高级玩家
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- 贡献度
- 19
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- 3144
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- 390
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- 注册时间
- 2011-10-8
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感谢大佬的合集链接:https://bbs.blacksheepgame.com/thread-5647818-1-1.html
其中MOD编号1125117314【快速查看士兵信息】 与 MOD编号1122974240【更详细的出战界面】,机器检测到有冲突,请关闭其中一个或者两个都关了
玩新增12个职业MOD时【MOD编号1124840874】,经常有汉化缺失的技能,我找了下英文版和中文版的对照了一下,原来中文版翻译缺失了好多技能,导致游戏技能显示为英文,以下是中文版缺失的技能翻译,翻译是机翻的翻译得很差别在意,坐等大佬润色
MOD汉化文件地址:Mods\1124840874\Localization\XComGame.CHN
以下是缺失的技能对照内容,求大佬润色,嫌麻烦的可以直接下附件覆盖到上面的地址
[BulletSwarmRS X2AbilityTemplate]
LocFriendlyName="Bulletswarm"
LocLongDescription="Allows this unit to take standard shots at the cost of 1 action point."
LocHelpText="Fire a shot at a target. Costs 1 Action Point."
LocFlyOverText="Bulletswarm"
LocPromotionPopupText="<Bullet/>Allows this unit to take standard shots at the cost of 1 action point.<br/>"
[BulletSwarmRS X2AbilityTemplate]
LocFriendlyName="低耗射击"
LocLongDescription="允许该单位以1个动作点为代价进行标准射击"
LocHelpText="花费1个行动点向目标射击。"
LocFlyOverText="低耗射击"
LocPromotionPopupText="<Bullet/>允许该单位以1次动作为代价进行标准射击 <br/>"
=========================================================
[CapacitorDischargeRS X2AbilityTemplate]
LocFriendlyName="Capacitor Discharge"
LocLongDescription="Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage."
LocHelpText="Send the GREMLIN to electrocute all units in a radius. Robotic units take more damage."
LocFlyOverText="Capacitor Discharge"
LocPromotionPopupText="<Bullet/> Capacitor Discharge has <Ability:CAPACITORDISCHARGERS_CHARGES/> charges per mission.<br/><Bullet/> Capacitor Discharge will deal more damage as you upgrade your GREMLIN.<br/>"
[CapacitorDischargeRS X2AbilityTemplate]
LocFriendlyName="电容器放电"
LocLongDescription="发送小精灵至目标放电,损坏并可能使附近的所有装置昏迷。机器人单位受到更多伤害。"
LocHelpText="Send the GREMLIN to electrocute all units in a radius. Robotic units take more damage."
LocFlyOverText="电容器放电"
LocPromotionPopupText="<Bullet/> 每次任务电容器放电有 <Ability:CAPACITORDISCHARGERS_CHARGES/> 次使用次数<br/><Bullet/> 小精灵升级后会造成更多伤害.<br/>"
========================================================
[ClutchShotRS X2AbilityTemplate]
LocFriendlyName="Clutch Shot"
LocLongDescription="A skilled shot with your Pistol that cannot miss. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="A skilled shot with your Pistol that cannot miss. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText="Clutch Shot"
LocPromotionPopupText="<Bullet/>A skilled shot with your Pistol that cannot miss. Has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[ClutchShotRS X2AbilityTemplate]
LocFriendlyName="信赖射击"
LocLongDescription="使用手枪进行一次必定命中的射击。 信赖射击需要 <Ability:SELFCOOLDOWN/> 回合冷却"
LocHelpText="使用手枪进行一次必定命中的射击。 信赖射击需要 <Ability:SELFCOOLDOWN/> 回合冷却."
LocFlyOverText="信赖射击"
LocPromotionPopupText="<Bullet/> 使用手枪进行一次必定命中的射击。 信赖射击需要<Ability:SELFCOOLDOWN/> 回合冷却<br/>"
===========================================================
[CombatProtocolRS X2AbilityTemplate]
LocFriendlyName="Combat Protocol"
LocLongDescription="Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies."
