游戏狂人
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- 贡献度
- 114
- 金元
- 10360
- 积分
- 1492
- 精华
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- 注册时间
- 2019-10-21
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new entry "MAG_LATHANDERS_BLESSING_RESURRECT_TECHNICAL"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "h5bade051g2354g466dg98eag13ba92767f87;2"
data "StackId" "MAG_LATHANDERS_BLESSING_RESURRECT_TECHNICAL"
data "StatusPropertyFlags" "ApplyToDead;DisableOverhead;DisableCombatlog;DisablePortraitIndicator"
data "OnApplyFunctors" "Stabilize();IF(Dead()):Resurrect(100,1)"
data "OnRemoveFunctors" "CreateExplosion(Projectile_CRE_LathandersBlessing_HealingExplosion);RegainHitPoints(2d6, Guaranteed);ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0);RestoreResource(ReactionActionPoint, 100%, 0)"
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