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[讨论] 无脑复制1.0.11更新内容,无机翻

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发表于 2017-6-14 17:18 | 显示全部楼层 |阅读模式
[1.0.11] Release Notes6月14日        - FROGSQUADRON



Thank you for your help in testing the stability, improvements and fixes of the preview patch!


[1.0.11] Release Notes



[FIXES]
  • Fixed an issue where events and Academy quests had missing texts
  • Fixed an issue where political events of global, Academy and Academy - Finale quests had missing GUI elements
  • Fixed a problem in some broken saves due to outpost migration (reported here[www.games2gether.com])
  • Fixed issues where the depletion was broken depending of game speed
  • Fixed an issue on the victory stats screen where the stats displayed were broken
  • Fixed Rebellion value not being saved when a Vodyani ark detaches/reattaches
  • Fixed an issue where the Pacifist Conversion icon didn't appear on the colonized systems after the Unfallen entwine them
  • Fixed the faction displayed in the save files list
  • Fixed an issue where it was possible to queue multiple terraformation actions for the same planet
  • Fixed an issue where the "Probe instructions" were still active after opening a Game Menu sub screen
  • Fixed some bleeding text
  • Fixed tooltip for science, economic and wonder victories
  • Fixed  empire swap in diplomacy screen when in alliance (sometimes, the sector shows the Unknown (?) state instead of the correct diplomatic state between the inspected empire and your alliance)
  • Fixed infinite conversion auto replacement causing issues
  • Fixed Vodyani system capture causing errors in rare cases
  • Fixed issue with metaplot achievements "Sins of the Fathers" & "Ctrl + Alt + Delete", they now work as intended
  • Fixed Unique Planets not getting the destroyed planet visual
  • Fixed Game Creation Screen messed up in some resolutions
  • Fixed new game Multiplayer Join button missing translation in some languages
  • Fixed ground battle infinite turn
  • Fixed 'Blockade Breakers' trait not working
  • Fixed Guardian curiosities being triggered on Vodyani systems
  • Fixed siege status not updating when the diplomatic relation with the node influence owner changed
  • Fixed Vodyani leechers behaving incorrectly on systems with low population
  • Fixed an error with Riftborn Carriers stuck warping into battle
  • Fixed the victory progression feedbacks for Wonder victory in the Empire screen and take into account alliances
  • Fixed anarchy duration estimation in Government Selection screen
  • Fixed Unfallen systems becoming unentwined after a successful invasion
  • Fixed the 'Implant Beacon' action canceling itself on Lost star systems
  • Fixed a bug where the button for loading the last mods were enabled even if it contained missing mods, causing the game to crash if the user used the feature
  • Fixed an infinite turn caused by fleets which couldn't be sold by the bailiff when in orbit
  • Effects of the starting technologies are now displayed in their tooltips
  • Loading a save game while the Client is in the space battle loading screen no longer results in a stuck state
  • The minor faction influence bar is no longer inconsistent with the current diplomatic relation after using the Cease Fire action
  • Arrow keys are now functional in the "System management" or "Planet" scan views
  • The user is now able to use the Destroy Planet action in his own influence area
  • Laws can no longer be abolished on the same turn they were passed
  • Exiting to Desktop menu option no longer takes the user to the title screen instead of the Desktop
  • User cannot take over Unfallen systems using Pacifist Conversion
  • Dust, Influence and Manpower now display accurate values in there tooltip
  • United Empire Chapter 3. No Turning Back Icons are no longer cut off at the top in the Quest panel
  • Fixed the war exhaustion trend which was not working wit工口GAME speed
  • Fixed an issue where activatated a mod and try to change the victories option wasn't working
  • Fixed several flow problems at the end of the game in multiplayer:
    •   The client now handles the host disconnection better
    •   The end game videos are launched after the game is done unloading (to avoid odd behaviors like the video being launched twice)

[PERFORMANCE]
  • The technology helper is now active only for human players making the end turn less long

[AI]
  • Added more accurate handling of ship design and strategic resources for hulls and advanced slots
  • Unfallen will not detect your system as theirs in regards to trespassing anymore when they have rooted it
  • Added a failsafe to allow the AI to keep making decisions if it enters a stuck state
  • Removed lifeforce compensation for easier AIs
  • Quest  armies no longer try to roam outside of the assigned constellation,  causing them to get stuck (Issue was visible in Cravers Quest Of Our Own  Brood - Part 1). Now the Quest armies continue to roam in their own  constellation
  • The AI no longer spams mood messages
  • The AI now retreats less frequently
  • Fixed AI refusing map sharing after having hinted at it with a mood message
  • The AI will now check it is not at war with the player before going for an opportunistic war
  • The AI will now evaluate Map Sharing better
  • Fixed handling of rare resources
  • Fixed a loop in AI behavior when idle
  • Fixed allocation of Influence
  • Fixed all costs of diplomatic terms for AI
  • Tweaked transitions duration so AI asks for map sharing less often and can ask for peace more often
  • Fixed assessment of shipdesign costs for AI
  • Improved AI colonization behavior
  • Increased AI aggressiveness
  • Better evaluation of trade agreement terms