LocHelpText="Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. Requires line of sight to the target."
LocFlyOverText="Combat Protocol"
LocPromotionPopupText="<Bullet/> Combat Protocol has <Ability:COMBATPROTOCOLRS_CHARGES/> charges per mission.<br/><Bullet/> Upgrading your GREMLIN will lead to more damage per charge.<br/>"
[CombatProtocolRS X2AbilityTemplate]
LocFriendlyName="作战协议"
LocLongDescription="发送小精灵至目标造成一定的伤害。机器人单位受到更多伤害"
LocHelpText=发送小精灵至目标造成一定的伤害。机器人单位受到更多伤害,目标需要在视野范围"
LocFlyOverText="作战协议"
LocPromotionPopupText="<Bullet/> 每次任务作战协议有 <Ability:COMBATPROTOCOLRS_CHARGES/> 次使用次数.<br/><Bullet/> 小精灵升级后会造成更多伤害.<br/>"
===================================
[ExtraConditioningRS X2AbilityTemplate]
LocFriendlyName="Run And Gun (Extra Conditioning)"
LocLongDescription="Take an action after dashing. Has a lower cooldown than standard Run And Gun."
LocHelpText="Take an action after dashing."
LocFlyOverText="Run And Gun (Extra Conditioning)"
LocPromotionPopupText="<Bullet/>Take an action after dashing. Has a lower cooldown than standard Run And Gun.<br/>"
[ExtraConditioningRS X2AbilityTemplate]
LocFriendlyName="奔跑与射击 (额外条件)"
LocLongDescription="在冲刺后采取行动。冷却时间很短."
LocHelpText="冲刺后采取行动."
LocFlyOverText="奔跑与射击 (额外条件)"
LocPromotionPopupText="<Bullet/>在冲刺后采取行动。冷却时间很短<br/>"
===================================
[FieldMedicRS X2AbilityTemplate]
LocFriendlyName="Field Medic"
LocLongDescription="Equipped medikits gain <Ability:FIELDMEDICRS_MEDIKITCHARGES/> extra charges."
LocHelpText="Equipped medikits gain <Ability:FIELDMEDICRS_MEDIKITCHARGES/> extra charges."
LocFlyOverText="Field Medic"
LocPromotionPopupText="<Bullet/>Equipped medikits gain <Ability:FIELDMEDICRS_MEDIKITCHARGES/> extra charges.<br/>"
[FieldMedicRS X2AbilityTemplate]
LocFriendlyName="野战医生"
LocLongDescription="配备的医疗试剂盒获得 <Ability:FIELDMEDICRS_MEDIKITCHARGES/> 额外次数."
LocHelpText="配备的医疗试剂盒获得 <Ability:FIELDMEDICRS_MEDIKITCHARGES/> 额外次数."
