超级玩家
- 贡献度
- 46
- 金元
- 4381
- 积分
- 622
- 精华
- 0
- 注册时间
- 2009-9-16
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Damage
Damage=
DamageAI=
DamageHench=0.8f
;; Same ROF as the Anti-mat
RateOfFire=
TracerSpawnOffset=1.0
;; Not sure about the ammo, should probably be low because the gun should feel powerful
MagSize=
LowAmmoSoundThreshold=6
InitialMagazines=4
MaxSpareAmmo=
;; Burst is set so the player has to re-engage the trigger to continue firing
BurstRounds=1
BurstRefireTime=0.05f
AIBurstRefireTimeMin=0.1
AIBurstRefireTimeMax=0.1
MinAimError=(X=0.5,Y=0.5)
MaxAimError=(X=0.5,Y=0.5)
AccFirePenalty=350.0f
AccFireInterpSpeed=450.0f
CrosshairRange=(X=20,Y=20)
;; In zoom recoil is very similar to the Needler
;; Recoil
;; Zoomed accuracy
MinZoomAimError=(X=0.05f,Y=0.05f)
MaxZoomAimError=(X=0.05,Y=0.05)
ZoomAccFirePenalty=40f
ZoomAccFireInterpSpeed=38f
ZoomCrosshairRange=(X=1.5,Y=1.5)
;; Recoil is completely based off the anti-mat rifle
Recoil=(X=2.0f,Y=2.0f)
ZoomRecoil=(X=1.0,Y=1.0)
RecoilInterpSpeed=5.f
RecoilFadeSpeed=2.0f
RecoilZoomFadeSpeed=0.55f
RecoilYawScale=0.2f
RecoilYawBias=-0.2f
RecoilYawFrequench=30
;; GUI
PrettyName=362192
IconRef=2
GeneralDescription=362193
ShortDescription=362194
GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512"
;; AI
AI_BurstFireCount=(X=2,Y=2)
AI_BurstFireDelay=(X=0.65f,Y=1.0f)
AI_BurstFireMovingDelay=(X=0.5f,Y=1.f)
AI_AimDelay=(X=0.3,Y=0.3)
小弟英语稀烂,所以才不耻下问,谢谢大虾们帮个忙啊~~~专业点的哦~~ |
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