骨灰玩家
3DM城管大队队长
  
- 贡献度
- 3647
- 金元
- 44285
- 积分
- 19047
- 精华
- 3
- 注册时间
- 2007-12-1
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目前的设定中,如果你推倒了一面墙或者把一个吊灯砸在了你的队友头上,会给他们造成伤害并眩晕。但这样的话是会有一些潜在的问题的,目前这样设定是因为在物体互相作用的时候把玩家也看成了一个整体。在后面的开发过程中,很有可能会改变这种作用方式。 敌对的生物在合适的情况下可以摧毁一些/大多数可以摧毁的物体,是否会造成伤害依然是我们所需要考虑的问题,我们希望是可以对玩家造成伤害的,特定的生物利用环境来获得有利的形势,难道不是很酷的一件事吗?
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool. |
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