游戏精英
 
- 贡献度
- 307
- 金元
- 37055
- 积分
- 4934
- 精华
- 0
- 注册时间
- 2017-3-22

|
本帖纯指路不搬运, 此工具还不完善, 建议收藏原帖等更新.
原址:https://www.nexusmods.com/monsterhunterworld/mods/242?tab=images
作者:CrazyT
介绍:
此工具可以将拆包文件中的 .mod3 文件导入blender
你也可以导入 .tex 文件(贴图文件) 但目前贴图不会和模型绑定
你可以做一些轻微的修改:
模型文件需要从原始路径导入(从拆包文件的 out目录下导入)
暂时不支持增加或伤处结点(额...还是用CE擦除结点好了)
支持大部分的 mod3 文件(目前不是所有的文件都支持)
快速安装:
在一个新建文件夹内解压文件, 把这个新建文件夹拷贝到如下目录:
c:\Users\YOUR_USERNAME\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\
YOUR_USERNAME 部分用自己的登录名替换(大部分是admin), 2.79 用自己的blender版本替换
原文:
Import and view *.mod3 files inside blender.
Also imports *.tex files (but not mapped to mesh ... yet)
Allows you to slightly modify an existing model:
*model must be imported first (with "Embed original data.")
*vertices-count must stay the same(no adding or deleting of vertices supported yet)
It is also important to setup the right paths (properties on the left panel on the open-dialog of import-window)
Maybe not all *.mod3 files are supported, but most files should work.
You can get those *.mod3 files by using the WorldChunkToolby MHVuze.
The option "Import textures." just adds the texture-files of the *.mod3 file to the image-window.(not visible on mesh yet)
Its the best to use the original chunk-folder because it also looks for a *.mrl3 file.
Quick install instructions:
Extract the files and folders of the archive into a new folder and copy that folder to:
c:\Users\YOUR_USERNAME\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\
(replace YOUR_USERNAME with your login name and 2.79 with your blender version)
(Hint: type %APPDATA% in your explorer-window to get to your "Roaming"-directory)
The menu-items should then appear in the import/export menu.
Link to the source code: https://github.com/TheCrazyT/BlenderMhwModelImporter
Original tool was written for 3Dsmax by Lukas Cones:
* https://lukascone.wordpress.com/2017/06/18/mt-framework-tools/
I ported it to blender and added other things like texture-import and the export.
Tool contains stuff that is not part of my work:
* Scarlet: https://github.com/xdanieldzd/Scarlet/ - although the tool needed some modifications, my fork is: https://github.com/TheCrazyT/Scarlet
|
|