【教程】如何新建自己的卡片,续
本帖最后由 glayhisashi 于 2023-9-26 16:46 编辑卡片代码修改
https://bbs.blacksheepgame.com/thread-6436682-1-1.html
在上一篇文章中,我谈及的其实是修改游戏中原有的卡片参数
这会有一个问题,如果代码中含有<TradePrice>标签,证明AI也可以获得,或者购买
所以我建议,船只和卡片如果希望玩家独有,那就建议完全新建,以下是卡片代码模板
新增代码,首先要确保有足够的 字节空余 来放你新增的代码,如何获得足够的字节空余呢,参看以下文章
https://bbs.blacksheepgame.com/thread-6437483-1-1.html
===================================================
卡片模板
<Asset>
<Template>GuildhouseItem</Template>GuildhouseItem 指定是工会卡片,TownhallItem 指定的是市政厅卡片
<Values>
<Standard> 标准
<GUID>198601</GUID> 自定义ID,要确保 assets 中没有重复这个ID,不要撞号 要唯一
<Name>Card01</Name>自定义资产的名字,最好英文,好管理
<IconFilename>data/ui/2kimages/main/3dicons/specialists/systemic/icon_grocer724.png</IconFilename>
这个是卡片头像,利用论坛的 AssetViewer 资源查询工具,可以找到你喜欢的,把它的代码复制 过来
<InfoDescription>19529</InfoDescription>
</Standard>
<Text> 文本
<LocaText>
<English>
<Text>旧世界免产</Text> 可以是中文,你搜索的时候方便
<Status>Exported</Status> 已导出
<ExportCount>1</ExportCount> 导出数量
</English>
</LocaText>
<LineID>26644</LineID> 这个你找一个同样的工会卡片 复制一下吧,不知道是否可有可无,未测试
</Text>
<Item>
<MaxStackSize>1</MaxStackSize>卡片效果可以堆叠的数量
<Rarity>Legendary</Rarity>罕有级别 传奇级
<TradePrice>999999</TradePrice> 售卖价格,这句可有可无,反正玩家独有,且AI无法获得
</Item>
<FactoryUpgrade /> 关于生产的 代码,见顶部 卡片代码修改 的链接,里边有一部分的功能代码整理
<ItemEffect /> 针对什么建筑有效
<ItemAction /> 点击建筑时是否暂停某些举动
<ExpeditionAttribute /> 远征加成
<ItemDifficulties>Hard</ItemDifficulties>获取难度,困难级
</ExpeditionAttribute>
<CultureUpgrade /> 文化吸引力加成
<BuildingUpgrade> 维护费,生产成本 劳动力 的减免 改这里的减免改这里
<ModuleOwnerUpgrade /> 田块的减少 改这里
<IncidentInfluencerUpgrade /> 辛福渡
<IncidentInfectableUpgrade /> 暴动 火灾 爆炸 事件的 减免
<ResidenceUpgrade />
<PopulationUpgrade /> 人口加成
<IndustrializableUpgrade /> 是否提供电力
<Locked /> DLC解锁
<Buff />
<CraftableItem /> 是否额产 其他物品
<HeaterUpgrade />
<PowerplantUpgrade />
<IrrigationUpgrade />
</Values>
</Asset>
===========================================================
以下是功能代码
工厂卡
生产力 加100
<FactoryUpgrade>
<ProductivityUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</ProductivityUpgrade>
</FactoryUpgrade>
影响所有生产建筑
<ItemEffect>
<EffectTargets>
<Item>
<GUID>6000018</GUID>所有生产建筑 资产池ID
</Item>
</EffectTargets>
</ItemEffect>
吸引力 加50
<CultureUpgrade>
<AttractivenessUpgrade>
<Value>50</Value>
</AttractivenessUpgrade>
</CultureUpgrade>
维护费 减50%
<BuildingUpgrade>
<MaintenanceUpgrade>
<Value>-50</Value>
<Percental>1</Percental>
</MaintenanceUpgrade>
</BuildingUpgrade>
所需劳动力 减50
<BuildingUpgrade>
<WorkforceAmountUpgrade>
<Value>-50</Value>
<Percental>1</Percental>
</WorkforceAmountUpgrade>
</BuildingUpgrade>
消防员加3
<BuildingUpgrade>
<ResolverUnitCountUpgrade>
<Value>3</Value>
</ResolverUnitCountUpgrade>
</BuildingUpgrade>
减少呼叫消防志愿者所需的幸福度
<IncidentInfluencerUpgrade>
<SpecialUnitHappinessThresholdUpgrade>
<Value>-10</Value>
</SpecialUnitHappinessThresholdUpgrade>
</IncidentInfluencerUpgrade>
最大居民 加20
<PopulationUpgrade>
<ResidentsUpgrade>
<Value>20</Value>
<Percental>1</Percental>
</ResidentsUpgrade>
</PopulationUpgrade>
