Now for the full list of fixes:
Removed the turn limit
Fixed an error when an empire is eliminated and it had planet-related improvements queued
Added the revision number in the battle ship card in battle screen & fixed an inconsistency in data between tooltips of ships in the BattleShipItems in the fleet list, and the little triangles EncounterShipItem in the flotilla card 3D
Fixed fleet being considered as busy when loading a game where a ground battle was finished
Fixed Religious law allowing to cross closed borders
Fixed GuiElement having temp text instead of localization keys
Fixed special nodes notifications being displayed when loading the game
Fixed loading issues with some Vodyani games
Fixed conversion by influence feedback
Fixed fleets in movement between two nodes getting stuck when their destination becomes invalid
Fixed religious law allowing to attack enemy systems even when in enemy influence zone
Fixed laws getting cancelled one by one after elections if more than one needed to be cancelled
Fixed force law (base party law) not activated when changing political alignment
Fixed anarchy duration not corresponding to what is displayed
Fixed the attack action not breaking the guard for the attacking fleet.
Fixed cycling through idle fleets including those that are doing something
Fixed issue with a technology for the Vodyani
Fixed feedback issue with multiple economic modules on arkships of the same type
Fixed Hero healing cost
Fixed anarchy duration not being affected by game speed
Fixed feedback issue on ships speed bonus in ship design
Fixed the user not being informed that anarchy duration is modified by the empire's approval rating
Fixed misleading Close Borders and Open Borders notifications
Fixed bonuses generated by a government still being present while in anarchy transition
Fixed error happening when the player has 0 total population and recruits heroes
Fixed notifications being displayed during a space battle cinematic
Fixed being able to vote laws while in anarchy
Fixed skippable error being generated when hovering the cursor across ship icons after retreating from battles
Fixed conversion by influence not working on minor empires
Fixed missing parenthesis that created issues in Endless speed
Fixed error being generated when clicking Quit Game
Fixed missing descriptors and lowered heal cost
Fixed launching a ground battle between two turns generate an error
Fixed ground battle crash when the invaded system disappeared before the end of the ground battle.
Healing a hero now repairs their ship
Fixed "hero not assigned" notification happening even when the hero is assigned
Added -novideo command line to skip all videos to isolate possible crash sources
Added --disable-ai command line argument that disable completely the AI (no dll loaded) to isolate possible crash sources
Fixed users remaining stuck when choosing to invade an enemy's system
以下是机翻
现在修复的完整列表: 删除的限制 固定一个错误当一个帝国是消除planet-related改进排队 在战斗中添加了修订号船卡在战斗中屏幕&固定船舶之间的不一致数据工具提示在BattleShipItems舰队列表,和小三角形EncounterShipItem船队卡3 d 固定的舰队正在考虑当加载游戏一样忙碌,地面战斗结束 固定的宗教法律允许跨越边境关闭 固定GuiElement临时文本而不是定位键 固定的特殊节点加载游戏时显示通知 固定一些Vodyani游戏加载问题 固定的转换通过影响反馈 固定的舰队在两个节点之间的运动陷入当目的地变得无效 固定的宗教法律允许攻击敌人系统即使在敌人影响区 固定的法律得到取消选举之后一个接一个如果不止一个需要被取消 固定力法(基础方法)不改变政治对齐时激活 显示固定的无政府状态持续时间不对应 固定的攻击行动没有违反保护攻击舰队。 固定自行车通过闲置舰队包括那些还在做事情 Vodyani固定问题的技术 固定反馈问题与多个经济模块arkships相同的类型 固定英雄治疗成本 固定的无政府状态持续时间不受游戏速度的影响 固定反馈问题在船舶设计船舶速度加成 固定用户修改没有被告知,无政府状态持续时间的帝国的支持率 固定误导关闭边境,开放边界通知 固定奖金由一个政府仍然存在在无政府状态过渡 固定错误发生时球员0总人口和招募英雄 固定通知显示在空间战争电影 固定能够投票法律在无政府状态 固定skippable盘旋光标在船时生成错误图标后退出战斗 固定转换影响不工作在小帝国 固定失踪括号创建问题无休止的速度 点击退出游戏时固定误差产生 固定失踪的描述符和降低治疗成本 固定发射地面战斗两个将生成一个错误 固定地面战斗崩溃当入侵系统地面战斗结束前消失了。 治疗一个英雄现在修理他们的船 固定的“英雄不分配”通知发生即使英雄被分配 命令行添加-novideo跳过所有视频隔离可能崩溃 添加——disable-ai命令行参数完全禁用AI(没有加载dll)隔离可能崩溃 固定用户剩余困在选择入侵敌人的系统
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