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- 2009-7-5
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General
总体
- Fixed 1 frame delay between user input and unit movement
-在输入和单位执行命令之间修正一帧延迟
- Updates to vehicle pathing
-升级了载具路径
- Langreskaya Spring and Winter maps added (1v1 in automatch and 1v1 and 2v2 in custom game)
-加了张1v1新图叫Langreskaya Spring
Balance
平衡
Commander Ability Changes
指挥官技能修改
The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilities available at 1 CP.
下面的技能将会减少指挥点数来弥补德国没有1级技能
- Panzer Tactician: Command point cost from 2 to 1
-坦克烟幕只会点数从2变1
- Mortar-Half-track: Command point cost from 2 to 1
-半履带迫击炮同上
- Artillery Field Officer: Command point cost from 2 to 1
-狗官,同上
- Riegel 43 AT Mine: Command point cost from 2 to 1
-半履带投放R43地雷同上
- Fear Propaganda Artillery: Command point cost from 5 to 3
-礼花弹从5变3(很好,当飞机用了)
The following changes were made to improve the usability of Rapid Conscription and Relief Infantry. Overall, it was very difficult to recover your cost on investment to both abilities due to their relatively low duration time. The goal was to increase the rate at which players could recover their cost and provide a possibility to earn back more than the initial resource investment.
下面的变动都是补兵技能,因为太贵或者没有发挥价值所以没人用,现在改的会用的人可以超值用
Rapid Conscription
• Maximum replaced squads from 6 to 2
-最大六队缩减为两队
• Duration from 30s to 120s
-时间加长为120秒
• Recharge time from 90s to 180s
-CD加长为180秒
• Cost from 200 MU to 160 MU
-从200弹药变成160弹药
• Ability now replaces lost squads with Conscripts rather than Penal Battalions
-现在将得到动员兵而不是惩戒营了(艹)
• Updated tooltip to better reflect ability functionality
-技能说明更新的更明白
Relief Infantry
• Maximum replaced squads from 6 to 3
-最大换3队
• Duration from 60s to 120s
-一百二十秒
• Recharge time from 90s to 180s
-CD时间180秒
• Updated tooltip to better reflect ability functionality
-技能说明也被重新做了,解释得更清楚更明白
Previously, Hit the Dirt had the capacity to have its modifier stack with cover. This led to extremely durable units at very little cost to the user. It also impacted many of our combat systems, leading to inconsistent or undesirable behavior such as snipers missing the infantry.
之前,狗吃屎技能的加成跟掩体相乘(卧槽,难怪这么牛逼),现在狙击手不会像原来那样总是打不中了
Hit the Dirt
• Hit the dirt now provides light cover rather than a 0.5 received accuracy modifier.
狗吃屎技能现在给轻掩体而不是0.5的挨打命中率
The JU-87D Strafing Run now functions as a suppression ability. The loiter behavior was modified to improve the visuals of the off-map and make it more susceptible to anti-air weapons.
菊87D机枪扫射因为太牛逼了所以现在从杀人技能变成了压制技能,而且在地图外也会有判定所以更容易被击落了(所以说四管绞肉机之所以打飞机不给力是因为系统问题)
JU-87D Strafing Run
• Attacks per aircraft from 5 to 3
从5次攻击变成3次攻击(= =有意义么,本来四管绞肉机打飞机要两趟,不知道改了之后效果如何)
• Delay between attacks from 3s to 18s
每次攻击的延迟从三秒变成十八秒
• Duration time from 48s to 75s
延迟时间从四十八秒变成七十五秒
• Target lead in from 50 to 20
目标牵引从50变成20
• Target lead out from 60 to 20
牵引起点从60变成20
• Target attack distance from 150 to 225
目标攻击距离从150变成225
• Target attack time from 2.125 to 4.25
攻击时间从2.125变为4.25
• Modified UI barrage radius to match the loiter radius of the JU-87D
界面上的覆盖半径改成了菊87D的巡回半径
• Damage from 8 to 2.5
攻击力从八变成二点五
• Rate of fire from 32 to 16
射速从32变成16
• Suppression from 0.12 to 0.25
压制从0.12变成0.25
• Max range from 175 to 225
最大射程从175变成255
Opel Blitz Cargo Truck
欧宝卡车
Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply trucks will only add a set amount of resources to sectors.
这货的双倍加成加的比我们预想的要多,所以我们决定削了他
• A cargo truck setup within a sector now adds 3 fuel and 5 munitions per minute,rather than multiplying the sectors value by 2
现在每辆卡车将固定增长3油5弹药,而不是翻倍了
• Cargo truck cost from 200 to 300 manpower
卡车现在需要300人力(只要不扣人口,爱加多少加多少)
Adjustments to Scatter Distance
散射距离
The following units had their scatter distance refactored to better match their performance and design. Higher scatter values generally implies weapons are less accurate.
下面单位重新做了散射距离来更好的对应它们的能力,更高的散射距离代表更低的命中率
(这段我就不翻了数字都看得懂)
IS-2
屎大林2
• Scatter distance max from 7.5 to 2.86
Panzer IV
四号
• Scatter distance max from 6 to 9.5
T70
小可爱
• Scatter distance max from 1.84 to 1.7
T34-85
三四八五
• Scatter distance max from 3.4 to 2.6
Tiger
踢割(呵,呵)
• Scatter distance max from 6.8 to 4.3
Ostwind
东风
• Scatter distance max from 1.98 to 2.15
Brummbar
灰熊
• Scatter distance max from 4.55 to 1
HMG Suppression Modifiers
重机枪压制加成
HMG teams no longer function efficiently while pinned. This discourages tactics such as moving a HMG team into a setup HMG team unless on the flank. Pinned HMG squads now have the following modifiers applied to their squad:
重机箱现在没原来那么屌到能够一边被压一边打了,除非你侧击,否则没那么容易占到便宜了,下面是变动
• Weapon accuracy is now reduced by 75%
命中率缩少了75%(看清楚,不是变成了,而是缩少了75%)
• Weapons reload has been increased by 100%
换子弹时间增加100%
• Weapon cooldown has been increased by 100%
CD时间增加100%
• Weapon scatter has been increased by 320%
散射范围增加了320%
• The Maxim HMG now properly has its movement reduced while suppressed
马克辛现在被压制也不能跑得像兔子了
Correction from Patch on June 13
对上一个补丁的订正
• Stug target size set from 20 to 14
斯登目标大小变成了14
• Riegel AT Mine recharge from 30s to 0s
半履带地雷充能时间变成了0
Bug Fixes
Bug修改
• Command tank now properly validates, this prevents the user from using the call in when they are near max pop.
指挥坦克现在不会因为人口满了而出不来又消耗资源了(知道这蛋疼的的请欢呼,看不懂的就算了,这条跟你无缘)
• Incendiary barrage duration now better matches its deployment time.
燃烧弹炮击时间长度现在更吻合他的展开时间 |
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