jwxnk
发表于 2013-1-24 14:48
很牛逼!!~{:3_121:}~
shawnhao
发表于 2013-1-24 14:48
Good stuff, awesome work!
ruinelec
发表于 2013-1-24 15:32
本帖最后由 ruinelec 于 2013-1-24 19:43 编辑
我用第一个方法试了下,应该是成功了.
spell里新建一项Ability,把hdtHighHeelEffect加进去,
esm里就改这一个.
esp里在高跟鞋的amror里把附魔去掉,加上脚本.
脚本很简单,
Scriptname _testhighheela extends ObjectReference
SPELL Property _testheelAuto
Event OnEquipped(Actor akActor)
akActor.AddSpell (_testheel, false)
endEvent
Event OnUnequipped(Actor akActor)
akActor.removeSpell (_testheel)
endEventProperty Auto fill一下就可以了.
乌龙了,直接复制代码没仔细看,把玩家校验带进去了......
反正就是在人物已激活效果里存在hdtHighHeelEffect就是拔高状态,作用只是省掉附魔的位置.
HydrogensaysHDT
发表于 2013-1-24 15:37
ruinelec 发表于 2013-1-24 15:32 static/image/common/back.gif
我用第一个方法试了下,应该是成功了.
spell里新建一项Ability,把hdtHighHeelEffect加进去,
esm里就改这一个 ...
这就去实验
yangji911
发表于 2013-1-24 15:54
好 有点意思{:3_121:}
dongcanghai
发表于 2013-1-24 16:02
好东西啊
oneloveayu
发表于 2013-1-24 16:03
亮瞎了啊
撸之深
发表于 2013-1-24 16:04
好东西,下来看看!
命运奇袭
发表于 2013-1-24 16:07
看上去很不错呢
原账号忘记了
发表于 2013-1-24 16:09
好邪恶的动作{:3_94:}
3dmstradust
发表于 2013-1-24 16:10
{:3_110:}我个人觉得很棒
huayung
发表于 2013-1-24 16:18
占个位置。。。
wh1093109844
发表于 2013-1-24 16:43
再来顶一次!!!!
authors
发表于 2013-1-24 16:53
支持一下
pomtf
发表于 2013-1-24 16:55
感谢楼主!!!
√陌函ˇ陌de~
发表于 2013-1-24 17:02
啊啊啊啊 我要疯了 我按楼主说得给一双鞋子改了下 怎么好像穿上以后材质丢失啊 要怎么解决:'(
赤瞳夜影
发表于 2013-1-24 17:07
看不太明白,纯支持
HydrogensaysHDT
发表于 2013-1-24 17:07
√陌函ˇ陌de~ 发表于 2013-1-24 17:02 static/image/common/back.gif
啊啊啊啊 我要疯了 我按楼主说得给一双鞋子改了下 怎么好像穿上以后材质丢失啊 要怎么解决 ...
这个啊。。。咱只是做了个系统,那些鞋子只是用来预览的
所以也没管原来MOD出现的各种问题
→ →要看广大MOD作者给不给力了
MdL2
发表于 2013-1-24 17:24
顶贴
刷存在感
领五毛
shawnhao
发表于 2013-1-24 17:26
First pair to be made exclusively for this system.
Got to say, this script allows for much easier creation, since there's almost no need to play with the foot mesh, as almost everything just falls into place.
Comparison between the new version based on this system, and the old version which was made a while ago:
monsterser
发表于 2013-1-24 17:27
lz无节操啊 用小loli。。那啥
√陌函ˇ陌de~
发表于 2013-1-24 17:27
HydrogensaysHDT 发表于 2013-1-24 17:07 static/image/common/back.gif
这个啊。。。咱只是做了个系统,那些鞋子只是用来预览的
所以也没管原来MOD出现的各种问题
→ →要看广大M ...
额 对了 我改了以后 保存的时候 保存了一个单独的ESP 好像是这个问题 楼主知道怎么解决么{:3_103:}
HydrogensaysHDT
发表于 2013-1-24 17:33
√陌函ˇ陌de~ 发表于 2013-1-24 17:27 static/image/common/back.gif
额 对了 我改了以后 保存的时候 保存了一个单独的ESP 好像是这个问题 楼主知道怎么解决么 ...
用set as active file激活要修改的esp
l0987213
发表于 2013-1-24 17:42
不明等傻瓜版{:3_149:}
shawnhao
发表于 2013-1-24 17:44
You may also need to add the argument "bAllowMultipleMasterLoads=1" under the "General" section of your "SkyrimEditor.ini", in order to load multiple master (.esm) files.
麻烦终结者
发表于 2013-1-24 17:45
路过纯支持{:3_153:}
MortredL
发表于 2013-1-24 17:49
shawnhao 发表于 2013-1-24 17:44 static/image/common/back.gif
You may also need to add the argument "bAllowMultipleMasterLoads=1" under the "General" section of y ...
帮87L翻一下,要加载多个esm,需在安装目录下Skyrimeditor.ini中的【general】一组下添加一句bAllowMultipleMasterLoads=1,保存退出就可以了。
lishita1
发表于 2013-1-24 17:50
shawnhao 发表于 2013-1-24 17:26 static/image/common/back.gif
First pair to be made exclusively for this system.
Got to say, this script allows for much easier c ...
Good ! The new mesh looks more natural than the old one , would you like to share your works ?{:3_125:}
√陌函ˇ陌de~
发表于 2013-1-24 17:54
{:3_149:}终于成功了 但是站立有浮空 这种小瑕疵 无视他就好了{:3_160:}
佬司机带你飞
发表于 2013-1-24 18:03
我来为楼主再顶楼主威武
页:
1
2
[3]
4
5
6
7
8
9
10
11
12