骨灰玩家
3DM城管大队队长
  
- 贡献度
- 3647
- 金元
- 44285
- 积分
- 19047
- 精华
- 3
- 注册时间
- 2007-12-1
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D3中的属性分别为力量(Strength)、敏捷(Dexterity)、活力(Vitality)、意志(Willpower)。在游戏中这些属性值影响着玩家人物的方方面面。如今这些属性值将不会由玩家自主分配,但会根据玩家所选人物的不同自动分配。今后那些增加玩家属性的物品装备将可能十分受欢迎。
不同的职业会在升级时得到不同的分配方案(比如野蛮人升1级加3点力量 而巫师只加1点力量),以下是不同属性值对玩家属性的相关作用。
力量
力量值控制着玩家人物的伤害多寡与防御级别。至于力量值对不同职业的影响是否相同还不得而知。
每一点力量给予玩家:
+x%近战及远程物理伤害加成
x%防御加成
+x%格挡量
敏捷
敏捷控制着玩家的致命打击率及伤害。还影响到玩家躲闪攻击与抗打断能力。
每一点敏捷给予玩家:
+x%致命打击几率
+x%躲闪几率
更高的敏捷值使玩家具有更强的抗打断能力
活力
活力控制着玩家生命总量与魔法值回复速度
每一点活力给予玩家:
+x生命
每秒+x魔法值回复
意志
意志控制玩家魔法伤害加成与拾取血球时治疗生命的多寡
每一点意志给予玩家:
+x%魔法伤害加成
+x%血球治疗加成
Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.
Attributes cannot be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for Barbarian, Witch Doctor and Wizard.
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StrengthStrength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as off yet.
+1 point of Strength gives:
- +x% Melee and Ranged Physial Damage Bonus
- x% Armor Bonus
- +x% Block Amount
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DexterityDexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.
+1 point of Dexterity gives
- +x% Critical Strike Chance
- +x% Dodge Chance
- Higher Dexterity lowers chance you will be interrupted by getting hit.
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VitalityVitality governs the amount of life your character has and how fast its mana regenerates.
1 point of Vitality gives
- +x Life
- Mana Regeneration of +x per second
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WillpowerWillpower governs your amount of spell damage bonus and the amnount of extra health the consumption of a health globe will grant your character.
+1 point of Willpower gives
- +x% Spell Damage Bonus
- +x% Health Globe Bonus
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