可耕农地数量 减100
<ModuleOwnerUpgrade>
<ModuleLimitPercent>-100</ModuleLimitPercent>
</ModuleOwnerUpgrade>
生产建筑 有爆炸没传染病,居民住所有传染病,无爆炸
传染病减100
<IncidentInfectableUpgrade>
<IncidentIllnessIncreaseUpgrade>
<Value>-10</Value>
</IncidentIllnessIncreaseUpgrade>
</IncidentInfectableUpgrade>
暴动 减100
<IncidentInfectableUpgrade>
<IncidentRiotIncreaseUpgrade>
<Value>-10</Value>
</IncidentRiotIncreaseUpgrade>
</IncidentInfectableUpgrade>
火灾,爆炸 减100
<IncidentInfectableUpgrade>
<IncidentFireIncreaseUpgrade>
<Value>-10</Value>
</IncidentFireIncreaseUpgrade>
<IncidentExplosionIncreaseUpgrade>
<Value>-10</Value>
</IncidentExplosionIncreaseUpgrade>
</IncidentInfectableUpgrade>
提供电力
<IndustrializableUpgrade>
<ProvideIndustrialization>1</ProvideIndustrialization>
</IndustrializableUpgrade>
=============================================
额外货物
<FactoryUpgrade>
<AdditionalOutput>
<Item>
<Product>1010251</Product>额外产物的ID
<AdditionalOutputCycle>3</AdditionalOutputCycle> 生产时间周期 单位 秒?
<Amount>1</Amount> 额外产量
</Item>
<Item>
<Product>1010257</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010253</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010240</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>120031</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>120032</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010233</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010255</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010249</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010239</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010256</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010252</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010254</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010258</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<Item>
<Product>1010259</Product>
<AdditionalOutputCycle>3</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
</AdditionalOutput>
</FactoryUpgrade>
物品置换
<ReplaceInputs>
<Item>
<OldInput>1010242</OldInput>
<NewInput>1010196</NewInput>
</Item>
</ReplaceInputs>
======================================================
幸福度,收入,人口,火灾,暴动,疾病
每栋房屋收入 加2
<ResidenceUpgrade>
<TaxModifierInPercent>2</TaxModifierInPercent>
</ResidenceUpgrade>
针对所有住所
193957 影响新旧世界住所,学者住所除外
<ItemEffect>
<EffectTargets>
<Item>
<GUID>190762</GUID>所有住所
</Item>
</EffectTargets>
</ItemEffect>
工作条件的影响减50%
<PopulationUpgrade>
<StressUpgrade>
<Value>-50</Value>
<Percental>1</Percental>
</StressUpgrade>
</PopulationUpgrade>
幸福加 加25
<ResidenceUpgrade>
<AdditionalHappiness>25</AdditionalHappiness>
</ResidenceUpgrade>
游客提升 加10
<VisitorHarborUpgrade>
<SpawnProbabilityFactor>
<Value>10</Value>
<Percental>1</Percental>
</SpawnProbabilityFactor>
</VisitorHarborUpgrade>
最大居民数量 加15
<PopulationUpgrade>
<ResidentsUpgrade>
<Value>15</Value>
<Percental>1</Percental>
</ResidentsUpgrade> </PopulationUpgrade>
