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本帖最后由 nick4056 于 2020-12-18 00:01 编辑
大家好,我是MOD黑桃A的制作者,为了让大家做出更多更有意思的MOD,特意放出部分我已知的修改内容,方便各位玩家自己动手DIY,让这个游戏更好玩!
制作文件:lualump_assets_all_74c8e0cd17cb0b43e9faf5b2f95dfe5d.bundle
文件位置:EmpireOfSin\EmpireOfSin_Data\StreamingAssets\Bundles~
打开方式:Notepad、记事本、UE都可以游戏版本:1.02外加2号升级补丁!
注意事项:原文件有43115886个字节,改完以后的文件,必须一个不多一个不少,否则过不了游戏自检文件!
(转载请注明出处,毕竟这也算是我耐心码字的报答吧)
修改内容:
1.团队人数上限
搜索:
-- Flat crew size of 10 for December 2019 UR test
return 10 -------团队人数上限,不要改太大,会花屏
end
2.城市每月顾客数量的增加幅度
startingCustomersPerNeighborhood = 1100 -------初始顾客数量
monthlyCustomerIncrease = 0.100 ---------每月顾客增加幅度(我改为了10%),记住,这里既是指增加上限,也是减少上限,如果治安好,每月10%,治安辣鸡,每月-10%,数值太大以后,万一人口掉到0,街道立马变鬼城!
3.所有商店及警察购物刷新,论坛里已经有帅哥找到了
resupplyFrequency = 60 -----改为01就是1天
4.外交加成,可以找到自己的BOSS,然后搜索bossEmpireBonus
_id = "OUTFIT_BOSS"------BOSS的帮派,比如OUTFIT帮
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_PRODUCTION_UPGRADE_DISCOUNT"----帝国加成1
bossEmpireBonusTwo = "EMPIRE_BONUS.BROTHEL_AMBIANCE_UPGRADE_DISCOUNT"-----帝国加成2
_id = "NORTHSIDE_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_REDUCED_UPKEEP"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_AMBIANCE_UPGRADE_DISCOUNT"
_id = "WHITECITY_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_SECURITY_UPGRADE_DISCOUNT"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_RAID_PROTECTION"
_id = "RAGENCOLTS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_PRODUCTION_RATE_INCREASE"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_REDUCED_UPKEEP"
_id = "DONOVANS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_PRODUCTION_RATE_INCREASE"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_WORD_OF_MOUTH_UPGRADE_DISCOUNT"
_id = "VICEKINGS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_RAID_PROTECTION"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_INCREASED_EARNINGS_STRONG"
_id = "SALTIS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_INCREASED_EARNINGS"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_FREE_UPGRADES"
_id = "LOSLUCEROS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_SECURITY_UPGRADE_DISCOUNT"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_EXTRA_GUARD"
_id = "ALLEYCATS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.CASINO_SECURITY_UPGRADE_DISCOUNT_WEAK"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_RAID_PROTECTION"
_id = "FORTUNETELLERS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.SPEAKEASY_INCREASED_EARNINGS"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_UPGRADE_DISCOUNT"
_id = "HIPSINGTONG_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_EXTRA_GUARD"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_GAMES_UPGRADE_DISCOUNT"
_id = "CARDSHARKS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_STORAGE_UPGRADE_DISCOUNT"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_SECURITY_UPGRADE_DISCOUNT"
_id = "GENNA_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BREWERY_EXTRA_GUARD"
bossEmpireBonusTwo = "EMPIRE_BONUS.SPEAKEASY_UPGRADE_DISCOUNT"
_id = "LOSHIJOS_BOSS"
bossEmpireBonusOne = "EMPIRE_BONUS.BROTHEL_AMBIANCE_UPGRADE_DISCOUNT"
bossEmpireBonusTwo = "EMPIRE_BONUS.CASINO_DRAW_INCREASE"
红字部分就是帝国加成的内容,复制并搜索BREWERY_PRODUCTION_UPGRADE_DISCOUNT
_id = "EMPIRE_BONUS_BREWERY_PRODUCTION_UPGRADE_DISCOUNT"-----帝国加成内容
percent = {}
percent.BREWERY_SM_PRODUCTION_1_COST = -0.2----低级酿酒厂的生产成本-20%,以下文件都一样,对应不同级别的酒厂!
