初级玩家
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- 贡献度
- 9
- 金元
- 778
- 积分
- 54
- 精华
- 0
- 注册时间
- 2009-7-23
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暴雪即将放出暗黑2 1.13补丁~~真是好多年没更新了丫!
综合:
- 切换武器之后,你的所有技能和普通攻击将有1秒的冷却时间。
- 你至少得在城里呆10秒以上才能与另一玩家敌对。
- 修正了大量插件导致的游戏崩溃以及其他客户端窗口的崩溃。
- 增加了魔法抗性!它将是三个元素抗性的平均值!(除了毒素抗性)。魔法抗性只会根据面板抗性计算,如果你的某个抗性超过了上限则不会对较低抗性产生补偿。
- 每个职业的高端职业专属武器符文之语增加了3个。
- 一些英雄旗帜(Standards of heroes)可以合成为一个新的物品(暗示:这个新物品是一把钥匙!)
- 新的对付作弊和漏洞的措施!
- 新改进的Rust Storm!现在将会在你进入以及退出游戏的时侯进行检查。载入时间根据连接情况增加了3-10秒,但是也会阻止“永久化”。
- 当你使用赫拉迪克方块的时候也会进行Rust Storm检查!如果你在服务器中尝试改变已经存在的材料或是符文,你将会被踢出游戏并损失这些物品。根据网络情况物品将会在2-3秒内消失。
- 超过10个新唯一物品!
- 将在最新的游戏中提供新的魔法和稀有前后缀!
职业:
1、亚马逊:
标枪和长矛-
戳刺-略微提高了每级的伤害
被动与魔法-
所有的闪避技能的动画更加好看了,并且闪避不再锁定角色。
弓与十字弓-
多重箭-伤害减少从25%下调为15%
追踪箭-伤害加成降低为武器伤害的125%
砲轰-伤害减少从25%下调为15%
2、刺客:
陷阱-
火之复苏-伤害大量提升。陷阱不再像以前那样晕锁玩家和敌人。
火之复苏-击中敌人时将使其减速20%。
火之复苏-电击网技能将提供对其减速效果的加成。
地狱火复苏-伤害大量提升,范围大量扩展。
地狱火复苏-击中敌人时将使其减速20%
地狱火复苏-电击网技能将提供对其减速效果的加成。
电击网-根据等级将会在击中敌人时产生减速效果(逐级递减)
武艺-
所有聚气技能将会得到一个减速效果使之更适合在PVP及PVM中对付快速移动的Boss 。所有聚气的持续时间翻倍。
3、野蛮人:
战斗掌握-
增加耐力-现在同样造成“伤害减少X”(非百分比)
加速-不再拥有软上限(现在每级增加2.5%)
自然抵抗-不再拥有软上限(现在每级增加3.5%)
战斗技能-
跳跃攻击-动画更快了
狂乱-持续时间增加9秒
4、德鲁伊:
元素-
火焰风暴-较高等级的技能伤害大幅提升
熔浆巨岩-较高等级的技能伤害大幅提升
火山爆-伤害适当提升
火山-伤害适当提升
毁天灭地-伤害适当提升
变形术-
所有聚气技能的持续时间翻倍,同样造成减速效果
5、死灵法师:
召唤系-
复生骷髅法师-每级将有生命提升,并且护甲大大增加
重生-技能重做,现在不再有持续时间。你所能重生的数量也大大减少。每一级将提升伤害和移动速度。
毒素和白骨法术-
牙-伤害提升20%-100%(高级技能更高)以抵消新的魔法抗性
淬毒匕首-现在每级都有一定减速效果
骨矛-伤害大约提升了70%-100%以抵消新的魔法抗性
白骨之魂-伤害大约提升了70%-100%以抵消新的魔法抗性
6、圣骑士:
防御灵气-
反抗-现在将有一定几率完全忽视任何物理伤害(将会递减至软上限)
活力-祈祷将会提供生命恢复的加成
救赎-现在将有一定几率完全忽视任何物理伤害(将会递减至软上限)这可能会增加一点可用度,因为这技能缺少低级抵抗灵气的加成
作战技能-
祝福之锤-伤害重做了。由于玩家和怪物的新抗性每级伤害将提高30%-50%。
天堂之拳-重做了技能以使对怪物更有效。在初始的闪电伤害基础上,技能将会放出一个较弱的闪电链。天堂之拳将会对闪电链有加成。
7、法师:
寒冷法术-
冰尖柱-抛射速度提升30%
寒冰装甲-法术释放出的冰弹抛射速度提升了三成
闪电法术-
霜之新星-现在有一些轻微的加成
闪电风暴-现在有一些轻微的加成
火焰法术-
九头海蛇-法术放出的火弹抛射速度提升了约50%
Bug修正:
- 灵气堆叠以修正
- 冲锋/旋风的锁定效果被移除,技能释放6秒后如果没有碰到目标或是重新释放则会停止
- 大量圣骑灵气的错误得以修正
- 修正了一个在退出或加入另一个游戏之前导致技能停止的错误
- 修正一些其他漏洞
- 修正一些由死灵召唤、耳朵以及其他垃圾动画导致的延迟
QUOTE:
Features:
-After using weapon swap, there will now be a 1 second cooldown on all abilities and even regular melee attacks.