=====================================================
针对单一建筑,修改帝国指挥舰 卡槽数,以及工会
甘蔗种子
<FactoryUpgrade>
<AddedFertility>1010573</AddedFertility>
</FactoryUpgrade>
谷物种子
<FactoryUpgrade>
<AddedFertility>1010571</AddedFertility>
</FactoryUpgrade>
红椒种子
<FactoryUpgrade>
<AddedFertility>1010570</AddedFertility>
</FactoryUpgrade>
咖啡豆种子
<FactoryUpgrade>
<AddedFertility>120039</AddedFertility>
</FactoryUpgrade>
可可种子
<FactoryUpgrade>
<AddedFertility>1010575</AddedFertility>
</FactoryUpgrade>
棉花种子
<FactoryUpgrade>
<AddedFertility>1010576</AddedFertility>
</FactoryUpgrade>
啤酒花种子
<FactoryUpgrade>
<AddedFertility>1010572</AddedFertility>
</FactoryUpgrade>
葡萄种子
<FactoryUpgrade>
<AddedFertility>120013</AddedFertility>
</FactoryUpgrade>
土豆种子
<FactoryUpgrade>
<AddedFertility>1010569</AddedFertility>
</FactoryUpgrade>
橡胶种子
<FactoryUpgrade>
<AddedFertility>1010574</AddedFertility>
</FactoryUpgrade>
辛香料种子
<FactoryUpgrade>
<AddedFertility>114348</AddedFertility>
</FactoryUpgrade>
烟草种子
<FactoryUpgrade>
<AddedFertility>1010577</AddedFertility>
</FactoryUpgrade>
玉米种子
<FactoryUpgrade>
<AddedFertility>120038</AddedFertility>
</FactoryUpgrade>
===========================================================
军舰
速度加25%
忽略伤害系数 损害减速减100%
<VehicleUpgrade>
<ForwardSpeedUpgrade>
<Value>25</Value>
<Percental>1</Percental>
</ForwardSpeedUpgrade>
<IgnoreDamageFactorUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</IgnoreDamageFactorUpgrade>
</VehicleUpgrade>
==============================================================
把你需要的功能,加到上边,卡片代码模板之后,复制到 assets.xml 对应的 Assets 对应的 工会卡片 资产组别中,确保文件字节校验大小不变,就可以导入到rda
这样做的好处就是,你不需要修改,assets.xml的其他代码,新增了自己的 卡片,这样不仅管理方便,还不用经常修改游戏原本代码而发生错误弹框
以下是我根据卡片模板新建的一张,生产建筑减免,加成的卡片例子
最后别忘了,把这个新建的卡片加到你,玩家独有的 帝国指挥舰的 出厂自带物品中,教程也在 顶部那个链接
<Asset>
<Template>GuildhouseItem</Template>我设置的工会卡
<Values>
<Standard>
<GUID>198601</GUID> 没撞号的自定义ID
<Name>Card01</Name>自定义源码名
<IconFilename>data/ui/2kimages/main/3dicons/specialists/systemic/icon_grocer724.png</IconFilename> 自己找的头像
<InfoDescription>19529</InfoDescription> 复制其他工会卡的,这个没啥用,你卡片新建的 ,游戏中也不会显示这个信息描述
</Standard>
<Text>
<LocaText>
<English>
<Text>旧世界免产</Text> 自定义文本名字
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>26644</LineID> 也是复制的
</Text>
<Item>
<MaxStackSize>1</MaxStackSize>
<Rarity>Legendary</Rarity> 稀有级别
<TradePrice>999999</TradePrice>售价
</Item>
<FactoryUpgrade> 生产力加成
<ProductivityUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</ProductivityUpgrade>
</FactoryUpgrade>
<ItemEffect>针对建筑
<EffectTargets>
<Item>
<GUID>6000018</GUID>所有生产建筑ID组库
</Item>
</EffectTargets>
</ItemEffect>
<ItemAction />
<ExpeditionAttribute> 远征加成
<BaseMorale>70</BaseMorale>士气基数
<ExpeditionAttributes>
<Item>
<Attribute>PerkMale</Attribute>男人
<Amount>1</Amount>
</Item>
</ExpeditionAttributes>
<ItemDifficulties>Hard</ItemDifficulties> 获取难度困难
</ExpeditionAttribute>
<CultureUpgrade> 文化加10%,注意我上边是针对所有生产建筑,所以此数值别太大
<AttractivenessUpgrade>
<Value>10</Value>
</AttractivenessUpgrade>