LocFlyOverText="野战医生"
LocPromotionPopupText="<Bullet/>配备的医疗试剂盒获得 <Ability:FIELDMEDICRS_MEDIKITCHARGES/> 额外次数.<br/>"
===========================================
[GatlingFireRS X2AbilityTemplate]
LocFriendlyName="Gatling Fire"
LocLongDescription="Unleash a volley of 3 shots at a single enemy but each shot carries a <Ability:GATLINGFIRERS_AIMPENALTY/> Aim Penalty. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="Unleash a volley of 3 shots at a single enemy but each shot carries a <Ability:GATLINGFIRERS_AIMPENALTY/> Aim Penalty. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText="Gatling Fire"
LocPromotionPopupText="<Bullet/>Unleash a volley of 3 shots at a single enemy but each shot carries a <Ability:GATLINGFIRERS_AIMPENALTY/> Aim Penalty. Has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[GatlingFireRS X2AbilityTemplate]
LocFriendlyName="加特林射击"
LocLongDescription="对单个敌人进行3次射击,但每次射击仅有一个 <Ability:GATLINGFIRERS_AIMPENALTY/> 惩罚目标. 冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocHelpText="U对单个敌人进行3次射击,但每次射击仅有一个 <Ability:GATLINGFIRERS_AIMPENALTY/> 惩罚目标. 冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocFlyOverText="Gatling Fire"
LocPromotionPopupText="<Bullet/>对单个敌人进行3次射击,但每次射击仅有一个 <Ability:GATLINGFIRERS_AIMPENALTY/> 惩罚目标. 冷却时间<Ability:SELFCOOLDOWN/> 回合 <br/>"
===========================================================
[LacerateRS X2AbilityTemplate]
LocFriendlyName="Lacerate"
LocLongDescription="Move & Deliver a fatal Slash against a target. Carries a <Ability ACERATERS_CRITBONUS/>% crit chance & has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="Move & Deliver a fatal Slash against a target. Carries a <Ability ACERATERS_CRITBONUS/>% crit chance & has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText="Lacerate"
LocPromotionPopupText="<Bullet/>Move & Deliver a fatal Slash against a target. Carries a <Ability ACERATERS_CRITBONUS/>% crit chance & has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[LacerateRS X2AbilityTemplate]
LocFriendlyName="割裂"
LocLongDescription="移动并对目标进行致命一击.携带 <Ability ACERATERS_CRITBONUS/>%暴击几率。冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocHelpText="移动并对目标进行致命一击.携带 <Ability ACERATERS_CRITBONUS/>%暴击几率。冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocFlyOverText="割裂"
LocPromotionPopupText="<Bullet/>移动并对目标进行致命一击.携带 <Ability ACERATERS_CRITBONUS/>%暴击几率。冷却时间<Ability:SELFCOOLDOWN/> 回合.<br/>"
=======================================================
[LifeSaverRS X2AbilityTemplate]
LocFriendlyName="Life Saver"
LocLongDescription="Heal an organic ally for 4 health [6 with Nanomedikits]. Is a Free Action that can be used once per turn. Must be within 2 tiles of an ally & uses a medikit charge."
LocHelpText="Heal an organic ally for 4 health [6 with Nanomedikits]. Is a Free Action that can be used once per turn. Must be within 2 tiles of an ally & uses a medikit charge."
LocFlyOverText="Life Saver"
LocPromotionPopupText="<Bullet/>Heal an organic ally for 4 health [6 with Nanomedikits]. Is a Free Action that can be used once per turn. Must be within 2 tiles of an ally & uses a medikit charge.<br/>"
[LifeSaverRS X2AbilityTemplate]
LocFriendlyName="救生员"
LocLongDescription="治愈一个有机盟友4点生命 [6 with Nanomedikits]. 不消耗行动点,每回合可以使用一次。必须在距离盟友2格以内使用医疗装备。."
LocHelpText="治愈一个有机盟友4点生命 [6 with Nanomedikits]. 不消耗行动点,每回合可以使用一次。必须在距离盟友2格以内使用医疗装备."
LocFlyOverText="救生员"
LocPromotionPopupText="<Bullet/>治愈一个有机盟友4点生命 [6 with Nanomedikits]. 不消耗行动点,每回合可以使用一次。必须在距离盟友2格以内使用医疗装备.<br/>"
===================================================
[MakeItCountRS X2AbilityTemplate]
LocFriendlyName="Make It Count"
LocLongDescription="Grants +<Ability:MAKEITCOUNTRS_AIMBONUS/> Aim on Overwatch Shots."
LocHelpText="Grants +<Ability:MAKEITCOUNTRS_AIMBONUS/> Aim on Overwatch Shots."
LocFlyOverText="Make It Count"
LocPromotionPopupText="<Bullet/>Grants +<Ability:MAKEITCOUNTRS_AIMBONUS/> Aim on Overwatch Shots.<br/>"
[MakeItCountRS X2AbilityTemplate]
LocFriendlyName="让它有价值"
LocLongDescription="赋予目标 +<Ability:MAKEITCOUNTRS_AIMBONUS/> 掩护射击."
