游戏精英
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- 贡献度
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- 注册时间
- 2021-5-5
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总时数 0.9 小时 (评测时 0.6 小时)
发布于:12 月 8 日
I guess it's more of a practice game for the developer, it has a cool art style, but you can finish it in 15 minutes, and they only ask $1 for it. In general, I like the way you guys played with the interactive elements, and I would like to see a longer game in that stop-motion-inspired style. I have a few nitpicks with the narrative, I think you jumped into the conflict too quickly, for me it needed a few more chapters to elaborate on the grief. It almost feels like an important part of the story is missing, it would be more impactful if you made an interactive flashback with her mom before the argument. Some of the music choices didn't work for me, I guess you didn't have a dedicated composer, so it would be nice to have something more appropriate for the mood. I thought the dialogue was a bit over the top, I wish you approached it from a visual angle, fewer words, more sorrow. Again, it's difficult for me to get emotionally invested in a 15-minute game, I think you did a decent job with the resources you had, but I would like a little bit more context, and I would pay more for it too. Just slow down the narrative, you need to build up to those moments, otherwise, they don't feel genuine. Lovely visuals though.
机翻:
我认为这对开发者来说更像是一款练习游戏,它拥有很酷的美术风格,但你可以在15分钟内完成它,而他们只需要1美元。总的来说,我喜欢你们玩互动元素的方式,我希望看到一款基于定格-移动风格的更长的游戏。我对这个叙述有些挑剔,我认为你太快地进入了冲突,对我来说,它需要更多的章节来阐述悲伤。这感觉就像是故事丢失了一个重要的部分,如果你在争吵前与她的母亲进行互动闪回,会更有影响力。有些音乐选择不适合我,我猜你没有一个专门的作曲家,所以如果有一些更适合心情的东西就好了。我觉得对话有点夸张了,希望你能从一个视角去看,少说话,多悲伤。再一次地,我很难在一款15分钟的游戏中投入情感,我认为你所拥有的资源做得很好,但我想要更多的背景,我也愿意为此付出更多。放慢叙述速度,你需要营造这些时刻,否则它们会让人感觉不真实。可爱的视觉效果。
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