超级玩家
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- 注册时间
- 2013-5-11
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Version 1.0.6 released
11月5日 - MARTIÑO
This update is mostly about improved pathfinding, this should make the behaviour of colonists on large or complicated beases a lot better.
The full list:
AI TWEAKS
- Optimized pathfinding to allow 3 times as many nodes as before, this will massively reduce the chances of colonists not finding a path
- Colonists and bots will now exit the base through the best possible airlock for their destination
- If a colonist or bot can't find a path to the destination it will at least try to get closer instead of wandering in the wilderness
- The game can now cope with donut shaped bases with airlocks inside and outside the donut
- The game can now cope with isolated resources or structures
- When a colonist is very hungry or thirsty, they will go for the nearest Meal or Fountain regardless of it being targeted by another colonist
GAMEPLAY TWEAKS
- Setting a building to high priority now also affects the resources that get taken there, not just the frequency of work.
- Increased structure limit to 250 and population limit to 600
MISC
- When a colonist gets Malnutrition for the first time, a hint explaining the condition will appear
FIXES
- Increased Solar Flare visual intensity on 3rd planet
- Disabling alert if the last control center is recycled
- Preventing mines from being placed in strange places
- Limiting render frame rate when app is out of focus
- Fixed workaround for structure limit
- When looking for a resource to store or trade, colonists and bots will now pick the closest resource to them
- When healing, medics will pick the closest target to them
- Misc small fixes
- Stability fixes |
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