转自 游戏人的家 ;http://www.gamerhome.net/bbs/viewthread.php?tid=354353&extra=page%3D1
想转载的要求加注链接!好吧,通常这个说也白说……
名词翻译上用的是本站资料里暂时用的翻译,官方中文里用的啥我还没列……
Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
祈愿圣坛中添加1.0版本中没有的国器:- Batu`s Totem
- 巴图的图腾
- Assassin`s Blade
- 刺客之刃
- Will of Urgash
- 鄂加斯的意志
Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
增加4张多人地图,以及不在1.0中的遥远的桥,总共15张地图:- Brimstone`s Gold
- 硫金
- Feuding Duchies
- 两国世仇
- Fortress of Honour
- 荣誉要塞
- Silence of the Ancestors
- 先祖的沉默
IntelHD Graphics support: - Models are now more optimized for post-transform vertex cache
- 模型优化,后期转化,顶点缓存啥的,看不太懂
- The engine is now using alpha testing instead of HLSL clip where it is possible
- 引擎现在在某些地方是用alpha testing替代HLSL clip
- 注:这两东西有点看不懂,反正是对Intel集成显卡的支持修改
Optimized memory usage
内存使用优化Several AI tweaks - 一些AI调整- Build order improvements
- 建设顺序改进
- AI resource management improvements
- AI资源使用管理改进
- AI does not convert captured towns if it can not be protected
- AI不会转换他无法守下的城镇
- AI does not build buildings in captured towns if it can not be protected
- AI不会在他无法守下的城镇里建设
- Improved decision making between building and unit purchase
- 改进AI在建筑和招兵间的决定
- Fixed marketplace usage (uses it when it is worth to use )
- 不变的市场使用习惯(只有在值得的时候才会使用)
- Tuning on skill path choices for primary and secondary heroes
- 调整主英雄和副英雄的技能选择路线
- Improved cooperation among primary and secondary heroes
- 改进主英雄和副英雄间的合作
- AI Captures mines faster
- AI下矿更快了
- Increased efficiency for AI town defense
- 增强AI的守城效果
- Advanced and basic town portal usage improvements
- 城镇时空门的使用改进
Balance and General Changes - 平衡和全局调整- Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
- 英雄的默认攻击的伤害降低,30级时从400-450降低到300-340
- Defend action gives 10 Might and Magic defense instead of 15
- 战场上选择防御的效果从 15物理和魔法防御降为 10点
- Stand Your Ground and Mass Stand Your Ground do 7/ 9 12 and 5/ 6/ 7
- 『坚守阵地』能力的效果削弱为 7/ 9 12,群体的削弱到 5/ 6/ 7
- Heal and Regeneration requires 20 mana tocast (instead of 15)
- 『治疗』和重生』的魔法值消耗从15增加到20
- Arcane Exalation III gives 3 Magic Power (instead of 2)
- 『奥术提升』第三级增加的魔法力量从 2改为 3
- Arcane Ward III gives 3 Magic Defense (instead of 2)
- 『秘法守护』第三级增加的魔法防御从 2改为 3
- Assailant III gives 3 Might Attack (instead of 2)
- 『攻击』第三级增加的物理力量从 2改为 3
- Charismatic Leader III gives 3 Leadership (instead of 2)
- 『卓越领袖』第三级增加的领袖魅力(士气)从 2改为 3
- Defender III gives 3 Might Defense (instead of 2)
- 『防御』第三级增加的物理防御从 2改为 3
- Destiny`s Chosen III gives 3 Destiny (instead of 2)
- 『天命之选』第三级增加的天命力(幸运)从 2改为 3
- Rampage bonus changed to 5/ 7/ 8 Might Power (instead of 5/ 6/ 7)
- 『狂暴』能力增加的物理力量从 5/ 6/ 7改为 5/ 7/ 8
- Resilience bonus changed to 5/ 6/ 7 Might Defense, 10%/ 12%/ 13% Health (instead of 3/ 6/ 9 Might Defense, 3%/ 6%/ 9% Health )
- 『回弹性』增加的物理防御从 3/ 6/ 9改为 5/ 6/ 7,生命值加成从 3%/ 6%/ 9%改为 10%/ 12%/ 13%
- Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
- 『反击 II』和『反击 III』的持续效果从2/3/4回合减少到1/2/3回合
- Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
- 『箭术 III』的远程惩罚减免从-50%/-75%/-100%削弱到-25%/-30%/-35%
- Idol of storms damage increased by 25%
- 『风暴之灵』的伤害增加25%
- Frenzy charge removed, 4 turn cooldown added
- 『疯狂』能力从一场战斗只能使用一次改为4回合冷却
- Frenzy bonus increased to 10/30/50% (from 5/15/30%)”
- 『疯狂』能力造成的伤害加成从5/15/30增加到10/30/50%
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