LocHelpText="赋予目标 +<Ability:MAKEITCOUNTRS_AIMBONUS/> 掩护射击."
LocFlyOverText="让它有价值"
LocPromotionPopupText="<Bullet/>赋予目标 +<Ability:MAKEITCOUNTRS_AIMBONUS/> 掩护射击.<br/>"
============================================
[MuteRS X2AbilityTemplate]
LocFriendlyName="Mute"
LocLongDescription="Grants <Ability:MUTERS_CHARGES/> additional charges of Stillness per mission."
LocHelpText="Grants <Ability:MUTERS_CHARGES/> additional charges of Stillness per mission."
LocFlyOverText="Mute"
LocPromotionPopupText="<Bullet/>Grants <Ability:MUTERS_CHARGES/> additional charges of Stillness per mission.<br/>"
[MuteRS X2AbilityTemplate]
LocFriendlyName="静音"
LocLongDescription="每次任务授予 <Ability:MUTERS_CHARGES/> 次额外的静止电荷."
LocHelpText="每次任务授予 <Ability:MUTERS_CHARGES/> 次额外的静止电荷."
LocFlyOverText="静音"
LocPromotionPopupText="<Bullet/>每次任务授予 <Ability:MUTERS_CHARGES/> 次额外的静止电荷.<br/>"
================================================
[OverchargeRS X2AbilityTemplate]
LocFriendlyName="Overcharge"
LocLongDescription="Increases the charges of all the Gremlin abilities that have charges by +<Ability:OVERCHARGERS_CHARGES/>."
LocHelpText="Increases the charges of all the Gremlin abilities that have charges by +<Ability:OVERCHARGERS_CHARGES/>."
LocFlyOverText="Overcharge"
LocPromotionPopupText="<Bullet/>Increases the charges of all the Gremlin abilities that have charges by +<Ability:OVERCHARGERS_CHARGES/>.<br/>"
[OverchargeRS X2AbilityTemplate]
LocFriendlyName="过载"
LocLongDescription="将拥有的小精灵电荷能力的增加 +<Ability:OVERCHARGERS_CHARGES/>."
LocHelpText="将拥有的小精灵电荷能力的增加 +<Ability:OVERCHARGERS_CHARGES/>."
LocFlyOverText="过载"
LocPromotionPopupText="<Bullet/>将拥有的小精灵电荷能力的增加 +<Ability:OVERCHARGERS_CHARGES/>.<br/>"
==========================================================
[RevitalizeRS X2AbilityTemplate]
LocFriendlyName="Revitalize"
LocLongDescription="Restore <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> Action Points to nearby allies. Free Action that can be used <Ability:REVITALIZERS_CHARGES/> times per mission."
LocHelpText="Restore <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> Action Points to nearby allies. Free Action that can be used <Ability:REVITALIZERS_CHARGES/> times per mission."
LocFlyOverText="Revitalize"
LocPromotionPopupText="<Bullet/>Restore <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> Action Points to nearby allies. Free Action that can be used <Ability:REVITALIZERS_CHARGES/> times per mission.<br/>"
[RevitalizeRS X2AbilityTemplate]
LocFriendlyName="复活"
LocLongDescription="使附近的队友恢复 <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> 状态. 每次任务可使用 <Ability:REVITALIZERS_CHARGES/> 次."
LocHelpText="使附近的队友恢复 <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> 状态. 每次任务可使用 <Ability:REVITALIZERS_CHARGES/> 次."
LocFlyOverText="复活"
LocPromotionPopupText="<Bullet/>使附近的队友恢复 <Ability:REVITALIZERS_ACTIONPOINTSRESTORED/> 状态. 每次任务可使用 <Ability:REVITALIZERS_CHARGES/> 次.<br/>"
============================
[ReviveRS X2AbilityTemplate]
LocFriendlyName="Revive"
LocLongDescription="Cleanse an ally of any negative mental effects or revive them from an Unconscious state. Must be within 2 tiles of an ally & uses a medikit charge."
