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本帖最后由 573340117 于 2012-10-5 09:31 编辑
我也看不太懂。。。捡着几个觉着重要的翻译一下。。。其实我不用汉化的。。。装汉化就卡。。。所以技能名字也不知道叫什么。。。
转自火炬2官方论坛
原帖地址
http://forums.runicgames.com/vie ... 0603d8cfce8#p369162
Patch 1.12.X.7 Live & Notes
by travisbaldree » Thu Oct 04, 2012 4:07 pm
Our second patch has just gone live - here are the notes!
We continue to be hard at work on changes for the NEXT patch, as well as the mod kit. Also, secret fun stuff!
Thanks, everybody!
Patch 1.12.X.7 Notes
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
FUNCTIONAL
*Shared stash now creates a backup of itself 共享箱子会自动备份。。。
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar 不能再用空格。。。从买回那个栏里窃取物品了。。。貌似是1块买回吧。。。没用过不知道。。。
*Can’t drag merchant items onto the buyback tab 不能把商店物品拖到买回栏里去。。。这太bug了。。。谁这么干叫缺德。。。
*Gambler does not show 'can't equip' X 赌博物品不再显示“X”符号。。。
*CTRL-M will instantly toggle map visibility 这是干嘛的。。。看不懂。。。
*Pet equipment cannot get sockets from enchantment 宠物的装备不能被打孔。。。
*Fixed rare crash related to Charming a monster 魅惑某些怪会崩溃。。。已修复。。。
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving 退出时会问。。。“阁下需要保存嘛。。。要不要嘛。。。不要就别退嘛。。。”目测应该是这样。。。
*Fixed a few rare hardware related crashes 修复与硬件相关的崩溃。。。这还真是硬伤。。。
*Particle update optimizations
*Various rendering optimizations
GAMEPLAY 后面的基本看不明白。。。感觉不太重要。。。请同学们自行意瘾。。。交给汉化组了。。。我跑路了大家拜拜。。。
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game. 这个。。。说非城镇附魔师会更牛逼。。。大概有20%概率得到“牛逼附魔”(比普通附魔牛逼50%)。。。然后这个事件如果发生。。。会有不同的音效和文字说明。。。runic用心了啊。。。
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created 控制台调出的物品。。。呵呵。。。他们会被标记控制台是他们的爹娘。。。
*Damage reduction effects on the player are capped to 75% 无伤流。。。悲剧了。。。就算吸收75%。。。后期boss就算只打25%。。。还是会被一击暴死。。。减伤废了。。。
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier 毒镖么这个是?看起来大幅削弱了。。。
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage
SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck
NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level
GRAPHICAL
*Many wardrobe tweaks and fixes
BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading |
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