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[分享] 再次更新重要信息(附加高清 PC版 图片下载,由于图较多且大已打包115)

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发表于 2010-11-4 23:11 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
When last 29 March 2010, the administrator of INSIDE Two Worlds, UnKnOwN, contacted me to offer a sort of “Holy Alliance” between their site and RPG Italia, I told myself several times “what luck!”

Thanks to this fruitful collaboration we managed during the past few months to obtain firsthand news, interviews to the developers, and now best of all: the possibility to participate in the closed beta of Two Worlds II. I admit that at first I was skeptical about this game. The first Two Worlds, when launched back in 2007, was a half disaster because it was incomplete, not abreast with the high standards imposed by Oblivion some months before, and with a weak plot. After playing the first work of Reality Pump patched at version 1.7, I understood that the series had some potential, thatit was a rough gem which if polished could produce a high quality title. Images and translated reports from a number of sites in the field for the past months and now the beta, definitively convinced me: Two Worlds 2 is by all means a redeemer for the Polish software house and can seriously aspire to become one of the most interesting RPGs of this season.

1.0 Graphics


Definitely superior to the first episode and in line with the standards of 2010, Two Worlds 2 is powered by the GRACE Engine, born from the ashes of its predecessor. At first designed to be an add-on, the developer team finally decided to focus on a new project. The landscapes are really gorgeous. Despite resorting to few resources, the visual quality offered is almost unrivaled, especially when it comes to rendering distance. Well defined textures do the rest, making the landscapes of Antaloor look alive and credible.

Some negative aspects regard the NPCs however, a little less refined than the ambiences, but, as also mentioned by other beta players, they have been most improved in the last few days. Anyway the models of the characters are a lot better than in the first Two Worlds and it is rare to find a character which is the same as another. The costumes and clothing of the various islands are so distinctive that they make each one of them unique.

  

  

Here there are some views of Antaloor: the savannah in the suburbs of Hatmandor and the jungle and city of New Ashos. The framerate is always very high: playing on a dual core at 2.8 Ghz, ATI Radeon HD 4850 with 512 Mb and 2 GB RAM it’s always between 40 and 50 fps in open spaces, and in closed ones can arrive at 70 fps, with all details maxed out at 1368×768 resolution.

2.0 Interface, menu and inventory


Two Worlds 2 menus have been designed with console users in mind. Easily accessible with a joypad, they have big icons for players who like to play on large TV screens. Dialogs and text are also the same.

The inventory divides items in two macro categories: offensive/defensive equipment and objects. In the first category we find all the instruments retrieved during our adventures that will help us in combat (weapons, armours, gems, resources) and in the second, the various texts from which we can apprehend abilities, books, the useful Oculus (magical items that allow to explore the environment without moving and eventually place traps) and potions. There is also a third category in which are placed the ingredients that permit to create various potions.

  

The game stands out the extreme customization of every item and magic. Weapons, clothes and armours can be disassembled in order to use the parts as resources to power up other instruments and better them. The level of ability in a specialized category (swords, bows, shields, gems) allows to reach higher efficiency levels.



Alchemy also works in the same way. Combining ingredients we can obtain potions with an infinite variety of effects. It has to be said that maybe some of them allow to obtain a bit too exaggerated bonuses, that can alter the balance of the game. That can anyway be revised in these last days of beta testing. For example by combining two mummies’ brains we obtain a potion that allows the player to resurrect once. Despite the fact that mummies are fairly rare, it can radically change the ending of some fights. It’s by the way better than the first Two Worlds, where the player could always resurrect and there were no “Game Over”.




Game map deserves a specific mention: it’s huge. The adventure takes place on four main islands and a few secondary ones that can be reached by a boat controlled by the player. Every island has its own climate and fauna, which guarantee a notable variety of monsters.

On the map are marked the points of interest: places, teleports and quest markers.



Two Worlds 2 has, among perks, the loading speed of environments and saved games. After starting the game we can play in about 25 seconds, and the game world is totally streamed, so we will have only 3-4 seconds loadings for entering houses or dungeons.



The diary encloses all the information regarding missions and objectives, found on the billboards of the various Guilds.


3.0 Abilities


The abilities system is well developed. Divided into macro categories, one for each type: weapons, magic, physical abilities, metallurgic/alchemic and stealth, it easily allows to develop the character without the constriction of the class system. Everyone is free to create his alter-ego specialized in only one macro category, or create an all-around character that can adapt to every situation.

Every ability has ten levels, each obtainable with the specific points. We earn 3 ability points for each level up, but others can be earned by fulfilling specific quests during our journey. Parameters affect abilities, like characteristics in Dungeons & Dragons. There are four of them and an elevatedlevel gives some bonus to abilities which are affected by the very parameter. We earn 4 parameter points for each level up.