LocHelpText="Cleanse an ally of any negative mental effects or revive them from an Unconscious state. Must be within 2 tiles of an ally & uses a medikit charge."
LocFlyOverText="Revive"
LocPromotionPopupText="<Bullet/>Cleanse an ally of any negative mental effects or revive them from an Unconscious state. Must be within 2 tiles of an ally & uses a medikit charge.<br/>"
[ReviveRS X2AbilityTemplate]
LocFriendlyName="复活"
LocLongDescription="清除盟友的任何负面心理影响或将其从无意识状态中复活。必须在队友2格范围内使用医疗试剂充电."
LocHelpText="清除盟友的任何负面心理影响或将其从无意识状态中复活。必须在队友2格范围内使用医疗试剂充电."
LocFlyOverText="复活"
LocPromotionPopupText="<Bullet/>清除盟友的任何负面心理影响或将其从无意识状态中复活。必须在队友2格范围内使用医疗试剂充电.<br/>"
=============================================
[ScanningProtocolRS X2AbilityTemplate]
LocFriendlyName="Scanning Protocol"
LocLongDescription="The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view."
LocHelpText="Trigger a GREMLIN scan of the area, increasing the your sight radius substantially for one turn, and revealing any hidden or disguised enemies in view."
LocFlyOverText="Scanning Protocol"
LocPromotionPopupText="<Bullet/> Scanning Protocol has <Ability:SCANNINGPROTOCOLRS_CHARGES/> charges per mission.<br/><Bullet/> In addition to hidden and disguised enemies, enemies blocked from line of sight by walls or obstructions will also be revealed by Scanning Protocol.<br/>"
[ScanningProtocolRS X2AbilityTemplate]
LocFriendlyName="扫描协议"
LocLongDescription="小精灵马上对该区域进行即时扫描,大幅增加专家的视线半径,并显示视野中任何隐藏或伪装的敌人。"
LocHelpText="小精灵马上对该区域进行即时扫描,大幅增加专家的视线半径,并显示视野中任何隐藏或伪装的敌人。"
LocFlyOverText="扫描协议"
LocPromotionPopupText="<Bullet/> 每次任务扫描协议有 <Ability:SCANNINGPROTOCOLRS_CHARGES/> 次使用次数.<br/><Bullet/> 除了隐藏和伪装的敌人外,被墙或障碍物阻挡在视线之外的敌人也会被扫描协议暴露。<br/>"
=====================================================
[SilenceRS X2AbilityTemplate]
LocFriendlyName="Silence"
LocLongDescription="A shot that doesn't break concealment. Requires both actions to fire and has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="A shot that doesn't break concealment. Requires both actions to fire and has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText="Silence"
LocPromotionPopupText="<Bullet/>A shot that doesn't break concealment. Requires both actions to fire and has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[SilenceRS X2AbilityTemplate]
LocFriendlyName="隐蔽射击"
LocLongDescription="一个不会破坏隐蔽的射击。需要两个行动点才能射击,并且有 <Ability:SELFCOOLDOWN/> 回合冷却。"
LocHelpText="一个不会破坏隐蔽的射击。需要两个行动点才能射击,并且有 <Ability:SELFCOOLDOWN/> 回合冷却。"
LocFlyOverText="Silence"
LocPromotionPopupText="<Bullet/>一个不会破坏隐蔽的射击。需要两个行动点才能射击,并且有 <Ability:SELFCOOLDOWN/> 回合冷却.<br/>"
==================================================
[SlashAndDashRS X2AbilityTemplate]
LocFriendlyName="Run And Slice"
LocLongDescription="Move & Slice a target. Uses one action but can only be used once per turn. (Replaces Slice)"
LocHelpText="Move & Slice a target. Uses one action but can only be used once per turn."
LocFlyOverText="Run And Slice"
LocPromotionPopupText="<Bullet/>Move & Slice a target. Uses one action but can only be used once per turn. (Replaces Slice)<br/>"
[SlashAndDashRS X2AbilityTemplate]
LocFriendlyName="移动挥砍"
LocLongDescription="移动并用剑攻击目标。消耗一个行动点,但每回合只能使用一次。(替换挥砍)"
LocHelpText="移动并攻击目标。使用一个行动点,但每回合只能使用一次。(替换挥砍)."
