Enter a world of pure cubes. Enter Super Hypercube. Clusters of cubes, walls of cubes, cubes in the sky, Oh my!
Can you make the shape fit in the hole? That is the question the hypercube asks of you. Will you rise to his challenge and be victorious, or will you fail, and be doomed to obscurity?
Super Hypercube is a game about holes, and the cubes that love them. It explores the vast, mostly unexplored TRON-like tundra of stereoscopy and head tracking in games.
Designed and developed collaboratively by Polytron and Kokoromi for Gamma3D, the game supports red/cyan 3D glasses, and wiimote headtracking.
- Renaud Bédard – Polytron (Concept, Programming, Hardware)
- Phil Fish – Kokoromi/Polytron (Concept, Design, Art)
- Jason DeGroot – Polytron (Concept, Hardware)
- Cindy Poremba – Kokoromi (Design)
- Heather Kelley – Kokoromi (Design)
- 以下是谷歌翻译的
- 进入一种纯粹立方体的世界。输入超级立方体。集群的立方体,立方体的墙壁,在天空中立方体,哦,我的!
你能在合适的孔的形状?这是问题的超立方体你问。你会引起他的挑战和取得胜利,还是要失败,是注定要默默无闻?
超级立方体是一个关于洞的比赛,立方体,爱他们。它探讨了广阔,大多是未开发的立体感和头部跟踪TRON的游戏般的苔原。
设计和开发的宝创和Kokoromi协作为Gamma3D,游戏支持红/青色的3D眼镜,和Wiimote的headtracking。
雷诺贝达德-宝创(概念,编程,硬件)
菲尔鱼 -Kokoromi/宝创(概念,设计,艺术)
鲍罗杰森-宝创(概念,硬件)
辛迪Poremba-Kokoromi(设计)
石楠凯利-Kokoromi(设计) -
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