[BALANCING]
  • Fixed Ace/Lousy Senator traits effect on Election Actions costs
  • Fixed Optimal Defense I, II and Sub-Optimal Defense traits not affecting ships' maximum health
  • Fixed the missing lava colonization for custom timelords
  • now the system with the academy will at least have 2 planets in order to be colonized
  • Fixed an issue where the Stage 2 Science & Exploration deed was giving a stage 5 Luxury reward
  • Fixed a weapon short range issue
  • Fixed Endless Research Park happiness bonus displayed as coming from Obelisk of All Space-Time
  • Cravers' third population collection bonus is now functional
  • Fixed "Deadly Intent Bill" Law not increasing Weapon modules damage correctly
  • Fixed "Mine's Bigger Decree" Law not increasing Weapon modules damage correctly
  • Gargantuan Populations now impact System Growth rather than Net System Growth for a more consistent behavior
  • Changed cost of the Blockade Breakers faction trait from 25 to 15
  • Scrapping now gives a very small amount of Dust (1% of Industry cost)
  • Reduced base value for ship sales
  • Fixed feedback of the Cravers Hero skill "Endless Consumption"
  • Fixed approval level of Empire not affecting Empire Dust & Science
  • "Endless Research Parks and Endless World" now applies bonuses to Empire
  • Fixed prerequisite for Map Sharing now properly available in Cold War & Peace
  • FIxed an issue where the hero prices sometimes fall to 0
  • Deposits are now forbidden on Destroyed planets
  • Fixed Wonder quantity based on galaxy size
  • Dense atmosphere are now forbidden on Barren planets
  • Refined the experience threshold to fit with the name associated to the experience level
  • Updated constraints for neutral laws to fit with the new experience threshold
  • Minor factions on their home systems will now grow twice as slowly
  • Increased resource cost of the System Modernization
  • Fixed the primary trait Extreme Foremen not working in certain custom faction cases
  • Fixed custom faction with Lumeris visual affinity being unable to build or create Colonizer ships
  • Fixed Ship Bound custom factions with Lumeris visual affinity not being able to produce more Arks
  • Fixed Ship Bound factions starting with no colonizable planets
  • Starting on a planet now allows the player to colonize all planets of this type

[UI]
  • Synchronized the AI states for clients in order to update correctly the end turn tooltip in multiplayer games
  • Added a non-blocking message window, used when the host leaves or returns to lobby, so that the client starts returning to the lobby without waiting for the player to validate
  • Fixed the objective tooltip in Notifications Deeds
  • Fixed some tooltips in the Custom Faction screen
  • Fixed tooltips in Empire Screen for Science, Economic and Wonder victories

[QUEST]
  • The quest Flight of Prototype (Minor Faction Quest) no longer displays a placeholder name
  • Vodyani are now able to achieve the competitive quest Founders Keepers
  • Added effects feedbacks on Unfallen last Rewards Fireforming and Heart's Embrace
  • Inverted the two rewards of Chapter 2 of the Riftborn Faction > A Rebuke From High
  • Objective of Chapter 4. Who are we? (RiftbornFaction Quest) was too difficult. Its new objective is "pass X Ecologist laws" instead of a required amount of support of the Ecologist ideology in the Senate
  • In the Lumeris Main Quest Chapter 2. A Matter of Influence Part 1, the objective wasn't well communicated. New Objective: C1: reach 20% Industrialist score in X Systems / C2: reach 20% Ecologist score in X Systems
  • In the Vodyani Chapter 4. Hope in Heresy Part 1, destroying 3 planets was too difficult. The player must now destroy 2 planets
  • A hidden quest track if the player find Sykagoja planet. If they finds it, the quest Cartographer request will not be triggered
  • If the player finds the planet Sykagoja while doing the Cartographer Request Quest, then the quest fails

[DESYNCS]
  
[TUTORIAL]
  • Updated the tutorial to allow to build the Wonder Victory
  • Fixed Academy discovery not working in beginner tutorial

[IMPROVEMENTS]
  • Added an initial random rotation to each planet in the system management view
  • Players (not only the host) in a multiplayer session can now save the game
  • Added two Minor Faction notifications (Suzerain Changed and Under Influence)
  • Added feedback in the report notification and advance report screens
    • The user was not informed about the resources won in a space battle
    • Added a feedback when the opponent retreats
  
[GALAXY GENERATION]
  • Added constraints on deposit / anomaly placement to avoid duplicate elements on the same planets and more than 2 of an element
  • Added a constraint to have at least 1 quantity of lux / strat deposits

[VISUAL]
  • Added more nebulae and stellar winds in Galaxy Spiral 8

[MISC]
  • Updated credits


Important note: in the event that you would encounter unexpected issues with this build, we are keeping version 1.0.52 available as a back-up branch.

How to access this 1.0.52 backup version if necessary:
  • Right click on the game in your Steam Library
  • Go to the "Betas" tab
  • Select the 1.0.52 backup version in the drown-down list



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 楼主| 发表于 2017-6-14 17:20 | 显示全部楼层
最后说1.0.52版本放在了测试里面
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