LocFlyOverText="移动挥砍"
LocPromotionPopupText="<Bullet/>移动并攻击目标。消耗一个行动点,但每回合只能使用一次。(替换挥砍)<br/>"
===============================================
[StabilizeRS X2AbilityTemplate]
LocFriendlyName="Stabilize"
LocLongDescription="Stop a soldier from bleeding out. Must be within 2 tiles of an ally & uses a medikit charge."
LocHelpText="Stop a soldier from bleeding out. Must be within 2 tiles of an ally & uses a medikit charge."
LocFlyOverText="Stabilized"
[StabilizeRS X2AbilityTemplate]
LocFriendlyName="稳定伤口"
LocLongDescription="阻止士兵流血。必须在距离盟友2格以内,并使用医疗装备冲锋."
LocHelpText="阻止士兵流血。必须在距离盟友2格以内,并使用医疗装备冲锋"
LocFlyOverText="稳定伤口"
===========================
[StillnessRS X2AbilityTemplate]
LocFriendlyName="Stillness"
LocLongDescription="Stillness allows this soldier to remain concealed when the squad is revealed. The soldier is also harder to detect while concealed with a -80% Detection Radius & can return to stillness <Ability:STILLNESSRS_CHARGES/> times per mission."
LocHelpText="Stillness allows this soldier to remain concealed when the squad is revealed. The soldier is also harder to detect while concealed with a -80% Detection Radius & can return to stillness <Ability:STILLNESSRS_CHARGES/> times per mission."
LocFlyOverText="Stillness"
LocPromotionPopupText="<Bullet/>Stillness allows this soldier to remain concealed when the squad is revealed. The soldier is also harder to detect while concealed with a -80% Detection Radius & can return to stillness <Ability:STILLNESSRS_CHARGES/> times per mission.<br/>"
[StillnessRSCharges X2AbilityTemplate]
LocFriendlyName="Stillness"
LocLongDescription="Allows the soldier to re-enter concealment at any time."
LocHelpText="Allows the soldier to re-enter concealment at any time."
[StillnessRS X2AbilityTemplate]
LocFriendlyName="静止"
LocLongDescription="当小队暴露时,静止状态允许该士兵保持隐蔽状态。当隐蔽状态时,该士兵的探测半径为-80%,也更难被探测到,并且每次任务可以返回静止状态 <Ability:STILLNESSRS_CHARGES/> 次."
LocHelpText="当小队暴露时,静止状态允许该士兵保持隐蔽状态。当隐蔽状态时,该士兵的探测半径为-80%,也更难被探测到,并且每次任务可以返回静止状态<Ability:STILLNESSRS_CHARGES/>次."
LocFlyOverText="静止"
LocPromotionPopupText="<Bullet/>当小队暴露时,静止状态允许该士兵保持隐蔽状态。当隐蔽状态时,该士兵的探测半径为-80%,也更难被探测到,并且每次任务可以返回静止状态 <Ability:STILLNESSRS_CHARGES/> 次.<br/>"
[StillnessRSCharges X2AbilityTemplate]
LocFriendlyName="静止"
LocLongDescription="允许士兵在任何时候重新进入隐蔽状态."
LocHelpText="允许士兵在任何时候重新进入隐蔽状态."
