游戏狂人
![Rank: 6](static/image/common/star_level3.gif) ![Rank: 6](static/image/common/star_level2.gif)
- 贡献度
- 261
- 金元
- 8479
- 积分
- 1892
- 精华
- 0
- 注册时间
- 2008-2-1
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The Specialist is the Mystic specialist class for using Hexes.
Name Effect Requirement
Specialist [Hexes] +1
Skill [Esoteric]
INT 35
Expert Specialist [Hexes] +1
[Hexes] Resist +1
Skill [Esoteric]
INT 37
Adept Specialist [Hexes] +2
[Hexes] Resist +1
Skill [Esoteric]
INT 39
Master Specialist Init AP +5%
[Hexes] +3
[Hexes] Resist +2
Skill [Esoteric]
INT 41
Lordly Specialist Init AP +5%
[Hexes] +4
[Hexes] Resist +3
Skill [Esoteric]
INT 44
Legendary Specialist Init AP +10%
[Hexes] +5
[Hexes] Resist +4
Skill [Esoteric]
INT 48
How to Obtain:
This class is a straight upgrade from the Mystic starting classes for characters using Hexes. Getting this from Combat type classes requires either INT significance, or Mystic only skill group significance.
Upgrade Options:
The normal upgrades for this class are Mystic or Mystic+Combat types. The hybrid classes require another significant skill group besides Mystic (preferably Weapons), and are only available if none of the pure Mystic classes are:
Bishop: Remedies must be the highest Mystic skill and at least 2 Mystic skills must be level 7+, requires 41 INT.
Wizard: Psionics must become a significant Mystic skill, requires 41 INT.
Scholar: Requires Item/Mystic balance and 41 INT. Using Herbs or Potions to try to get this class is not a very good idea, if you miss the balance by even a single point you will get Scout or Bard instead at INT 41.
Mysticknight: Invocations or Hexes must be a significant Mystic skill, requires 41 INT.
Cavalier: Remedies must be a significant Mystic skill, requires 41 INT.
Druid: Hexes must be a significant Mystic skill, requires 41 INT. |
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