游戏狂人
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- 2008-1-20
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翻译:21cn-小卷
网友:
Hey guys I hope Diablo 3 works good on Dial up over battle.net 2.0?
我希望可以通过拨号上战网玩D3,不知道这样能不能?
Bashiok:
System requirements for World of Warcraft include: "You must have an active broadband Internet connection to play." I think it's reasonable to assume that the same requirement could apply for multiplayer components of future titles. Which isn't to say a dial-up connection wouldn't work, but if you fall below the minimum system requirements your play experience wouldn't be wholly supported.
Bottom line though is that no system requirements have been announced for Diablo III, so I wouldn't put too much thought into it just yet.
对于wow的游戏网络配置,我们的建议是:“为了正常游戏,你最好有一条顺畅的宽带”。我想这个要求对于以后的游戏来说是合理的。但是不是说拨号上网连接玩不了游戏,但是如果你的网速在最低要求一下的话,那么你玩游戏的时候体验也不好。
D3的最低网络配置要求还没出来,所以我不能作太多的意见发表。
网友:
Bashiok, could you tell us, what was the hardware configuration of the computer whereat the Diablo III ran??
Bashiok,能不能告诉我们,在D3演示的时候,那台机子的配置是怎么样的啊?
Bashiok:
They were insane.
There's a few reasons why it doesn't matter what those machines were though. Most machines are lent to us by hardware vendors. It's in our interest to have our games look good and run well, and it's in their interest to show off the latest and greatest their company has to offer. So generally they're top of the line, using all the newest and best hardware.
Because we're working with a pre-release version we work with the hardware that's going to be on the show floor to build a final show floor build. The game hasn't hit (obviously) final QA and hardware compatibility testing as it would before release to the public, so we need to ensure it's going to run smoothly on this one specific set of hardware for the show.
你们疯了……
下面几个原因可以告诉你们为什么那个演示的机子配置并不重要。首先大部分的机器是硬件供应商借给我们的。这样可以显示我们的游戏好玩而且运行顺畅,同时它也可以展示商家最新最好的产品。所以那些配置一般来说是最顶级的硬件。
因为我们发布的“游戏预览”是要有前瞻性的,硬件的配置也是如此,最起码要保证他们在游戏释出的时候不会落伍。游戏显然还没达到QA和硬件测试的程度——在它发布之前。所以我们为了确保演示的流畅性,所以我们使用了一些特殊的硬件。
It can also help, to a degree, overcome some potential technical hurdles we could run into with a pre-optimized build of the game. Throw more CPU/RAM/3D processing at it, and generally those pre-optimized problems won't throw a wrench into the brief glimpse of a game that isn't finished yet.
So, the combination of having hardware vendors showing off the latest and greatest, coupled with our interest to have a unoptimized version of the game look good, leads to show floor specifications that are probably way beyond what even the final "Recommended" specs for the game would be, let alone "Required".
这样的预先设定,也会让我们跨越一些潜质阻碍。例如在其中加入更多的CPU/RAM/3D程序,并且在游戏还没完成之前避免那些预先优化的问题。
所以,为了使得制造商可以展示他们的最新最快硬件效果,而我们可以保证游戏的演示能够流畅自如,因此解决的方法是在演示中我们使用的设备到了即使游戏发行之后的配置要求也达不到的程度。
This is the general outcome anyway, it could turn out that hardware we had is EXACTLY recommended spec and I'm TOOMA here. But regardless it really wouldn't matter at this time, and also... I'm noooot goooonna teeeeell yooooou! ;)
反正我给你们的答案就是这样,那个演示的硬件配置是超过了游戏的要求的,我在这里强调了哦。这个问题不是现在讨论的重点,而且更重要的说……我不会告诉你们的;) |
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