游戏狂人
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- 贡献度
- 157
- 金元
- 9170
- 积分
- 1555
- 精华
- 1
- 注册时间
- 2006-9-1
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9#
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楼主 |
发表于 2016-10-11 17:25
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只看该作者
死人之国(Niffelheim)
FileName = G:\\Game\\Niffelheim.v0.9.1\\Niffelheim_Data\\Managed\\Assembly-CSharp.dll
PathList\0000\Descrip = tMin = GM.gameBalance.buildings.GetTMin(this);
PathList\0000\NewHex = 0622000020415B0B000000000000000000
PathList\0000\Offset = 0x00057612
PathList\0000\OldHex = 7EB61000047B75170004026FE80E00060B
PathList\0000\Path = 1
PathList\0001\Descrip = safe = GM.gameBalance.buildings.GetSafe(this);
PathList\0001\NewHex = 22000048430D000000000000000000000000
PathList\0001\Offset = 0x00057635
PathList\0001\OldHex = 7EB61000047B75170004026FEA0E00066B0D
PathList\0001\Path = 1
PathList\0002\Descrip = GetDigBonus()) / 100
PathList\0002\NewHex = 1F 14
PathList\0002\Offset = 0x0006468C
PathList\0002\OldHex = 1F 64 5B 58 13 07 7E C2 10 00 04 08 06 11 07 11
PathList\0002\Path = 1
PathList\0003\Descrip = GetDigTileHealth
PathList\0003\NewHex = 3A 00 00 00 00 1F 02
PathList\0003\Offset = 0x00064C8A
PathList\0003\OldHex = 3A 03 00 00 00 1F 0A 2A 06 7B 34 0C 00 04 06 7B
PathList\0003\Path = 1
PathList\0004\Descrip = FindTranks
PathList\0004\NewHex = 1F 20
PathList\0004\Offset = 0x0008DCDD
PathList\0004\OldHex = 1F 64 5B 58 13 05 11 04 25 6F DB 1E 00 06 11 05
PathList\0004\Path = 1
PathList\0005\Descrip = this.maxCount = this.inventory[i, k].max;
PathList\0005\NewHex = 39 00 00 00 00 02200F2700007D9311000400000000000000000000000000
PathList\0005\Offset = 0x0008F6C7
PathList\0005\OldHex = 39 18 00 00 00 02027B901100040607281307000A7B871100047D93110004
PathList\0005\Path = 1
PathList\0006\Descrip = this.maxCount = this.inventory[j, m].max;
PathList\0006\NewHex = 02200F2700007D93110004000000000000000000000000000000
PathList\0006\Offset = 0x0008F7E2
PathList\0006\OldHex = 02027B9011000411041105281307000A7B871100047D93110004
PathList\0006\Path = 1
PathList\0007\Descrip = this.maxCount = this.inventory[y_, x_].max;
PathList\0007\NewHex = 02200F2700007D931100040000000000000000000000000000
PathList\0007\Offset = 0x0008FBEA
PathList\0007\OldHex = 02027B901100040E0405281307000A7B871100047D93110004
PathList\0007\Path = 1
PathList\0008\Descrip = this.bonuses.GetValue(Bonus.SPEED)) / 100
PathList\0008\NewHex = 1F 19
PathList\0008\Offset = 0x000AE792
PathList\0008\OldHex = 1F 64 5B 58 2A
PathList\0008\Path = 1
PathList\0009\Descrip = this.speed = (int) (this.settings.single.simpleRunSpeed *
PathList\0009\NewHex = 2200004844000000000000000000000000
PathList\0009\Offset = 0x000AEC2F
PathList\0009\OldHex = 02 28 D9 1E 00 06 7B 27 16 00 04 7B 3A 16 00 04
PathList\0009\Path = 1
PathList\0010\Descrip = m__1C()
PathList\0010\NewHex = 22 6F12833A
PathList\0010\Offset = 0x000E60BB
PathList\0010\OldHex = 22 00 00 A0 40 02 FE 06 05 29 00 06 73 C2 04 00
PathList\0010\Path = 1
PathList\Count = 11
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