游戏天王
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- 注册时间
- 2006-12-28
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本帖最后由 aaaagq 于 2022-5-29 18:54 编辑
//仅我方无限行动
BattleUnit.FinishAction(bool) : void @06002822
if (this.belongsForce.forceData.countryId == (UserOutputTypes.eCountryIdentifier)SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
this.unitData.ResetMovePower();
this.unitData.ResetActionPower();
}
//仅我方装备10倍
UnitStatusData.CalcrateEquipmentParameter(bool) : void @060016A4
int buff = 1;
if (this.countryId == SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
buff = 10;
}
this.equipMaxHitPoint += masterData.hitPoint * buff;//其他能力也可以修改
//转职
UnitStatusData.IsClassChangeAble(int, bool, bool, bool, bool, bool) : bool @06001691
UnitStatusData.IsClassChangeAble(MasterData_ClassTable.ClassTable, bool, bool) : bool @06001690
if (this.countryId == SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)return true;
ClassNodeData.GetConditionResult(UnitStatusData, int, ref int, ref int) : bool[] @06004CF2
if (unit_data.countryId == SingletonMonoBehaviour<UserDataHolder>.instance.data.playData.userCountry)
{
array[0] = flag2;
array[1] = true;
array[2] = true;
array[3] = true;
array[4] = true;
}
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