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本帖最后由 hyl381100 于 2013-1-25 09:46 编辑
stardock于今天凌晨正式发布了1.20版本更新(不知道这次s组破解不?),主要更新内容:
Significant AI strategy updates based on strategies employed by players
(大幅度更新的AI。。官方每次更新都说提高了AI,希望这次真的是提高了)
Spawned resources (like iron, gold, wheat) are more common but seeded further away from starting locations
(铁矿、金矿、小麦等资源更常见了,但是位置离出生地更远了)
Powerful monsters have been adjusted to be less common in habitable areas but more common in the barren lands between factions
(强大的怪物更多出现在贫瘠的地区而不是在适合建城的地区)
Default number of players increased based on map size
(每种尺寸地图的默认玩家数量增加)
Lots of UI and gameplay fixes based on player reports and feedback
(根据用户反馈,做出大量的游戏界面和问题的修复)
另外:一个农民消耗30人口 ,之前的打法彻底废了。。。
详细更新列表可以看下面:
Balance
Reduced Wealthy from +800 Gildar to +500 Gildar (王国特性里的财富现在初始只给500快了,原来800快)
Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana (Ancient Temple资源由+1魔法变成了+1研究点数)
Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city
Increased the default players on small, medium and large maps slightly
Increased the labor costs of bows and ranged staves (增加了远程武器的制造消耗,也就是建造远程部队的回合数增加了)
Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common (能增加食物的那些资源更常见了)
Increased the amount of resources spawned
Monsters still raze city but it no longer salts the land
Twilight Honey now provides a faction wide -2% to unrest
Gold deposits are more common but produce less gildar (金矿更常见了,但是生产的金钱减少)
Grain provies 25 food instead of 20 by default
Modified rarity of different world resources and their availability to have more variety
Goodie huts are slightly more common
Shards are slightly rarer
Default turn limit reduced to 800 (from 1000)
Blizzard can be cast in an area will hit your units (and it will damage them) (暴风雪可以释放在能打中自己人的区域了)
Pioneers cost 30 population when trained (先锋训练时消耗30人口?!)
Fixes
Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used
Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)
(修复AI单位有时候卡住的BUG)
Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge
Fixed an issue keeping the Growth potion from increasing blunt damage
AI
AI more intelligent about when and what it builds in its cities (AI对于什么时候建造什么建筑的选择更聪明了)
AI evaluates whether it should be training archers/catapults/mounted units more effectively (AI会更有效的评估是否要训练弓箭手,投石车,马上单位等)
Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)
AI more aggressive about getting to goodie huts
UI
Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns
Reduced ground cover on terrain with the exception of deserts
Added an icon to all the Refined techs to indicate that they can be researched multiple times
Fixed lots of typos
Resource tooltip no longer lists the tech requirement if the player already has the tech
Removed references to techs unlocking quests in the tech descriptions
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