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本帖最后由 suixint 于 2014-1-14 15:34 编辑
[size=0.9em]A sneak peak at revolvers!
文字比较多,我捡重要的翻译一下。。。。
Heya! Long time no front page post. After taking it easy over the holidays, we jumped straight into preparing the next patch. The reason it’s taking awhile? Bug fixes. Bug fixes everywhere. They can be a little slow-going and unpredictable, but I think you guys will find the improvements worth the wait! We’re still working on a few things, so you can expect the patch in about a week’s time(还有些小细节需要处理,有望在一周以内更新). Not all patches are going to take this long, of course. ![](static/image/smiley/default/smile.gif)
Fixes:(修复了一些BUG,不太重要就不翻译了) - .ds_store issue affecting OSX 9.1 users (A bug where Finder created an invisible file called .ds_store in the player folder which caused the game to crash).
- A number of character creation/selection screen crashes related to loading corrupted save files
- An issue that could prevent the launcher from starting (MSVCRT.dll)
- DirectX crash bug (303 bug)
- Several memory leaks, including the slow-but-significant server memory leak a lot of people were experiencing and GUI memory leak
- Fixed a crash bug related to GUI controls
- Reduced memory load of FTL animation
- .abc files with comments no longer crash the game, plus various .abc fixes as far as key signatures/timing
- A number of issues with players spawning underground
- A bug where players spawned outside the ship if they’d previously saved the game while in the Captain’s Chair
- Right shift key was not working as a shift key, now it is
- An issue tech slots were unusable under certain conditions
- Wiring system fixes– wires are rendered below UI elements, wires no longer break when crossed into an unloaded sector
- Added image metadata caching, improved assets caching
- Added a jeep mech that was supposed to have been in the last patch, but had mysteriously gone missing!
- Object flipping issues
- Sped up the crafting window
- Fixed a sound issue that occurred after many concurrent weapon hits
- Characters no longer blink while sleeping in beds
- Assorted minor performance improvements
Additions:(新增功能) - New game modes! Permadeath and drop-everything-on-death modes.
- 增加了新的游戏模式,死亡模式下角色会永久性死亡并丢失所有物品。
- Revolvers, pulse rifles, hand grenades, shivs, Floran needlers, Floran thorn hammer
- [size=12.800000190734863px]新增了左轮手枪、脉冲步枪、手榴弹、shivs(类似于自制小刀的一种武器)、刺针、刺锤
Human guards now wear soldier uniforms人类守卫现在穿着特殊的守卫服装。More decorative hats! Yay, hats!更多的装饰性帽子。More random encounters更多随机遭遇战斗。Possibly more content, if it’s finished on time!如果时间来得及的话,更新可能会包含更多的内容。
Of course, there’s also the highly anticipated/possibly feared final character wipe– this patch contains a fix for save files so after this, you won’t need to worry about our patches destroying your characters or ships. This patch will wipe everything– characters, ships and worlds. It will definitely be the last time we’ll need to wipe characters or ships, and will hopefully be the last time we’ll need to wipe worlds. This explanation from Kyren should help clarify things a little: “The problem is that the organization of planets may change so if they go muck with a planet, how do we put it in the celestial map? Or if they build on a biome we remove, or something. So no promises, but we’ll try. But promises on the player / ship.” I hope that clears up a lot of your questions and concerns about the upcoming patch and wipe– I’m just as excited as you guys are. ![](static/image/smiley/default/smile.gif) [size=12.800000190734863px] 这次的更新会删除游戏里的一切角色、飞船和星球文件,但同时包含了一个存档修复程序,有了它以后,玩家再也不用担心以后的更新会将角色或飞船删除。这次更新会是我们最后一次删除玩家的角色和飞船,而且很有可能是最后一次删除星球文件。 [size=12.800000190734863px]
[size=12.800000190734863px] 根据官方说明看这次更新的内容很少,除了新增了一种死亡模式和几种新武器外,也没什么重要的东西了,比预期的更新内容少很多,算是比较失望,但有一点惊喜是官方承诺以后的更新再也不会删除游戏角色和飞船物品了,所以也算有个好消息。
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