4.0 Combat System


Despite being an action-RPG and having a combat system that follows this kind of game’s style, Two Worlds 2 still manages to plug inside its gameplay some tactics and even more awesomeness. By learning the appropriate abilities we will unlock new special moves, that recharge with time, without which a simple melee attack is a suicide.




During the first ten levels they are only important, after they become fundamental for surviving to the numerous groups of enemies and bosses of determined zones. Other than that, it is worth mentioning the block and counterattack system. By assuming the defensive position by clicking with the right mouse button, the character prepares to receive the enemy’s attack. By clicking with the left mouse button at the right time, we can start a chain combo of strikes (one for each click) that will break the opponent’s guard. Also, it is possible to throw off an opponent, and by clicking at the right moment, our character will perform a spectacular move that will end the enemy’s sufferings instantly.In order to make the experience more movie-like, Reality Pump added some slow-motion actions or a camera movement that emphasize critical hits and special moves.





5.0 Magic


Two Worlds 2’s magic system, called DEMON, is worthy of being listed in the Guinness World Record for the extremely high number of combinations offered in the spells creation. A bit harsh at first to handle, once understood how it works, it offers unmatched freedom of customization to the player through the use of special cards in creating his own spell.



It makes the career of the mage, usually penalized in action RPGs, very attractive.



6.0 Dialogues, cut scenes and plot


Two Worlds 2 has very interesting dialogues, capable of catching the player’s attention. The main character has his own rough personality and his sarcasm reminds us of both The Nameless Hero of the Gothic Saga and Gerald of Rivia of The Witcher series. During our conversation with NPCs we can choose from several options and the discussion goes on as in any other action-RPGs. The story reaches levels of complexity and deepness that the first Two Worlds would only have dreamed of. The main quest starts immediately in order to develop into a lot of side quests, introducing various characters with their own personalities. The quests quality is notably high, and there is a good variety of missions. The story starts with a particularly beautiful computer graphic video. Gandohar, the mysterious enemy of the first episode, has won. Self-proclaiming himself Emperor of Antaloor, he carried on the genocide of the orchish race, until they’re almost extinguished. A group of survivors manage to free the hero, who was kept prisoner by Gandohar in the castle of Vahkmaar together with his sister Kira, who has mysterious magic control over the god Aziraal. After an incredible escape, the Hero meets the Prophetess, a mysterious woman who has gathered around herself what’s left of the race of the Ogres. Your mission? Visit the places that show the signs of Gandohar’s past in order to understand the secret of his power and have a chance to win this fight for freedom. Making the story even more exciting, there are the great cutscenes. Never invasive, but always essential, they show themselves at the end of quests linked to the main plot and help the player to better understand what he is doing, involving him in the story and not leaving him to his own devices, as it happens in some RPGs, where the excessive freedom of action can be a flaw. The many minigames (most enjoyable are the ones linked to stealing and playing musical instruments) are very funny. Seeing how the NPCs react if we stop in their path, by pushing us, or the collisions (the in-game physics is remarkable) with their bodies, is incredible at a first glance.

  

7.0 Multiplayer


Two Worlds 2 wouldn’t be as it is if it were not for its “second world”. Other than a single player that lasts notably long, there is also a multiplayer part. There are several modes to play: deathmatch, co-op, village mode and others, that resemble an online approach, usually the prerogative of shooters game. The co-op quests guarantee an additional dose of adventures that will last 8 hours for a maximum of 8 players (the beta players played it all weekend, the first time it was available).

Conclusions

Two Worlds 2 is the real surprise of this fall. With a flop on their shoulders like the first Two Worlds (though it is really better with the last patch), Reality Pump worked hard and created a fantasy world alive and capable of involving the player. Detailed graphics, numerous quests with different endings, totally customizable items and magic are only some of the aces up the sleeve of this game. Whoever loved (or tried to love) the first Two Worlds should buy it without second thoughts. Whoever is still waiting for The Elder Scrolls V will find a valid substitute for Oblivion, with more role playing under all aspects. Those who, like me, have been following the Gothic saga for a while, will be surprised to find some of its clichés presented here in a coherent manner. In short, this is a must for every fan of the action RPGs genre.




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舒服的沙发
 楼主| 发表于 2010-11-4 23:13 | 只看该作者
由于一贴发不完,紧接着发

当去年2010年3月29日,在两个世界里的管理员,未知的,与我联系提供一个“神圣同盟”之间的站点和RPG意大利排序,我告诉自己几次“真幸运!”

