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- 2009-10-28
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这里的联机指的不是两年之后的网游,而是局域网联机,就是multiplayer,懂E文的官网搜一下就明白了
官网关于MMO的FAQ:http://forums.runicgames.com/viewtopic.php?f=7&t=3245
原文:
1) Will there be multiplayer in Torchlight (the single player ARPG that is currently released)?
No. The developers do not plan to add a multiplayer to the currently released version of Torchlight. There is a very rare possibility a 3rd party multiplayer mod could arise, but it is unlikely, and isn't official.
2) Then what is this Torchlight Multiplayer I keep hearing about?
The Torchlight MMO is a separate game from the Torchlight ARPG that has already been released. It will be a free-to-play + online shop MMO game set in the Torchlight world. This will be an MMO, and thus multiplayer. This is not a multiplayer mod to the Torchlight ARPG and you will not be able to carry over your current Torchlight character into the MMO version.
...
4) Why doesn't Torchlight, the ARPG that is currently out, have multiplayer?
Torchlight was made in under a year with the goal of providing a highly moddable single player ARPG experience. Runic decided that, rather than add multiplayer to this version of the game, they would focus on delivering the best single player game they could in their time frame, and then move on to development of their MMO.
翻译:1)火炬之光(目前发布的单人ARPG)是否有多人联机模式?
不。开发者不打算对目前发布的火炬之光版本加入多人联机模式。有很小的可能是会出第三方开发的多人联机MOD(第三方可理解为某某牛玩家),但这是不可能的,而且不是官方的。
2)那么为什么我经常听到有人讨论关于火炬之光的多人联机模式?
火炬之光MMO(就是像WOW那样的网络游戏,2年后发售)与已经发布的火炬之光ARPG是分离开来的游戏。这将是一个免费的并且道具付费的火炬之光MMO,因此被称为“multiplayer(多人联机游戏)”。这不是火炬之光ARPG的多人联机模式的一个MOD,并且您将不能把你在单机版建立的人物放到火炬之光的MMO版本中。
。。。
4)为什么不为当前发布的火炬之光ARPG游戏开发多人联机模式?
火炬之光制作了一年就是为了提供一个可供大幅度修改的(a highly moddable )单人游戏ARPG体验。Runic决定,与其为当前版本加入多人联机模式,不如集中精力发布一个最好的单机游戏,然后把注意力转移到开发他们的网络游戏版本上来。
接下来看官网论坛里牛人dengus的帖子:http://forums.runicgames.com/viewtopic.php?f=6&t=4509
Multi-player proof of concept
I know this is very much related to what drivehappy is doing, but this is not the same project. It's not even a project yet, just a proof-of-concept. People are probably going to suggest me & drivehappy should work together, and maybe we should.
Anyways, this is mostly a proof of concept to show everyone that making Torchlight multi-player is actually quite feasible, and some day we might be able to play it as such (tho ya'll seem to be pretty convinced about that already.)
Let me say first that there are plenty of problems to overcome in order to actually make Torchlight playable multi-player. Most of the obstacles are due to the fact that it was made to be a single-player game, and no thought was put into things being synced across a network. So even if a multi-player client is developed (by whoever), don't expect it this year. Or next year. Just be happy someone is working on it .
The link below is a video of me playing in two instances of Torchlight side-by-side, the right-side is the host and the left-side is the client (not that it matters in this video.) I'm pretty much just running around. I don't think the wolf near the end liked my company (sorry for interrupting your private time by the fire >.<)
Either way, the syncing in this demo is really crap, should be apparent from how things sometimes happen slightly differently in the two screens. Especially movement is very difficult to sync in this game, but again, it's just a demo, so it'll do.
Here ya go, have a look - http://rapidshare.com/files/302548802/tl_mp_poc.avi
edit: Zeza was kind enough to upload it to youtube - http://www.youtube.com/watch?v=ROi_PoWQThc
翻译:多人联机概念证明
我知道这与drivehappy所做的有很大关系(我们之前看到的用MS Visual Studio写联机代码那个截图,下面会给出链接),但这是不一样的项目。它甚至还不是一个项目,只是对其概念的证明。人们可能会建议我与drivehappy应携手合作,也许是应该的。
不管怎么说,这主要是一个概念的证明,告诉大家,让火炬之光多人联机其实是相当可行的,也许有一天我们能这么玩(这似乎是非常令人信服的了。)
首先我要说,有很多问题要克服,才能真正使火炬之光多人联机。事实上大多数障碍是因为这是一个为单人制作的游戏,并没有考虑到数据是需要网络同步的。因此,即使多人联机客户端被开发(被一些别的人,whoever),不要指望它今年能发布出来,或者明年。只是很高兴有人在为此努力着。
下面的链接是一个我制作的联机视频,右边是主机和左侧是客户端(在这个视频里不是什么问题)我非常灵活跑来跑去。我不认为离end很近的狼像我的同伴(打断你的私人时间很对不起)(该段是乱翻译的,大家可以对照下原文,影响不大)
无论哪种方式,这个DEMO在此演示同步实在是胡扯,应该很明显得看出某些时候两个屏幕显示的微小差别。特别是运动同步在这个游戏是非常困难的,但同样,这只是一个演示,因此它会。
视频下载地址:http://rapidshare.com/files/302548802/tl_mp_poc.avi
附:上文提到的drivehappy的帖子地址:http://forums.runicgames.com/viewtopic.php?f=6&t=3569
以及我们很早以前就见过的截图:
PS:
翻译水平实在有限,其中加入了我个人的一些理解,有些句子参考了翻译机器,请E文高手多多指教(本人英语未过6级)~
大家在官网的search一栏中输入multiplayer或许能看到更新的有关多人联机模式的消息~
反正后两个帖子可以看到,开发正在紧锣密鼓的进行着,有E文基础的可以关注关注。
我感觉,确实如dengus所说,一个本来为单机做的游戏,就没有考虑一些同步的问题,所以加个外挂程序连网很难,甚至我们需要反编译程序看其数据结构。就算开发出来也不一定能稳定运行(原游戏BUG就那么多,纠结啊)
我敢说这绝对比汉化难。
不信就举个最简单的例子,“是男人就撑过20秒”那个飞机躲子弹的小游戏,你在上面外挂个联机模式出来,看难不难?(不懂编程的可以无视我这句话)
总之事实就是这么残酷,Runic之前曾在论坛上说过将来要加入多人模式并测试PVP的平衡性。
但最近看来它不打算这样了(FAQ上直接一个NO否决了。估计是开发了不会单独发布,而是作为网络版的测试)。
不开发多人联机模式也有它的道理,并且它对网络版的定义也是不需要很多人一块下副本,“甚至一个人就能打穿”。试想:现在有局域网模式,会不会影响它将来网络版的生意呢?
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