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- 2009-10-27
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火炬2一直在打磨,很多技能在修改,最近消息:
转载别人的:Hey everybody. Not a blog time!
大伙好~又到了“非博客”的时间!
Quick update for the week -
这星期的更新~
I'm done with my Skill pass! Hooray! All classes have been gone through and skills touched up, or reworked where lacking. That means that tomorrow, I move over to Act 3 to work with Marsh on getting it wrapped. As per usual, everybody is working like crazy to get this ready for ship.
哈哈!我终于把天赋树完成了!所有职业都已经测试过并且技能都润色完毕,或者把有些小缺陷的地方重做了。这意味着这一天的早上,我要去和Marsh一起完成Act3。像以前每一篇说过的一样,所有人都在疯狂的工作让火炬2的发布做准备。
QA and went through and did a bug purge this week, and the number of bugs we are left with is surprisingly low. Again, hooray!
这个星期进行了质量检查并且整个游戏都过了一遍,清除了一些bug。现在bug的数量应该很少很少了。让我再大笑一次,哇哈哈!!!
Now, last week I promised I'd talk a bit about skills, skill 'trees', and tier bonuses, so I'm going to do that now. I've been knee deep in them for days, so this is as good a time as any.
上个星期我应承大伙要谈一下技能(技能树),还有技能的“层奖励”。所以现在我来给大家讲一下。我已经在这些技能树里面工作了很多天了,现在应该是最好的说出来的时间。
You'll have to forgive some rough-and-ready dev screenshots - these aren't set up for the prettiest backgrounds or best equipped characters.
请原谅这些粗糙的测试阶段的屏幕截图,这些并不是游戏中实际的背景图,现在的背景较为粗糙。
Firstly, here's a quick look at what a skill pane looks like -
首先来看一下天赋面板长什么样——
[img][/img]
So, as previously, each class has three panes.Each pane contains 7 active skills and 3 passive skills, for a total of 30 skills per class. Each skill is unique to the class, and there are no shared abilities.
从上图可以看到,每个职业有3个天赋树。每一个天赋树包含7个主动技能和3个被动技能,所以每个职业共30个技能。每一个技能对于一个职业来说都是独特的,并且没有共享的技能。
By contrast, in Torchlight 1, each class had around 30-31 skills - 16 of those were shared skills that everyone had, and each pane had only 5 active skills apart from those. There were only 15 unique skills per class. Things are much different now, and the skills have all had significantly more effort expended on them.The red skills up top are all actives - the blue skills down below are passives.
和这个不同的是,在火炬1里面,每一个职业有大约30-31个技能,16个是每个人都有的共享技能,并且每个天赋树只有5个主动技能。对于每一个职业来说,只有15个独特技能。在火炬2里面,这些都作出了改变。而且火炬2里面的技能,我们投入了更多了汗水。在图片上面的红色技能是主动技能,而蓝色的技能是被动技能。
Skills unlock for investment in reading order - from top to bottom. You still need to spend skill points to purchase them, just as before, but it's a cleaner layout and makes it more straightforward for us to make them available at the level we want them. Now that the passives are separate, they are unlocked at a different (faster) rate, so that they don't have to be tied down based on where actives are in the advancement series.
技能的解锁是从上到下的。像以前一样,你仍然需要技能点去解锁它们(不像暗黑3是级数到了直接解锁),但层与层之间变得更加清晰,你可以很容易知道什么级数可以解锁什么技能。不过现在被动技能被分开了,他们的解锁速率变得更快,所以他们不需要受到前面技能的解锁限制。
You can also see on this pane a representation of the 'Tiers' for each skill. Every skill can have 15 points invested in it. After every 5th point invested, the skill will receive an additional 'Tier Bonus' that adds to its basic functionality in a hopefully more interesting way. Passive skills do NOT receive Tier Bonuses.Beneath each of the red skills you can see a progress bar - this shows your overall investment in the skill. The I, II, and III show that filling that section of the bar will result in a Tier Bonus ( At which point the numeral will light up )
从图中你可以看到每个技能的“层”的样子。每个技能可以投入15点。在每投入5点之后,这一个技能会获得“层奖励”的加成。被动技能没有“层奖励”。在每个红色的技能下面你可以看到一个进度条,它用来显示你已经投入的点数。进度条上面的I,II,III的意思是你加满了这一个格子,你就可以获得一个“层奖励”(这时I,II,III就会高亮)。
Tier Bonuses are pretty varied between skills - some will be more interesting than others, depending on the skill and what it is used for. The Tier Bonus for a party buff may not be particularly visually spectacular, but we have tried to add new effects or improved utility wherever possible to make it more enticing to put more than one point into certain skills.
每个技能的层奖励都是非常不同的——有一些会特别有趣,这取决于技能还有它的用途。队伍buff的层奖励在视觉上可能没有什么特别,但我们都为这些技能加入了新的效果并且提升它的功用来吸引玩家投入更多的点数。
Here's a specific example of a skill and the Tier Bonuses that go along with it that you won't have seen before, as we didn't feature it in the Beta or at any public showing.
下面是一个技能的例子,层奖励列在下面。你之前肯定没有看过这种图片,因为我们在beta和任何公共地方都没有展示出来。
[img][/img]
At the bottom, you can see the Tier bonuses you will receive ( you can also see these separately by mousing over the progress bar on the skill pane ).
在下面,你可以看到你能获得的层奖励(你也可以在天赋面板上把鼠标移到技能进度条的I,II,III上面来分别看这些奖励)
Bramble Wall is an Outlander skill that creates an arc of impassable thorns in front of you, which monsters cannot pass, but you can shoot over. The tier bonuses here provide additional abilities to Bramble Wall. After the first 5 points, and enemies within range of the wall when it rises will be damaged ( you can see that damage being applied up in the rank description, as I have unlocked Tier 1 ). At 10 points, the length of the Bramble arc is increased, and at full investment, the Brambles emit poison clouds which will continously damage enemies that draw near the brambles to pass around them.
树墙(好吧这个单词我以前也不认识居然叫做黑莓灌木……我还是翻译为树墙吧-.-)是漂流者的技能,它可以在你前面创造一个不能通过的弧形荆棘墙(怪物不能通过,但你的枪可以射过去)。对于树墙这一个技能来说,它的层奖励是这样的:在5点以后,树墙升起的范围内的怪物都会受到伤害(你可以在上面的图里面看到这个解释,而且我已经解锁了第一层了);10点以后,树墙的弧长会增加;当加满之后,树墙会释放毒气,碰到的怪物会受到持续的伤害。
You can seem examples of the tiers for Bramble wall below.
下面是树墙的图片~~
[img][/img]
We try where possible to have visual alterations to skills to reflect what is going on with the bonuses. Some skills may only get a range or angle increase on their tier bonuses. Eviscerate is an example - but Eviscerate at max investment looks a lot different from Level 1 Eviscerate.
我们尽可能的从视觉上去改变技能,使其能反映不同层的效果。有些技能可能只有范围和角度的加成。“切割内脏”(直接翻译= =)就是这样一个例子——不过加满点之后和只有1点是明显不同的。
Hopefully this gives you a good idea of how our alterations to the Skill system function. See you next week! I'm looking forward to digging into Act 3 (although I'm not planning to talk about the content there - it's all going to stay under wraps until launch).
希望这些可以清晰的告诉大家技能系统的改变。下个星期再见!我目测要到Act3里面打滚了(虽然我不打算在这里谈到这个内容——在发售之前这些都要保密~~~)
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