo 发表于 2013-1-24 21:59 static/image/common/back.gif
楼主更新好快,辛苦了。
问个小问题:“如果需要自己定义高度,按如下方法操作
1、spell→右键→new”


Object Window(默认是左侧栏)->Magic->Spell

HydrogensaysHDT 发表于 2013-1-24 22:06

lishita1 发表于 2013-1-24 21:33 static/image/common/back.gif
更新给力啊,楼主干劲十足,咱也努力测试。。。
Beta测试么。。。咱想等到能把修改的部分改到独立的插件(就是能直接用原版SKSE)的时候才开始
这段时间就慢慢看看吧。。。
PS:交互和动作的自适应很复杂的。。。咱把握不大。。。

minepig 发表于 2013-1-24 22:08

{:3_126:}好复杂啊

HydrogensaysHDT 发表于 2013-1-24 22:12

fengyu0435 发表于 2013-1-24 21:48 static/image/common/back.gif
晕啊,晚上回来发现 Silverlight Armor.esp 没了。。。难道要自己编辑么。。。
...

补上了。。。单独的一个包,只有4个esp

ruinelec 发表于 2013-1-24 22:19

尝试把提升的高度指向全局变量,然后用skyui的MCM菜单变更那个11.8,各种失败中....{:3_57:}

HydrogensaysHDT 发表于 2013-1-24 22:25

ruinelec 发表于 2013-1-24 22:19 static/image/common/back.gif
尝试把提升的高度指向全局变量,然后用skyui的MCM菜单变更那个11.8,各种失败中.... ...

{:3_99:}全局变量么。。。
大概是因为那个高度是常量的原因吧(AutoReadOnly)

PS:现在绑定到MagicEffect的威力上了

kooa1234 发表于 2013-1-24 22:26

http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3580723请问LZ这几对高跟怎么改,我改了几次都没有效果

HydrogensaysHDT 发表于 2013-1-24 22:29

kooa1234 发表于 2013-1-24 22:26 static/image/common/back.gif
http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3580723请问LZ这几对高跟怎么改,我改了几次都没有 ...

页面不存在哎。。。下不下来。。。

pan_ig 发表于 2013-1-24 22:29

不知道能否把move up和move down直接添加到魔法里?(如果和当初4代的vip高跟系统一样,高跟高度设成h、2h等不同高度就更好了)

HydrogensaysHDT 发表于 2013-1-24 22:30

pan_ig 发表于 2013-1-24 22:29 static/image/common/back.gif
不知道能否把move up和move down直接添加到魔法里?(如果和当初4代的vip高跟系统一样,高跟高度设成h、2h ...
现在高度可是能接受所有单精度浮点的→ →(同魔法效果的威力的精度)
moveup和movedown只是咱的调试信息而已(毕竟还在测试)

kooa1234 发表于 2013-1-24 22:31

HydrogensaysHDT 发表于 2013-1-24 22:29 static/image/common/back.gif
页面不存在哎。。。下不下来。。。

可以打开的{:3_50:}

ws00262753 发表于 2013-1-24 22:31

碉堡了...
支持LZ技术党~

HydrogensaysHDT 发表于 2013-1-24 22:31

kooa1234 发表于 2013-1-24 22:31 static/image/common/back.gif
可以打开的

网盘打不开啊

linshiyu11 发表于 2013-1-24 22:31

各种卡任务 都没心思做了

mk2 发表于 2013-1-24 22:32

楼主,发现用了以后只有通过附魔的方式能正常抬高,用脚本的方式就无法实现,求解

kooa1234 发表于 2013-1-24 22:32

HydrogensaysHDT 发表于 2013-1-24 22:31 static/image/common/back.gif
网盘打不开啊

我刚发现了,我上传下

shawnhao 发表于 2013-1-24 22:35

Great work thus far on alpha3, papyrus is definitely a much more elegant solution compared to the enchantment properties.

Couple things I have noticed so far with a3:

1: The default offset of 11.8 now corresponds to the z-offset of 11.8 in 3ds; the 1:1 ratio makes it much easier to fine tune the height with the custom spell parameters, as the z-shift can be directly inputted as magnitude, and the modders are no longer constrained by a certain offset limit.


2: The implementation of the absolute coordinate system did solve the incremental height increase issue when loading saves with the effect enabled, however, now, when loading a saved game with the effect enabled results in the character being stuck at the fixed height (i.e. +11.8) until game restart...

This is better than before, but still a little nuisance as the effect must be deactivated before loading a saved game. Perhaps there's a way to purge the script memory before loading?


3: All the saved games made with the old (alpha 1) system enabled will not work with alpha 3. That's to be expected since alpha 3 uses a completely different engine, it's just something that others who are having trouble getting alpha 3 to work might want to know...

shawnhao 发表于 2013-1-24 22:36

Overall speaking, this is fantastic work, definitely better than the solution I was using before...

HydrogensaysHDT 发表于 2013-1-24 22:37

mk2 发表于 2013-1-24 22:32 static/image/common/back.gif
楼主,发现用了以后只有通过附魔的方式能正常抬高,用脚本的方式就无法实现,求解 ...

我这里可以
检查下脚本的Property设置是否正确,默认应该是hdtHighHeelSpell

mk2 发表于 2013-1-24 22:38

HydrogensaysHDT 发表于 2013-1-24 22:37 static/image/common/back.gif
我这里可以
检查下脚本的Property设置是否正确,默认应该是hdtHighHeelSpell



是的,检查完确实没错,但是游戏里依然无效,不管怎么穿脱都如此

kooa1234 发表于 2013-1-24 22:40

HydrogensaysHDT 发表于 2013-1-24 22:31 static/image/common/back.gif
网盘打不开啊

http://115.com/u/14653209 不知道能不能下载
页: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14
查看完整版本: 【ARROW&KNEE MOD TEAM™】HDT的高跟系统【beta-0.5】