percent.BREWERY_SM_PRODUCTION_2_COST = -0.2
percent.BREWERY_SM_PRODUCTION_3_COST = -0.2
percent.BREWERY_SM_PRODUCTION_4_COST = -0.2
percent.BREWERY_SM_PRODUCTION_5_COST = -0.2
percent.BREWERY_M_PRODUCTION_1_COST = -0.2
percent.BREWERY_M_PRODUCTION_2_COST = -0.2
percent.BREWERY_M_PRODUCTION_3_COST = -0.2
percent.BREWERY_M_PRODUCTION_4_COST = -0.2
percent.BREWERY_M_PRODUCTION_5_COST = -0.2
percent.BREWERY_LG_PRODUCTION_1_COST = -0.2
percent.BREWERY_LG_PRODUCTION_2_COST = -0.2
percent.BREWERY_LG_PRODUCTION_3_COST = -0.2
percent.BREWERY_LG_PRODUCTION_4_COST = -0.2
percent.BREWERY_LG_PRODUCTION_5_COST = -0.2
再继续搜索
_id = "ALLIANCE_BONUS_BREWERY_PRODUCTION_UPGRADE_DISCOUNT"----合约协议后,协议人获得的加成,这里一般是原有加成的1/5,被我修改成2倍
percent = {}
percent.BREWERY_SM_PRODUCTION_1_COST = -0.40
percent.BREWERY_SM_PRODUCTION_2_COST = -0.40
percent.BREWERY_SM_PRODUCTION_3_COST = -0.40
percent.BREWERY_SM_PRODUCTION_4_COST = -0.40
percent.BREWERY_SM_PRODUCTION_5_COST = -0.40
percent.BREWERY_M_PRODUCTION_1_COST = -0.40
percent.BREWERY_M_PRODUCTION_2_COST = -0.40
percent.BREWERY_M_PRODUCTION_3_COST = -0.40
percent.BREWERY_M_PRODUCTION_4_COST = -0.40
percent.BREWERY_M_PRODUCTION_5_COST = -0.40
percent.BREWERY_LG_PRODUCTION_1_COST = -0.40
percent.BREWERY_LG_PRODUCTION_2_COST = -0.40
percent.BREWERY_LG_PRODUCTION_3_COST = -0.40
percent.BREWERY_LG_PRODUCTION_4_COST = -0.40
percent.BREWERY_LG_PRODUCTION_5_COST = -0.40
5.连携效果翻倍,设置旅馆时效果200%,以两对为例,搜索
_id = "NEIGHBORHOOD_SYNERGY_TWO_PAIR"
percent = {}
percent.PRODUCTION_OUTPUT = 0.025 ------加成数值
_id = "NEIGHBORHOOD_SYNERGY_TWO_PAIR_HOTEL"
percent = {}
percent.PRODUCTION_OUTPUT = 0.05 -----有旅馆的加成数值
其他的基本都在一起,你可以顺便一起改了
6.所有设施升级1秒钟
upgradeTimeSecs = 200 ----这里的200代表20天,改成10就是1天,改成1就是1秒
7.城市繁荣度对于店铺容纳顾客数量的增幅,举例繁荣度最高
_id = "PROSPERITY_BOOMING_METROPOLIS_LOWER"
percent = {}
percent.RACKET_MAX_CUSTOMERS = 1.00 -------这里指店铺容纳顾客数量增加100%,也就是繁荣度满值的时候50人的小店可以装100顾客
其他繁荣度的就在前面,可以自己依次找找
8.顾客消费的基础金额增加,有多处
baseAverageSpend = 4,顾客基础消费金额,越大,敌我双方越容易挣钱
9.特色街道,总共10个街道,举例搜索第三个街道!
_id = "NEIGHBORHOOD_03" -----第3个街道,近南
_includes = "BASE"
telemetryId = "N3"
name = "$Near_South_Side" --$ Near South Side
abbreviation = "$Neighborhood_03_Abbreviation" --$ N.S.S.
size = "Medium"
modifiers =
{
"NEIGHBORHOOD_NSS_BONUS_1",街道加成1
"NEIGHBORHOOD_NSS_BONUS_2"街道加成2
再搜索
_id = "NEIGHBORHOOD_NSS_BONUS_1"
raw = {}
raw.PROSPERITY_EFFECT_FROM_KILLS = 1 ------杀人对于恶名及繁荣度的影像
有耐心的可以慢慢搜索一下,一个一个街道慢慢改,像我一样,哈哈哈哈
10.技能学习时间缩减,
local _durationSecsPerTier =
{
[1] = 4 * 60, -------不要改前面的4,切记!把60改为10,就是缩短为1/6
[2] = 8 * 60,
[3] = 15 * 60,
[4] = 40 * 60,
[5] = 60 * 60,
}
local _traitFocusTimeSecs = 60 * 20 -------不要改后面的20,切记!把60改为10,就是缩短为1/6
11.智囊增加手下忠诚的效果增加,说服相关
function applyLoyaltyBonus()
local persuasion = thisActor:getModifierValue("persuasion")------说服相关
local loyaltyBonus = persuasion / 10 --------说服/10,改成05就是2倍
loyaltyBonus = thisActor:getModifierValue("advisorLoyaltyEffect", nil, loyaltyBonus)
12.二把手减少手下薪水的效果增加,领导相关,切记,人物修改不要超过200点领导,有概率会造成系统错误和损坏存档
-- Apply underboss modifier
local underboss = thisActor.faction.underboss
if underboss and thisActor ~= underboss then
local percentReduction = math.ceil(underboss:getModifierValue("leadership") / 10) -----领导/10,100点领导-10%薪水,改成05就是-20%
(转载请注明出处,毕竟这也算是我耐心码字的报答吧)
其他的暂时没力气打字了,我承认我懒,看回复人数再慢慢补充吧
另外,懒得改的就直接去下载我的MOD吧,哈哈哈哈,这算不算广告~
[MOD] 【黑桃A】4.0版,喧闹的芝加哥!顾客消费增加,特色街道,技能学习时间减少,职位加成,守卫增强!讲真,大部分能改的都在里面了,
链接:https://bbs.blacksheepgame.com/thread-6111940-1-1.html
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