新手玩家

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回复 9# 的帖子
http://www.mmorpg.com/showFeatur ... n-Age-and-MMOs.html
9楼去看下采访吧
我把这段贴出来好了,我应该不用翻译了吧 大家好歹都是玩英文RPG的人
Mike next talked about what elements from MMOs Dragon Age took and how they used certain tools to make the player feel comfortable in the game. Mike explained that anyone making a fantasy game in today's marketplace cannot ignore MMOs and World of Warcraft specifically. He said that you are always competing against that juggernaut. He explained that what early MMOs gave WoW was the common user interface that all players have grown accustomed to. In the same way that Quake set the stage for FPS games, WoW has standardized the interface used to play RPG games. That interface was translated into Dragon Age specifically to make the player feel comfortable with the game. This way, players can dive right into the action and feel comfortable and confident. They can then go on to experience the more in depth parts of the game like story, the world, and character development. |
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