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本帖最后由 wokunnima 于 2011-9-2 08:51 编辑
补丁下载(321.7MB)地址:点击这里下载
- -好吧,BETA版就6G了。
1,正版用户,有KEY用户,最好用GU更新,不然的话可能连不上网。
2,破解用户下载离线包,至于能不能成功。。。看RP。绿色版用户,看运气了
这更新的都快赶上一款正经的游戏了。。。
老话,转载自英雄世界http://www.gamerhome.net/bbs/viewthread.php?tid=352188
下面是具体更新内容
Updates - 更新
Specific leveling curve has been created for Skirmish/Multiplayer.
新的升级经验需求曲线,针对多人游戏和遭遇战(也就是战役不变)。
Experience multiplier changed to x1 (Normal), x1.5 (Fast), x2 (Fastest)
经验加倍改为1/1.5/2倍。(因为前面曲线改了,所以这里自然也就降低了)
The temporary 2 players limit in multiplayer is removed. Now up to 8 players can join the same game.
多人游戏的2人限制取消,现在最多可以8人对战。
Chat channel is automatically generated for players in Multiplayer.
多人对战时会自动创建一个同游戏的聊天频道。
Surrendering (white flag) enabled in Duel
对决模式现在允许投降。
Auto-combat disabled in Duel mode
对决模式现不允许自动战斗。
Default animation speed increased on both the Adventure and Combat maps
默认的冒险地图和战场动作速度再次加快。
Visual effect is displayed above creatures behind (feature still in progress)
兵种被掩体掩护的视觉效果现在正式加入(不过依然在修正和制作中)(。。打自己嘴巴么)
Performance optimizing
性能优化
Few interface tweaks
一些UI调整
Several bug fixes (out of synch issues, abilities, overall stability…)
一些BUG修正(比如同步问题,能力,游戏不稳定等……)
Balance changes
平衡调整
General Changes
整体调整
Defend action increases Might and Magic Defense by 15 instead of 20
防御时增加的力量和魔法防御从20减少到15(这是对龟缩流的削弱么?很好)
Creature dwellings give more creatures when built (all equals to 1 week basic growth)
兵种建筑建造将会获得比以前更多的初始兵力,相当于1周的标准产量。
Tree of plenty: building ships doesn`t require resources anymore
丰饶之树地图:建造船只不再需要资源。
Ability stat balance and changes - 能力数值平衡和修改
All damage and healing hero ability powers have been increased by approximately 13.5% (percent based abilities are not affected)
所有的英雄伤害和治疗魔法的效果增加大约13.5%(相对于没修改前)。
Sanctuary`s racial gauge filling has been increased from 50 to 80 per honorable attacks
瀛洲的种族技能充能从每次有效荣耀攻击50点改为80点。
Stronghold`s racial gauge filling has been decreased from 30 to 20 per friendly attacks
据点的种族技能充能从每次攻击30点降为20点。
Haven`s racial gauge filling has been increased by 50% when suffering casualties (Morale gives the same)
圣堂的种族技能充能,伤亡时的增加50%,士气时的不变。
Creature stat balance - 兵种数值平衡
Necropolis - 墓园
Skeleton and Skeletal Spearman: Health reduced by 1,
骷髅兵和骷髅矛手生命值减1。
Ghost and Spectre: Health reduced by 1, Charges of the Wail of the Netherworld ability reduced to 2 (from 3)
幽魂和怨魂生命值减1,冥府哀嚎的使用次数从3次减少为2次。
Haven - 圣堂
Sentinel and Praetorian: Health reduced by 3
哨卫和禁卫生命值减3。
Crossbowman and Marksman: Health reduced by 2
劲弩手和神弩手生命值减2。
Sister and Vestal: Health reduced by 2
女祭司和女神官生命值减2。
Sanctuary - 瀛洲
Pearl and Coral Priestess: Health reduced by 2
珊瑚巫女和珍珠巫女生命值减2。
Kappa and Kappa Shoya: Health reduced by 2
河童和河伯生命值减2。
Stronghold - 据点
Goblin and Goblin Hunter: Health reduced by 2
地精和地精猎手生命值减2。
Blood Eyed Cyclops: Mighty Slam now deals 100% damage (instead of 150%)
怒眼独眼的强力猛击能力伤害从150%降为100%。
Inferno - 地狱
* Hell Hound: Magic defense increased to 7 (from 2), Health reduced by 2
* 犬魔魔法防御从2增加到7,生命值减2。
* Cerberus: Magic Defense increased to 8 (from 3), Health reduced by 2
* 狼魔魔法防御从3增加到8,生命值减2。
* Succubus and Lilim: Health reduced by 2
* 艳魔和魅魔生命值减2。 |
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