-You have to be in town for at least 10 seconds to go hostile on another player.
-Fixed numerous hacks that would cause games to crash or another clients game window to crash.
-Magic Resistance has been added! It is now the average of all 3 Elemental Resists! (Excluding poison). It will only average the displayed resists, if you go over the cap you will not be able to compensate for a different low resist this way.
-High-end Class-specific weapon runeword for each class has been added with 3 additional runewords on top of that.
-Several Standards of heroes can now be cubed into a new item. (Hint: This new item is a key!)
-New Hard nose stance vs. cheating and exploits!
-New and improved Rust storm! Now checks when you enter a game as well as when you exit. Load times have been increased by about 3-10 seconds depending on connection, but this will prevent "perming" altogether.
-Rust Storm also makes a check when you use your Horadric Cube! If you are trying to transmute materials or runes that are already exist on that particular server you will be force exited and lose those items. Because of this Cube muting will take roughly 2-3 seconds (on a fast connection) to do.
-Over 10 new uniques!
-New Magic and Rare Prefixes and suffixes to offer a more varied experience in the late game!
Classes:
Amazon:
Javelin and Spear -
Jab - Slight Damage increase per level
Passive and Magic -
All Dodge skill animations are completely cosmetic and no longer can dodge lock your character.
Bow and Crossbow -
Multiple Shot - Damage Reduction now only 15% down from 25%
Guided Arrow - Damage bonus slightly decreased, However it is now based on 5/4 Weapon damage (125%)
Strafe - Damage Reduction now only 15% down from 25%
Assassin:
Traps -
Wake of Fire - Damage increased by a large amount. Trap no longer stunlock players and enemies the way it previously had
Wake of Fire - Now has a slowing effect when it hits an enemy, slows by 20%
Wake of Fire - Bonus synergies added with shock web that increases slow %
Wake of Inferno - Damage greatly increased, Range of inferno greatly increased.
Wake of Inferno - Now has a slowing effect when it hits an enemy, slows by 20%
Wake of Inferno - Bonus synergies added with shock web that increases slow %
Shock Web - Now has a slowing effect if it hits an enemy or player that varies by level (Diminishing returns per level)
Martial Arts -
All charge skills have been given a varying slowing effect which should make these more viable to charge up in PvP and PvM vs. fast bosses. All charge skills duration now doubled.
Barbarian:
Combat Masteries -
Increased Stamina - Now also grants "Damaged Reduced by X" (not %)
Increased Speed - No longer has a soft cap (Now increases at +2.5%/level)
Natural Resistance - No longer has a soft cap (Now increases +3.5%/level)
Combat Skills -
Leap Attack - The animation is now much quicker
Frenzy - Duration increased to 9 seconds
Druid:
Elemental -
Firestorm - Damage increased greatly in higher levels
Molten Boulder - Damage increased greatly in higher levels
Fissure - Moderate Damage increase
Volcano - Moderate Damage increase
Armageddon - Moderate Damage increase
Shapeshifting -
All Charge skills now have had their duration doubled. And also grant varying slowing effects.
Necromancer:
Summoning -
Skeletal Mages - Life now increases per level and armor has a larger increase than previously
Revive - Skill reworked, There is no longer a duration for this skill. However the amount of Revives you can cast is now significantly decreased. Each level now increases Damage/movement speed while every few levels will increase # of monsters
Poison and Bone -
Teeth - Damage increased by 20-100% (Much higher in later levels) to offset the new magic resistance
Poison Dagger - Now has a slowing effect that increases with level
Bone Spear - Damage increased by roughly 70-100% to offset the new magic resistance
Bone Spirit - Damage increased by roughly 70-100% to offset the new magic resistance
Paladin:
Defensive Auras -
Defiance - Now has a scaling chance to completely ignore any physical damage taken (soft cap with diminishing return)
Vigor - Added a synergy with prayer to add health regeneration
Salvation - Now has a scaling chance to completely ignore any Magical damage taken (soft cap with diminishing return). This should add some usefulness to this ability that was lost with the addition of synergies to the lower level resist auras.
Combat -
Blessed Hammer - Damage has been reworked. Increased by approximately 30-50% depending on the skill level you are at to help with the new resists of players and monsters.
Fist of Heavens - Reworked skill to be more useful vs. monsters. On top of the initial lightning damage, the skill will shoot off a weaker version of chain lightning. Additionally fist of heavens now has additional synergies for the chain lightning part of the skill.
Sorceress:
Cold Spells -
Glacial Spike - Projectile speed increased by roughly 30%
Chilling Armor - The ice bolt fired from this spell has an increased projectile speed that is increased by nearly threefold
Lightning Spells -
Nova - Now has a few weak synergies
Thunder Storm - Now has a few weak synergies
Fire Spells -
Hydra - Projectiles fired from this summon have had their speed increased roughly 50%
Bugs:
-Aura Stacking has been fixed
-Charge/WW Locking has been removed, these skills will shut off after 6 seconds if they have not reached target or been recast
-Various glitches with paladin auras have been fixed
-Fixed a glitch that would cause certain skills to stop working until quitting and joining another game
-Fixed a few other exploits
-Fixed the massive lag caused by dead summons, ears, and other trash animations |
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