==============================================
[SWATShieldRS X2AbilityTemplate]
LocFriendlyName=" ersonal Shield"
LocLongDescription="Activate a <Ability:SWATSHIELDRS_SHIELDPOINTS/> Hit Point Energy Shield around yourself that lasts for <Ability:SWATSHIELDRS_DURATION/> turns. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="Activate a <Ability:SWATSHIELDRS_SHIELDPOINTS/> Hit Point Energy Shield around yourself that lasts for <Ability:SWATSHIELDRS_DURATION/> turns. Has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText=" ersonal Shield"
LocPromotionPopupText="<Bullet/>Activate a <Ability:SWATSHIELDRS_SHIELDPOINTS/> Hit Point Energy Shield around yourself that lasts for <Ability:SWATSHIELDRS_DURATION/> turns. Has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[SWATShieldRS X2AbilityTemplate]
LocFriendlyName="个人护盾"
LocLongDescription="激活一个拥有 <Ability:SWATSHIELDRS_SHIELDPOINTS/> 点生命值的护盾,持续 <Ability:SWATSHIELDRS_DURATION/> 回合. 需要 <Ability:SELFCOOLDOWN/> 回合冷却."
LocHelpText="激活一个拥有 <Ability:SWATSHIELDRS_SHIELDPOINTS/> 点生命值的护盾,持续 <Ability:SWATSHIELDRS_DURATION/> 回合. 需要 <Ability:SELFCOOLDOWN/> 回合冷却."
LocFlyOverText="个人防护罩"
LocPromotionPopupText="<Bullet/>激活一个拥有 <Ability:SWATSHIELDRS_SHIELDPOINTS/> 点生命值的护盾,持续 <Ability:SWATSHIELDRS_DURATION/> 回合. 需要 <Ability:SELFCOOLDOWN/> 回合冷却.<br/>"
=========================================
[TendWoundedRS X2AbilityTemplate]
LocFriendlyName="Tend Wounded"
LocLongDescription="Heal all organic allies within a 3 tile AoE for 4 health [6 with Nanomedikits]. Only affects allies within 3 tiles of the medic & uses <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> medikit charges."
LocHelpText="Heal all organic allies within a 3 tile AoE for 4 health [6 with Nanomedikits]. Only affects allies within 3 tiles of the medic & uses <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> medikit charges."
LocFlyOverText="Tend Wounded"
LocPromotionPopupText="<Bullet/>Heal all organic allies within a 3 tile AoE for 4 health [6 with Nanomedikits]. Only affects allies within 3 tiles of the medic & uses <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> medikit charges.<br/>"
[TendWoundedRS X2AbilityTemplate]
LocFriendlyName="伤口护理"
LocLongDescription="治愈3格范围内的所有有机盟友4个生命值 [6 with Nanomedikits]. 仅影响3格范围内的盟友 <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> 消耗医疗试剂."
LocHelpText="治愈3格范围内的所有有机盟友4个生命值 [6 with Nanomedikits]. 仅影响3格范围内的盟友 <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> 消耗医疗试剂."
LocFlyOverText="伤口护理"
LocPromotionPopupText="<Bullet/>治愈3格范围内的所有有机盟友4个生命值 [6 with Nanomedikits]. 仅影响3格范围内的盟友 <Ability:TENDWOUNDEDRS_MEDIKITUSAGE/> 消耗医疗试剂.<br/>"
====================================================
[VanishRS X2AbilityTemplate]
LocFriendlyName="Vanish"
LocLongDescription="Move anywhere within squadsight. Ends this soldiers turn and uses charges of Stillness. (Doesn't break concealment)"
LocHelpText="Move anywhere within squadsight. Ends this soldiers turn and uses charges of Stillness. (Doesn't break concealment)"
LocFlyOverText="Vanish"
LocPromotionPopupText="<Bullet/>Move anywhere within squadsight. Ends this soldiers turn and uses charges of Stillness. (Doesn't break concealment)<br/>"
[VanishRS X2AbilityTemplate]
LocFriendlyName="消失"
LocLongDescription="移动到小队视野内的任何地方。结束这一士兵回合并使用静止电荷。(不会破坏隐蔽)"
LocHelpText="移动小队视野内的任何地方。结束士兵的回合并使用静止电荷。(不会破坏隐蔽)"
LocFlyOverText="消失"
LocPromotionPopupText="<Bullet/>移动小队视野内的任何地方。结束士兵的回合并使用静止电荷。(不会破坏隐蔽)<br/>"
=============================================================
[WalkFireRS X2AbilityTemplate]
LocFriendlyName="Walk Fire"
LocLongDescription="A <Ability:WEAPONNAME/> shot that is easier to hit but has less chance to crit. Has a +<Ability:WALKFIRERS_AIM/> Aim Bonus, a <Ability:WALKFIRERS_CRIT/> Crit Penalty, costs <Ability:SELFAMMOCOST/> ammo and has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocHelpText="A <Ability:WEAPONNAME/> shot that is easier to hit but has less chance to crit. Has a +<Ability:WALKFIRERS_AIM/> Aim Bonus, a <Ability:WALKFIRERS_CRIT/> Crit Penalty, costs <Ability:SELFAMMOCOST/> ammo and has a <Ability:SELFCOOLDOWN/> turn cooldown."
