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Fallout 4 Settlement Raiding Mod
Current Version 2.0 - See Change Log - Main feature - Castle Special Raids Added
Currently working on - Mirelurk Raid & Removing faction flags from BoS / Institute
*Now know how to remove Faction flags from NPC's (will be implemented soon)*
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*New SRM unique bosses coming soon*
This mod will not always be batch files scroll down to future plans for info.
Description
The Settlement raiding mod is a set of batch files you can use to force settlement raids, with Bethesda's underwhelming attempt at the raids I thought id make them more interesting ;) please be aware that this is just to test public opinion to see if settlement raids need improving and if so when the appropriate tools come out this mod will be extensively expanded and improved to be more organic and fun (Further details at the bottom)
Video of the mod in action
Installing Notes
NMM Installer (Recommended)
Click download with NMM and install! Simple.
Manual (Not recommended)
* Download the batch files and unzip into your fallout 4 main folder, if you can see files called: _CommonRedist , Data , Fallout4 , fallout4.exe etc you're in the right place. By default this is C:\Program Files (x86)\Steam\steamapps\common\Fallout 4.
Once installed
* Run the game as normal and go to Sanctuary (More settlements will come later).
* Open the console window by pressing the tilde (~) key.
type one of the following commands for the type of raid you would like;
* for Sanctuary Raiders Easy type: "Bat SRE" in the console without the quotes and press enter and the raid will begin
* for Sanctuary Raiders Medium type: "Bat SRM" in the console without the quotes and press enter and the raid will begin
* for Sanctuary Raiders Hard type: "Bat SRH" in the console without the quotes and press enter and the raid will begin
For full list of commands scroll down!
So you don't forget while your in game your best just writing down the commands, so write down:
Commands
Sanctuary
Raiders
Easy: Bat SRE
Medium: Bat SRM
Hard: Bat SRH
Insane: Bat SRI
Mutants
Easy: Bat SME
Medium: Bat SMM
Hard: Bat SMH
Insane: Bat SMI
Gunners
Easy: Bat SGE
Medium: Bat SGM
Hard: Bat SGH
Insane: Bat SGI
Robots
Easy: Bat SAE
Medium: Bat SAM
Hard: Bat SAH
Insane: Bat SAI
Brotherhood of Steel - READ BELOW IMPORTANT!
Easy: Bat SBE
Medium: Bat SBM
Hard: Bat SBH
Insane: Bat SBI
IMPORTANT! (Only for Bos Raid)
* If your not enemies with BoS then save your game before starting, go and kill their leader, then come back to sanctuary and start the raid!
Sorry only work around I can do until I get modding tools to remove their faction flags.
Institute - READ BELOW IMPORTANT!
Easy: Bat SIE
Medium: Bat SIM
Hard: Bat SIH
Insane: Bat SII
IMPORTANT! (Only for Institute Raid)
* If your not enemies with institute then save your game before starting, go on a killing spree inside the institute until told to leave, then come back to sanctuary and start the raid!
Sorry only work around I can do until I get modding tools to remove their faction flags.
Special Raids - SAVE GAME BEFORE STARTING THESE RAIDS!
Ghouls
Sanctuary Raid Ghoul: Bat SRG
DeathClaw
Sanctuary Raiders Deathclaw: Bat SDC
[size=4]
The Castle - Its easier to defend so raids are harder!
Raiders
Easy: Bat CRE
Medium: Bat CRM
Hard: Bat CRH
Insane: Bat CRI
Mutants
Easy: Bat CME
Medium: Bat CMM
Hard: Bat CMH
Insane: Bat CMI
Gunners
Easy: Bat CGE
Medium: Bat CGM
Hard: Bat CGH
Insane: Bat CGI
Robots
Easy: Bat CAE
Medium: Bat CAM
Hard: Bat CAH
Insane: Bat CAI
Brotherhood of Steel - READ BELOW IMPORTANT!
Easy: Bat CBE
Medium:Bat CBM
Hard: Bat CBH
Insane: Bat CBI
IMPORTANT! (Only for Institute Raid)
* If your not enemies with institute then save your game before starting, go on a killing spree inside the institute until told to leave, then come back to The Castle and start the raid!
Sorry only work around I can do until I get modding tools to remove their faction flags.
Institute - READ BELOW IMPORTANT!
Easy: Bat CIE
Medium: Bat CIM
Hard: Bat CIH
Insane: Bat CII
IMPORTANT! (Only for Institute Raid)
* If your not enemies with institute then save your game before starting, go on a killing spree inside the institute until told to leave, then come back to The Castle and start the raid!
Sorry only work around I can do until I get modding tools to remove their faction flags.
Special Raids - SAVE GAME BEFORE STARTING THESE RAIDS!
Ghouls
Castle Raiders Ghoul: Bat CRG
DeathClaw
Castle Raiders Deathclaw: Bat CDC
This mod works really well with the Mortal Settlers mod! It gives you even more of a reason to set up proper defenses! Get it here Mortal Settlers!
Change Log
1.1
*Added special ghoul raid.
1.2
* Made NMM Installer!
* Added Super mutants raids
1.21
* Change ghouls bat to be more.... interesting!
1.22
* Small fix and slight changes
1.3
* Added BoS raids!
1.4
* Added Institute raids!
1.5
* Completely new installer made from scratch.
(This will make adding extra features and optional plugins extremely easy in the future, especially when I get the modding tools to really flesh it out)
" Optional plugin to instantly remove corpses as soon as you a leave zone (Fast travel away, then fast travel back to remove all corpses)
* Increased the amount of active NPCs allowed per zone (Should help stop enemies standing around waiting for someone to die so they can move)
* Add DeathClaw Raid! - Very hard for low level characters!
1.6
* Added Settlement Raiding Mod ESP. (This contains the active NPC's per zone fix)
* Added two optional plugins (0 Hour Corpses and 6 Hour Corpses, Pick only one)
* Added Gunners Raid
* Added Robots Raid (Insane difficulty is exactly that!)
1.7
* Castle Raids Added!
* Raiders
* Mutants
* Gunners
* Robots
(More to come in next update)
* Change Sanctuary Deathclaw raid to be more like Ghoul raid (Save game before starting!)
1.8
* Added Institute raids to the Castle!
1.9
* Added BoS raids to the Castle!
2.0
* Added Special raids to the Castle!
Future Plans
* Different Raids - Gunners and Robots!
* More settlement locations. (First up will be The Castle, the starlight drive in, the rest on request!)
*Make it more organic (may need to wait for modding tools)
Once equipped with modding tools there will be several options to how this mod will work, first will be an option to just increase vanilla raids. another option will be to increase raids and use the enemy groups from this mod, another option will allow you to build a distress/attract beacon similar to the recruiting beacon, once hook up to a terminal it will allow you to send out radio transmissions to spawn you own raids, and of course you will be able to mix and match options to suit you!
Possible transmissions (any suggestions would be very welcome!)
Raiders - promise of riches
Gunners - Settlement declaring war
Institute - 56k dial tone
etc etc
this way you can lure them to your settlement then kill them for their gear/caps/xp.
*There will also be a 'tower defense' mode where you will face waves of enemies with increasing difficulty!*
If this seems like something you would like added to the game please endorse and show your support, which will tell me to continue adding to it while we wait for modding tools. Thank you for reading!
Faceless Wastelander |
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