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系统win8x64MSDN,能进菜单,直接下的,一进游戏读条就跳,组件全安了
Version: 1.4.7.0 Thread: LoaderThread
System.ArgumentException: 路径中具有非法字符。
在 System.IO.Path.CheckInvalidPathChars(String path)
在 System.IO.Path.Combine(String path1, String path2)
在 Microsoft.Xna.Framework.Content.ContentReader.GetPathToReference(String referenceName)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
在 Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
在 Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
在 Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
在 Magicka.SharedContentManager.Load[T](String assetName)
在 Magicka.GameLogic.Entities.ElementalEgg.InitializeCache(Int32 iNr, PlayState iPlayState)
在 Magicka.GameLogic.Entities.EntityManager..ctor(PlayState iPlayState)
在 Magicka.GameLogic.GameStates.PlayState.Initialize()
在 Magicka.Game.LoaderFunction()
在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Threading.ThreadHelper.ThreadStart()
0x0034 CommonLanguageRuntimeLibrary->System.IO.Path.CheckInvalidPathChars
0x0027 CommonLanguageRuntimeLibrary->System.IO.Path.Combine
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.GetPathToReference
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0128 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0020 Magicka.exe->Magicka.GameLogic.Entities.ElementalEgg.InitializeCache
0x006d Magicka.exe->Magicka.GameLogic.Entities.EntityManager..ctor
0x02a1 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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