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本帖最后由 moonlight1780 于 2015-3-28 01:50 编辑
注意,本补丁有问题已经被回滚了
Greetings!
Seems like our newest patch, 1.0.7b, unintentionally made it impossible to properly load a large amount of save-games.
We are reverting to the last patch, 1.0.6b, until we have identified and fixed this issue.
Many apologies for the confusion and chaos caused by this!
Thank you for your patience and understanding. I will update you with more info and hopefully an ETA come Monday.
For users that still want to access 1.0.7b it is currently available as a steam beta - no password needed, use at your own risk!
Cheers,
John
升级补丁改进项目如下:
Warning added when enabling a mod (添加了一个在启动mod时候的警告)
Save to cloud box now remain checked if the loading was performed from a cloud save (保存到云端的游戏现在仍然会检查加载是否来自于云端存档)
Japanese garden for everyone (日式庭院现在对所有玩家开放)
Added command line parameter "-limitfps x" to set a target fps (添加命令参数行 "-limitfps x" 来设定目标帧数)
Mac/Linux: Fixed custom assets not loading due to an invalid PNG format. (mac的,不管了)
Mac: Removed menu bar & docks in fullscreen mode (mac的,不管了)
Asset Editor: the default size of assets created from templates now matches the template size if loading props (mod编辑器:通过MOD模板创造的新mod模型的默认尺寸现在和模板相同如果载入道具)Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game (mod编辑器:修复默认状态下纹理可能损坏并要求重启游戏的错误)
Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected (mod编辑器:已经放置的道具,现在可以移动和随意旋转(通过左右单击鼠标)当没有选择任何工具的时候。)
Asset Editor: fixed cases where LODs may not rotate with the building in the import panel (mod编辑器:修复了在载入界面细节层次也许没有随着建筑物转动的错误。)
Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar) (steam创意工坊:steam修复了当离线模式的时候创意工坊不会被显示的问题在上一次steam更新中(三月24号))
Locale: added LOADING text (添加了”载入”文字)
Misc: fixed a case where command line arguments may conflict (其他,修复某些命令行会冲突的问题)
Misc: removed an invalid key binding option (其他:去掉了一个无效的按键绑定选项)
Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots (添加了全新的可以被重新绑定的截屏设置(默认为F12为通常截屏,shift+F12是高清晰截屏。同时本地截屏现在转移至gameUserFolder/Screenshots文件夹)steam截屏方法没有改变,依照原方式截屏。)
Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now (其他:信息面板现在加入了退出链接,所以现在退出按键可以关闭信息浏览)
Misc: Save map does not show builtin and workshop maps any longer (其他:保存地图现在不再显示内建和创意工坊地图)
UI: Fixed arrows sprites not showing feedback when interacted with (用户界面:修复箭头指针在互动时候没反应的问题。)
UI: Fixed color picker color not displaying in the right color space (用户界面:修复了色彩采集器的色彩没有显示在正确的色彩空间的问题)
No more duplicate name error for identical names coming from different packages (没有了从不同包里来的同名文件的重名错误)
Paths can not be built inside elevated roads anymore (道路将不再可以建筑在高架公路之间)
Elevated roads can now be upgraded or changed direction if one-ways (高速公路现在可以升级或者改变方向如果是单行线)默认的高速公路没有双向吧?
.ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file) (被红色显示的.ccs文件现在可以在读取界面被选择当尝试恢复是·损坏存档的时候(当一个保存文件保存失败的时候会自动维护生成.CCS文件)
french localization improved (法语显示改进)
general audio improvements (should help address the sound stuttering issue with some sound cards) (声卡改进(可以帮助解决某些声卡卡壳的问题)
翻译完了。说白了,1.07补丁并不是什么大补丁,没有太多实质内容。
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