So IndieStone UK have spent the past couple of days internetless, due to the fact that Virgin Media are big stupid-heads (this blog post has been rated U for Universal) and cocked up our installation. As such we’ve finally gone out looking for dongles so we can get on the internet since it’s going to be another week before we’re back on proper. ¬¬
We’re dreading looking at our e-mail inboxes. 
ANYWAY. Progress on the next update has been great and it looks like it will, hopefully, be THE update. The one that really opens up the game and takes it to the next stage. As such it will officially no longer be ‘pre-alpha’ and we’ll be a fully fledged ‘alpha’ whatever that means these days.
- Save on Quit
- Multiple map-section support.
- A completely new official map section!
- Completely blank maps possible in sandbox. (No tutorial house hang-ups)
- Various mapping fixes.
- Maps can be overridden by mods. Any maps in the mods scripts will override the officials ones first, then any maps in the mods stories directory.
- A bite will only infect 96% of the time. Pretty much always, in practice, but just to give you that bit of doubt when you’ve been bitten (or ultimately if NPCs are bitten)
- Fixed error where you wouldn’t hit targets when they were dead centre in your facing direction. (Melee much improved)
- Many NPC improvements.
- Fixed temperature related stacking issue.
As you can see the list has some quite substantial stuff on it, so this won’t be out in the next day or two. We were aiming for the weekend but suspect it may end up running into early next week.
A note on the NPC improvements. This is a big deal, and while they still have a long way to go, they are much smarter, and ‘play the game’ now instead of running around randomly. They get in groups, establish safehouses, go out on looting missions to stock up their safehouses. And so on.
There’s also this mod, which will be ready to drop into the game upon release of the update.
YAY! So, with our additional map cell, that will be 8 available right off the bat. We doubt it’ll be long before players will be able to get a huge world to play in, long before we could possibly make a huge world ourselves. With each of our official cells, modders will have access to a whole bunch of new tiles and objects, which will then inspire a whole bunch of other maps using those new tiles.
So that’s where we’re at. Still a good amount of work to go, but do not fear, it will be nowhere near to ‘the update of doom’. We still refuse to give a solid date though. 