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- 注册时间
- 2004-7-22
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新补丁更新内容
- The installer is in English and German
- The patch includes all former patches and hotfixes and overwrites all changed DBT files and scripts (mods)
- You have to start a new game to make all bugfixes and changes work
- Description of Monasteries on Novaesium broken
- AI didn't use new professions (has been tweaked a bit)
- Possibility of war tweaked
- War fixed (Inventory-bug, War-only-once-bug)
- Dynasties shouldn't die so early now
- Amount of workshops displayed at the new-title-pergament counted
also fields and meadows
- Wrong icon for the kontor fixed
- Forced marriage now only works for non-dynasty-members (you were
able marry the whole dynasty of your enemies in MP)
- Capturing mines now is no longer a good way to make money
- You could save debts in your strongbox
- Graveyard AI shouldn't curse buildings that much now
- Information window of beggars deactivated
- Children were not controllable after adding to party
- Bribe should now work properly
- Warehous upgrades fixed
- Miller produces more and faster now
- Privilegue "lower office level" (or so) now disappears when the
char gets a higher title
- Trials now work properly incl. penalties
- AI also charges other characters now
- Scaffolds of warehouse corrected
- Completely overhauled the market
- Crash when music changes fixed
- New multiplayer lobby form
- Banker now works longer
- Dyes were not produceable
- Text errors
- Map errors
- Fishes now have animated nifs again
- In Cologne there were two similar chappels
- New sellicon
- Soundlocator on Novaesium map corrected
- Added missing resources on some maps
- Workingtime for banker increased to 12 hours
- kontor hat a bad rendering icon
- Graveyard has been smoking out of the roof
- City lamps fixed
- Battle behaviour fixed: Allies don't flee anymore
- It could occur that a thug was not attackable after he started to
attack a building
- Attacking a building now should work properly
- Boobytrap now need resources
- Tirades are now sellable
- It was possible that the market was flooded with raw materials.
This should not happen anymore
- Worker don't disappear anymore or get stuck in woods or rivers
- There should be no spinning carts anymore
- The donkey lost his ability to teleport
- AI-production of raw materials reworked (also has an influence on
production of high tier products)
- AI now builds meadows and fields
- Stock purchase warrants nerfed
- Stock order fixed - now you get what you've ordered
- Binge fixed
- Diplomats now leave your estate also if you canceled the measure
- AI now should buy titles more often
- Prices for titles lowered a bit
- Juggler now gets for work
- Possible fix for the blackscreen issue activated
- Smuggling-measure reworked
- AI now shouldn't get any offices anymore without the appropriate
title
- Stone rotaries work properly now
- Several causes for OoS messages fixed
- Mouse icon for the Travell-measure added
- Measure "Upgrade residence" can't be clicked during upgrade anymore
- You can see what profession your candidate is before you start the
courtship (the profession is shown in the character screen)
- Medicus treatment reworked
- Higher titles now need a specific fame level
- War on the Hansa map was buggy
- Added mills and orchards on some old maps
- Cost for thugs and bodyguards increased so their equipment can't be
sold anymore with profit
- If you died in war your husband/wife was not able to choose another
partner
- Guild elders don't disappear after some time now
- Orphands don't get older now and they also need some sleep
- The measures for buying an engagement ring or adopting an orphand
sometimes stopped
- Fixed a bug which prevented the player from choosing another town
than "Hall" when playing on the map of Kufstein
- Allied characters don't flee anymore if they see you doing something
illegal, they'll help you now
- Many small bugs...
翻译:
- 补丁为英文德文
- 该补丁包含以前所有的修复补丁,安装后以前的所有存档 MODS 都可能失效
- 安装后必须重新开始游戏,才能使补丁生效
-诺瓦伊西乌姆修道院的描述损坏
-对AI无法使用新的职业做了轻微调整
-调整战争的可能性
-修复战争(库存bug,只能单次战争的bug)
-世家不会那么早消亡
- 农田和牧场会在 new-title-pergament 里面显示
-修复 kontor 的图标
-强制结婚只能用于没有家族的成员(你可以在多玩家模式下,跟仇家结婚)
-占领矿产不再是赚钱的好方法
-可以在保险箱里保存债务
-地窖(Graveyard)AI诅咒建筑物的数量减少
-停用乞丐信息窗口
- 小孩成年后加入团体后不能控制的问题
-行贿功能正常
- 修复仓库升级问题
-磨坊工的产量效率更高
-当角色得到更高的头衔时,“低等级职位”(大概是这样)消失
- 审判,包括刑罚正常
- AI也能指控其他角色
-修正仓库支架
-彻底修改市场
- 修复游戏音乐转换时崩溃问题
-新的多人荣誉榜(New multiplayer lobby form)
-银行家的工作时间更长
-无法生产染料
- 一些文本错误
- 一些地图错误
-小鱼具有动画效果(animated nifs )
-在科隆有2个相似的教会
- 新的”卖出”图标
-改正诺瓦伊西乌姆(Novaesium)声音定位问题
-在一些地图上增加一些缺失的资源
-银行家的工作时间延长到12小时
- kontor帽子图标问题(kontor hat a bad rendering icon kontor)
- 地窖(Graveyard)屋顶会冒烟
-修复城市里面灯的问题
-战斗行动的修复:联盟不会逃跑
-可能出现暴徒开始进攻建筑后,不能再攻击
-进攻建筑物运作正常
- 陷阱布置(Boobytrap)需要资源
-演讲稿可买卖
- 市场上原料泛滥的情况将不会再发生
-工人不会消失或者困在木头或河里
- 应该没有车辆转圈(spinning carts)现象
-驴子没有了运输功能
- AI智能生产原材料改进(影响生产高质量产品)
- AI能建造牧场跟农田
-可购买股票持有股权
-修正股票订购问题-你订购的就能得到
-修正派对狂欢
-如果你取消行动,外交官离开你的庄园
- AI能更经常购买头衔
-头衔价格降低了一些
-杂耍人(Juggler)现在能工作
- 黑屏问题激活修正
-改编走私活动
- AI 没有适当的头衔不能得到任何公职
- Stone rotares 现在正常了
-修复一些OoS问题
-旅行时增加了光标
- "升级住所"时不能点击
-你能看到你将求爱的人的职业,然后才开始求爱(职业显示在人物画面)
-医疗(Medicus treatment?)正常了
-高头衔要求具体名声等级
-汉萨地图上战争中的bug
-在一些老地图上增加了磨坊跟果园
- 暴徒保镖的费用提高,他们的装备不可出售获得利润。
-如果你死于战争,你的配偶将不会再婚
-公会长老不会过段时间就消失
-孤儿不会变老,也需要睡眠
-有时你无法购买订婚戒指或者领养孤儿
- 修复库夫斯坦地图里,玩家可以选择另一个城镇而不再是“大厅(hall)”的bug
-与你结盟的角色看见你做违法的事会帮助你,而不是离开。
-修复很多小的bug
更新汉化引用的是http://bbs.blacksheepgame.com/showtopic-1430640.html里的汉化
下载地址:http://u.115.com/file/f09748ddf1 |
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