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[补丁] 【搬运】官网1.2path更新明细

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发表于 2011-12-21 08:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
• Unit abilities fixes

o Sun Raider’s Charge not awarding damage increase
o Imperial Griffin’s Dive Assault not dealing any damage
o Fire Elemental’s Cremation not dealing any damage

• Dynasty weapon fixes

o ‘Vanishing’ Dynasty bug fixed and missing weapons are awarded.
o Various Weapon abilities
o Dynasty Weapons now gain XP when equipped by secondary Heroes

• Ability fixes

o Water Magic ability now affects the Ice Bolt ability normally
o Pain Mirror now has a damage limit
o Duck and Cover now works normally
o The Terror ability does not cause damage anymore
o Retribution Aura III now deals less damage

• General fixes

o Critical Hits triggered by Luck not doing the extra damage
o Week of plague
o Town and mine income
o Tactics phase setup is now remembered from one battle to another.

• Map fixes

o Stronghold 2 message is now clickable by the users that upgraded their avatars on Stronghold
o Custom heroes can be properly selected at the final campaign screen.

• Skirmish AI tweaks:

- Tries to defend all owned town (previously the AI focused on its starting town)

- Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible

- Always defends the last owned town if it can causes reasonable losses to the attacker hero

- Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version

- Further improvement of cooperation among primary and secondary heroes

- Improved exploration and target priority

- Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.

- Further improvement of Town portal usage

- In case of an FFA the AI tries to attack and capture towns from a weaker player

- FIXED: Sometimes the AI attacked a much stronger hero than itself

- FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero

- FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)

- FIXED: The AI ignored some neutral buildings

- FIXED: Several smaller bug fixes

• Combat AI tweaks:

- General target choice improvement for the units

- Improved ability usage

- Improved racial ability usage

- Improved ability selection and different builds for Magic/Might, Tears/Blood heroes

- Improved creature ability usage

• Gameplay improvements:

- The unit setup after using the Tactics ability is remembered from battle to battle

• Intel support:

- Fog calculation

- Variance shadow mapping vs. hardware shadow mapping

• Balance tweaks:

- Rage II-IV gives +10 Might Attack instead of +15

- Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)

- Guardian Angel: Good moral gives 70 racial points (instead of 100)

- Retribution aura cooldown increased to 5 instead of 3

- Haste initiative bonus increased to 12 (from 10)

- Slow initiative reduction increased to 12 (from 10)

- Mass Haste initiative bonus increased to 6 (from 5)

- Mass Slow initiative reduction increased to 6 (from 5)

- Father Sky damage increased to 380 (from 353)

- Idol of Air damage increased to 276/318/366 (from 240/277/319)

- Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)

- Hour of Judgement bonus damage increased to 31% (from 21%)

- Hell Hound Might Defense increased to 5 (from 4)

- Cerberus Might Defense increased to 6 (from 4)

- Kirin and Sacred Kirin movement reduced to 6 (from 7)

- Kirin Magic Defense increased to 33 (from 32)

- Sacred Kirin Might Defense reduced to 31 (from 33)

- Sacred Kirin Magic Defense reduced to 33 (from 35)

The patch also fixes a number of smaller issues.

因为我不是H老鸟,所以里面的专业名字对我来说太难了。。。就不翻译了。。。大家先凑合着看吧
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舒服的沙发
发表于 2011-12-21 08:49 | 只看该作者
还是精神上支持一下你的工作吧…
已经准备好再次扔掉H6等1.3了…
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硬硬的板凳
发表于 2011-12-21 09:21 | 只看该作者
看到一堆鸟文就没心情看了,但还是支持了
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谁!!谁敢叫我时光基我跟他没完!!!

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冰凉的地板
发表于 2011-12-21 10:02 | 只看该作者
看不懂。。
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5#
发表于 2011-12-21 10:24 | 只看该作者
路过帮顶。这个说明更详细了,但是貌似有的bug没说清楚啊。地狱犬的无视防御bug已经在这个patch修正了,这里又没说……
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