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- 2006-10-17
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We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
lz翻译的基本意思差不多。但是即便基本意思差不多,也会从翻译中读出与原文不同的情绪和导向。建议英语不太差的,还是去看原文。或者看别的网站更加不带情绪的翻译。
但说到底,即便是lz的翻译,也看不出暴雪有承认暗黑3“失败”。最多是承认目前的后期游戏很难长时间吸引玩家,也承诺会做出改变让后期游戏更加有趣,同时这些改变也不是近期可以做出的。 |
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