这一富有成效的合作,我们在过去几个月由于获得第一手管理新闻,采访的开发商,现在最好的是:有可能参加两个世界第二内测。我承认,起初我对这个游戏持怀疑态度。前两个世界,当2007年推出后,是一个灾难,因为它的一半是不完整的,不符合规定的遗忘了几个月前的高标准掌握,并配有弱的阴谋。经过扮演现实泵的版本1.7补丁的第一部作品,我的理解,该系列有一定的潜力,thatit是一个粗略的宝石打磨的,如果能生产高质量的称号。图像和一个在外地的网站数量为近月的报告,现在的翻译测试,最终说服了我:两个世界的2都是指对波兰的软件公司能认真救赎渴望成为最有趣的一本赛季火箭弹。

1.0图形
绝对优于第一集,并与2010年的标准,两个世界二是由发动机的恩典从它的前身诞生的灰烬。起初设计为一个加载项,开发团队终于决定将重点放在新的项目。的景观真的很美。尽管诉诸资源不多,视觉质量提供几乎是无可比拟的,特别是当它涉及到渲染的距离。明确界定纹理做休息,使得Antaloor的景观快点和可信的。

一些消极方面的筹备方面,然而,少精比的氛围,但是,正如其他β球员也提到,他们已经大部分在过去几天的改善。总之人物的模型是很多比前两个世界更美好,这是罕见的字符是另一个相同。服装和服装的各个岛屿是如此独特,他们使他们每个人独一无二的。

  

  

这里也有Antaloor一些观点:在对Hatmandor郊区和丛林和热带草原新Ashos城市。帧率总是非常高:在双核心玩在2.8 GHz的的ATI Radeon HD 4850 512MB和2 GB的RAM它总是在40和50 fps的开放空间,在封闭的可以达到70 fps的一切,详情刷爆了在1368 × 768分辨率。

2.0界面,菜单和库存

两个世界2菜单的设计与控制台头脑的用户。很容易用手柄访问,他们有球员谁喜欢玩大型电视屏幕大图标。对话和文字也是一样的。

该清单分为两个类别宏项目:进攻/防御设备和对象。在第一类,我们发现在我们所有的冒险检索工具,这将有助于我们在战斗(武器,盔甲,宝石,资源),并在第二,各种文本从中我们可以领悟能力,书籍,有用Oculus公司(魔法探索项目,允许地方不动,并最终陷阱)和药剂的环境。还有第三类是放置在其中的成份,允许设立各种药剂。

  

游戏突出了每一个项目和魔术极端定制。武器,衣服和盔甲可以拆卸,以作为资源的部分组成的其他文书和更好的他们的权力。对能力水平的专业类别(剑,弓,盾牌,宝石)允许达到更高的效率水平。



炼金术也以同样的方式工作。结合成分,我们可以得到具有无限多样的特效药剂。但必须说,也许他们中的一些允许获得奖金太夸张了一点,可以改变游戏的平衡。无论如何修改,可以在测试阶段这最后的日子。对于通过合并两个木乃伊的大脑例子中,我们获得的药水,让玩家复活一次。尽管木乃伊是相当罕见的,它可以从根本上改变了一些战斗结束。它是由两种方式比第一世界,那里的球员总是可以起死回生,并有“游戏结束”没有更好的。




游戏地图值得一提具体的:它的巨大的。冒险发生在四个主要岛屿和一个可以由玩家控制的船到了一些次要的地方。每个岛屿都有它自己的气候和动物群,这保证了显着的各种怪物。

在地图上标明的兴趣点:位置,远程端口和追求的标志。



2有两个世界,在福利,环境负荷的速度和保存的游戏。比赛开始后,我们可以在25秒左右,游戏世界是完全流,所以我们将只有3-4秒,进入房屋或地牢负荷。



这本日记有关的所有信息包围任务和目标,对各个行业协会发现的广告牌。


3.0能力


系统的能力很发达。在宏观类,每种类型的一分:武器,魔术,体能,冶金/炼金术和隐形,很容易允许发展离不开等级制度收缩的字符。每个人都可以自由地创造他平素只在一个宏观类专业,或创建一个全方位的字符,可以适应各种情况。

每个能力有十个级别,每个级别的具体点索取。我们赚的每分3级能力,但其他人可在我们的旅途中完成任务赚来的。参数影响的能力,如在龙与地下城的特点。其中有四个一elevatedlevel给出了一些奖金,这是由非常参数影响的能力。我们赚的每4级参数百分点。



4.0作战系统

尽管作为一个动作RPG和作战系统,有一个遵循这个游戏的风格,两个世界2仍然在它的管理,堵塞一些游戏的战术和更迷死。通过学习相应的能力,我们将开启新的特殊移动,随时间充电,没有一个简单的近战攻击是自杀。