LocFlyOverText="Walk Fire"
LocPromotionPopupText="<Bullet/>A <Ability:WEAPONNAME/> shot that is easier to hit but has less chance to crit. Has a +<Ability:WALKFIRERS_AIM/> Aim Bonus, a <Ability:WALKFIRERS_CRIT/> Crit Penalty, costs <Ability:SELFAMMOCOST/> ammo and has a <Ability:SELFCOOLDOWN/> turn cooldown.<br/>"
[WalkFireRS X2AbilityTemplate]
LocFriendlyName="漫游射击"
LocLongDescription="武器 <Ability:WEAPONNAME/> 射击更容易命中,但暴击几率较小。增加+<Ability:WALKFIRERS_AIM/> 命中率, 有 <Ability:WALKFIRERS_CRIT/> 暴击惩罚, 消耗 <Ability:SELFAMMOCOST/> 弹药,冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocHelpText="武器 <Ability:WEAPONNAME/> 射击更容易命中,但暴击几率较小。增加+<Ability:WALKFIRERS_AIM/> 命中率, 有 <Ability:WALKFIRERS_CRIT/> 暴击惩罚, 消耗 <Ability:SELFAMMOCOST/> 弹药,冷却时间 <Ability:SELFCOOLDOWN/> 回合."
LocFlyOverText="漫游射击"
LocPromotionPopupText="<Bullet/>武器 <Ability:WEAPONNAME/> 射击更容易命中,但暴击几率较小。增加+<Ability:WALKFIRERS_AIM/> 命中率, 有 <Ability:WALKFIRERS_CRIT/> 暴击惩罚, 消耗 <Ability:SELFAMMOCOST/> 弹药,冷却时间 <Ability:SELFCOOLDOWN/> 回合.<br/>"
==========================================================================
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以下这个是游击学院买的技能,在Assassin
刺客类别,英文版有3个技能,中文的有两个,看上去中午翻译相同,但是看表头一个是【ShadowFireRS】另一个是【ShadowFireNonSniperRS】,添加上去就行
[ShadowFireNonSniperRS X2AbilityTemplate]
LocFriendlyName="Shadow Fire"
LocLongDescription="A special shot with your <Ability:WEAPONNAME/> that if it kills an enemy while you are concealed you will not be revealed."
LocHelpText="A special shot with your <Ability:WEAPONNAME/> that if it kills an enemy while you are concealed you will not be revealed."
LocFlyOverText="Shadow Fire"
LocPromotionPopupText="<Bullet/>A special shot with your <Ability:WEAPONNAME/> that if it kills an enemy while you are concealed you will not be revealed.<br/>"
[ShadowFireNonSniperRS X2AbilityTemplate]
LocFriendlyName="暗影射击"
LocLongDescription="在隐身状态下使用<Ability:WEAPONNAME/>进行射击,如果杀死了敌人,那么你不会被暴露。"
LocHelpText="在隐身状态下使用<Ability:WEAPONNAME/>进行射击,如果杀死了敌人,那么你不会被暴露。"
LocFlyOverText="暗影射击"
LocPromotionPopupText="<Bullet/>在隐身状态下使用<Ability:WEAPONNAME/>进行射击,如果杀死了敌人,那么你不会被暴露。<br/>"
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