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更新原文:
Patch 1.12.X.7 Notes
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
FUNCTIONAL
*Shared stash now creates a backup of itself
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
*Gambler does not show 'can't equip' X
*CTRL-M will instantly toggle map visibility
*Pet equipment cannot get sockets from enchantment
*Fixed rare crash related to Charming a monster
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving
*Fixed a few rare hardware related crashes
*Particle update optimizations
*Various rendering optimizations
GAMEPLAY
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created
*Damage reduction effects on the player are capped to 75%
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage
SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck
NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level
GRAPHICAL
*Many wardrobe tweaks and fixes
BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
travisbaldree
Runic Staff
中文翻译:
补丁1 12 x。7笔记
这个补丁增加保存版本,我们重组一些老板的房间,所以随机水平将清晰和重新填充他们的怪物和事件。
功能
*共享储备现在创建一个备份本身
*你可以不再“窃取”的东西从你的回购选项卡关闭窗口,用空格键
*不能拖动物品到回购选项卡的商人
*赌徒不会显示“不能装备的X
* ctrl m会立即切换地图可见性
*宠物设备不能让套接字从魅力
*固定罕见的崩溃与迷人的一个怪物
*多人日志的降低,与NEVERLOG可以禁用命令行参数(可以提高性能的一些客户)
*创建一个球员在一个困难其他比正常,直接加入一个游戏,然后退出,不会回复你的存储困难正常。
*确认框添加不保存辞职
*固定几罕见硬件相关的崩溃
*粒子更新优化
*各种呈现优化
游戏
*固定一个问题在多人游戏的地方议员的球员没有得到适当的XP减少由于水平三角洲
*装甲降低属性现在应用正确——降低护甲值减少对新生成的项目属性来弥补他们正常工作,但不要担心,他们会比以前更好!
* 0 walkspeed怪物不会试图跳下去
*固定一些显示问题与名声水平进步
*漫游(非城镇基础)听说有一个略好范围的魅力优势。他们现在也有大约20%的机会获得一个“强大的魔法世界”,这是大约50%比正常。这是由声音和文本消息在游戏。
*沼泽传单将会显示一个适当的尖叫负面状态名称在负面状态图标
*蠕变压扁血液现在有一个审查的版本
*固定几地方从一个特定的事件催生了战利品公开
*固定几处拼写错误
*法案4横幅应该正确地显示
*宠物可以
下载地址:
http://dl.blacksheepgame.com/201210/25957.html
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