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本帖最后由 rookie91 于 2012-6-22 17:05 编辑
无聊,也为大家做点贡献吧。不多废话,官网太平洋时间(比北京时间晚16个小时左右)每周4更新内容。现翻译下6月21日的更新:
标题:发布beta更改和升级
At E3 we talked a little bit about some of the fixes we've been implementing following the beta. This week, we go more in depth on bugs we learned about and the changes we've made. Here's a breakdown of our work behind the scenes.
在E3上,我们谈论了一些beta测试后我们一直在进行的更改。这周,我们更深入的介绍下已知的bugs和我们已经进行的更改。屏幕下边就是我们工作的一览。
- Re-worked the character skill pane arrangements to allow finer distribution of skills without being arranged in the classic 'tree' style. Passive skills are separated and unlock for investment much earlier.
- 重新设计了角色的技能面板技能排列方式,以便更好的分配技能点而不用限制于角色的树状技能点分配方式。别动技能的解锁级别降低。
- Skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments.
- 技能现在在等级5,10和15获得额外的奖励。以奖励你的持续投入。
- Lots of individual skill tweaks and balances.
- 很多特有技能得到变更和平衡。
- Torchlight I (Diablo 2 style) function-key skill binds are implemented
- 火炬1(暗黑2类型)的功能按键和技能绑定功能完成。(就是f1,f2,f3,玩过暗黑2的都知道)
- Skills can now be 'queued' and will execute when the previous attack or skill completes
- 技能现在可以‘排队’了,排队中的技能会在前一个攻击或者技能完成后自动执行。
- Ping meter next to each party portrait so you can identify players with latency issues
- 延迟仪表会出现在队友的头像旁,这样你可以分辨出哪些玩家的延迟高。
- Loads of bug fixes
- 大量的bug修正
- Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
- 洗点现在在游戏中一直有效,但是只允许你花费金钱洗掉你最近投入的3个技能点
- Fullscreen Windowed mode added
- 增加了全屏窗口模式
- Additional connectivity fixes
- 多人连线的连接问题修正
- Enchantment effects are now identifiable separate from standard effects in tooltips
- 在物品的介绍窗口中,现在强化效果和原始效果明显的分开。
- Sorting button for player inventories
- 人物物品栏增加排序按键
- Merchant inventories are sorted by default
- 商人的物品栏默认已排序
- Map opacity now adjustable
- 地图的不透明度现在可以调节了
- Skill sets now swap with weaponsets
- 技能界面现在可以和武器界面快捷互换(估计使用tab按键之类的)
- Tentative functionality for 'sniffing' cheaters so that you can block them.
- 增加了一个实验性的功能,来探测作弊者,这样你可以屏蔽他们。
- Continued work on the finalizing the other acts
- 继续其他场景的收尾工作。
- Improved some lackluster unique items identified by beta testers.
- 加强了一些测试版中被发现的非常‘无趣’的稀有装备(感谢valse的纠正)
- Increased the amount of health and mana 'stealing' weapons.
- 增加了‘偷血’和‘偷蓝’的武器数量
- Improved the rollover information on equipment to provide more and clearer information.
- 增加了装备的信息,提供更多更清晰的信息。
原帖地址:http://www.torchlight2game.com/n ... hanges-and-updates/
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