在最初的十级,他们是唯一重要的,之后便成为生存的敌人和老板的决定区许多团体的根本。除此之外,值得一提的块和反击系统。假设通过用鼠标点击按钮的防御阵地,准备接收的字符敌人的攻击。通过与在适当的时候点击鼠标左键,我们可以开始一个链组合的罢工(每次点击一个),将打破对手的后卫。此外,它可以甩开对手,并在适当的时候点击,我们的性格将演出精彩此举将结束敌人的痛苦instantly.In为了使更多的经验,电影般的,现实泵增加了一些缓慢-议案的行动或相机运动,强调重击和特殊动作。





5.0魔术


两个世界2的魔法系统,称为恶魔,是被吉尼斯世界纪录中列出了提供的法术创造无愧于极多的组合。起初有点处理,一旦知道它是如何工作苛刻,它提供了无与伦比的自由定制,通过特殊的卡在创造自己的球员在使用法术。



这使得法师的职业生涯中,通常处罚行动RPG游戏,非常有吸引力。



6.0对话,剪辑场景和情节


两个世界2具有非常有趣的对话,追赶球员的注意力的能力。主角都有自己的个性和他的讽刺粗糙提醒无论是哥特式的传奇英雄,无名的巫师系列Rivia杰拉尔德我们。在我们于NPC的对话,我们可以选择几个选项,去讨论作为在任何其他动作RPG游戏。这个故事的复杂性和深度达到了两个世界第一只梦寐以求的水平。主线任务,以便立即开始发展成为一个支线任务很多,引进具有自己的个性不同的字符。该任务的质量特别高,并有一个好品种的任务。故事开始于一个特别美丽的计算机图形视频。 Gandohar,在第一集神秘的敌人,赢得了。自宣布自己的Antaloor皇帝,他进行了种族屠杀的orchish,直到他们几乎灭绝。一个幸存者集团管理,释放出的英雄,谁是保存Gandohar犯人在城堡的Vahkmaar基拉和他的妹妹,谁拥有神秘的魔法在神Aziraal控制在一起。令人难以置信的逃生后,满足了先知的英雄,一个神秘的女人谁拥有自己周围聚集什么食人魔的比赛了。你的任务?参观的地方,显示Gandohar过去的迹象,以了解他力量的秘密,并有机会赢得这场争取自由的斗争。使故事更加精彩,有伟大的过场动画。切勿侵入,但总是必要的,它们表明在对与主要情节和任务年底以前,帮助玩家更好地理解他在做什么,涉及的故事不离开他,他自己的设备,因为它发生在一些RPG游戏,其中过度的行动自由,可以是一个缺陷。在许多迷你游戏(最过瘾都与偷窃和乐器演奏的那些)是非常有趣。看到这次筹备反应,如果我们停止在他们的去路,推我们,用他们的身体碰撞(在游戏中的物理显着),是第一眼看不可思议。

  

7.0多人


两个世界2不会,因为它是,如果它是其“第二世界”没有。比单一的球员,尤其是持续长外,还有一个多人组成部分。有几种模式,即:死亡竞赛,合作社,乡村模式和其他人,类似于一个网上的方法,通常是射击游戏的特权。合作社保证的冒险任务将持续一个8个玩家的最大附加剂量8小时(测试版播放器上播放这一切周末,第一次可用)。

结论

两个世界2是这个下跌的真正的惊喜。随着对像前两个世界肩负的触发器(虽然它是真正与上个补丁更好),现实泵奋力拼搏,创造了一个幻想的世界活着,涉及的球员的能力。详细的图形,不同的结局,完全可定制的项目众多的任务和魔术队只有尖子了这个游戏的袖子部分。谁爱(或试图爱)两个世界第一不应该买它的再思考。无论是谁仍在等待上古卷轴V将找到一个替代遗忘更有效的作用下发挥各方面。那些谁,和我一样,已经有一段时间之后,哥特式的传奇,会惊奇地发现它的一些陈词滥调以一致的方式呈现在这里。总之,这是一个必须为每一个动作RPG游戏类型风机。


投票:9.1

[em30]

http://u.115.com/file/f7a6b05228 图片下载地址
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硬硬的板凳
发表于 2010-11-4 23:21 | 只看该作者
翻译不给力啊
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冰凉的地板
 楼主| 发表于 2010-11-4 23:24 | 只看该作者
Google。。。。[em55] 就将就一下吧
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5#
发表于 2010-11-4 23:26 | 只看该作者
感谢 分享 。。
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 楼主| 发表于 2010-11-4 23:32 | 只看该作者
呵呵,仔细看看有很多大家想知道的问题,优化啊,操作啊。。。。。。(例如2.8GHz    HD4850   2G    A卡都能跑40-50 帧或70帧,更何况N卡  )
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滑稽[永久版]夏洛克疯狂页游玩家1级疯狂页游玩家2级足球小罗~

7#
发表于 2010-11-5 00:16 | 只看该作者
睡睡睡[em49]
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发表于 2010-11-5 00:19 | 只看该作者
我显K很大压力!!
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