</CultureUpgrade>
<BuildingUpgrade> 维护费减50%
<MaintenanceUpgrade>
<Value>-50</Value>
<Percental>1</Percental>Value值 以百分比计算
</MaintenanceUpgrade>
<WorkforceAmountUpgrade>劳动力减50%
<Value>-50</Value>
<Percental>1</Percental>
</WorkforceAmountUpgrade>
</BuildingUpgrade>
<ModuleOwnerUpgrade>田块减少200
<ModuleLimitPercent>-200</ModuleLimitPercent>
</ModuleOwnerUpgrade>
<IncidentInfluencerUpgrade>
<SpecialUnitHappinessThresholdUpgrade>来自消防的 动用能力,不幸福DEbuff减10%
<Value>-10</Value>
</SpecialUnitHappinessThresholdUpgrade>
</IncidentInfluencerUpgrade>
<IncidentInfectableUpgrade> 暴动 火灾爆炸 事件 减 200%,没加这句 <Percental>1</Percental> 百分比计算,20就是 200%
<IncidentRiotIncreaseUpgrade>
<Value>-20</Value>
</IncidentRiotIncreaseUpgrade>
<IncidentFireIncreaseUpgrade>
<Value>-20</Value>
</IncidentFireIncreaseUpgrade>
<IncidentExplosionIncreaseUpgrade>
<Value>-20</Value>
</IncidentExplosionIncreaseUpgrade>
</IncidentInfectableUpgrade>
<ResidenceUpgrade />
<PopulationUpgrade />
<IndustrializableUpgrade>
<ProvideIndustrialization>1</ProvideIndustrialization> 提供电力
</IndustrializableUpgrade>
<Locked />
<Buff />
<CraftableItem />
<HeaterUpgrade />
<PowerplantUpgrade />
<IrrigationUpgrade />
</Values>
</Asset>
到目前为止,你已经拥有了自己的卡片,船只,能力大大提高,那么这时候的AI是否过于弱鸡呢
下一篇文章,将会教你如何让 男海盗(仅在新世界),女海盗(仅在旧世界),Alonso Gravez 阿隆索 格雷夫斯 3星
Lady Margaret Hunt 玛格丽特·亨特夫人 3星,这4个AI 爆兵 和侵略性能力大大提高,你将会看到以下情景
你有见过AI这样欺负人的吗
卧槽牛逼 大佬能搞个视频教程嘛,感觉好复杂啊,看的不是很明白呀 FEREE 发表于 2023-8-21 23:22
大佬能搞个视频教程嘛,感觉好复杂啊,看的不是很明白呀
我发了很多教程,你看看前面的,还不会再留言
请教下,我新增了“金之钻头”约尔格-额外产出北极天然气的代码,游戏也提示加载成功了,为什么游戏内没有生效呢
<ModOps>
<!-- 金之钻头附加产出北极天然气、原油 -->
<ModOp Type="merge" Path="//Asset">
<FactoryUpgrade>
<ProductivityUpgrade>
<Value>70</Value>
<Percental>1</Percental>
</ProductivityUpgrade>
<AdditionalOutput>
<!-- 北极天然气 -->
<Item>
<Product>112706</Product>
<AdditionalOutputCycle>1</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
<!-- 原油 -->
<Item>
<Product>1010566</Product>
<AdditionalOutputCycle>1</AdditionalOutputCycle>
<Amount>1</Amount>
</Item>
</AdditionalOutput>
</FactoryUpgrade>
</ModOp>
</ModOps> 大森林199001 发表于 2023-12-24 11:36
请教下,我新增了“金之钻头”约尔格-额外产出北极天然气的代码,游戏也提示加载成功了,为什么游戏内没有 ...
你这个是外挂MOD,我那个方法是修改游戏源文件的,需要备份源文件
正版18.2mod最大居民数量 加15(无效),大佬咋整
<ModOp Type="replace" GUID='116186' Path="/Values/PopulationUpgrade">
<PopulationUpgrade>
<ResidentsUpgrade>
<Value>15</Value>
<Percental>1</Percental>
</ResidentsUpgrade>
</PopulationUpgrade>
</ModOp> ke159951 发表于 2024-6-8 19:42
正版18.2mod最大居民数量 加15(无效),大佬咋整
你这个是外挂mod吧?不是修改源文件
加最大居民會 但人口不會補滿導致不能升級 672511821 发表于 2024-12-6 14:59
加最大居民會 但人口不會補滿導致不能升級
先理顺一下你的语句,以及错别字,理解好困难
本帖最后由 672511821 于 2024-12-7 04:29 编辑
glayhisashi 发表于 2024-12-6 17:49
先理顺一下你的语句,以及错别字,理解好困难
加大了房屋最大人口(例如加上一千)但人口只能上涨到10人导致不能升级房屋
算了 重启下电脑后就进不去游戏了 删MOD和DLL也没用 TMD{:3_93:}
672511821 发表于 2024-12-7 04:00
加大了房屋最大人口(例如加上一千)但人口只能上涨到10人导致不能升级房屋
算了 重启下电脑后就进不去游 ...
修改了住所,只是修改了容纳上限,你还要修改,提供的公共服务+多少人口,以及提供的食物+多少人口,按比例分配
从ID 15000000开始,以下是 农夫阶层人口迁入的代码,工人等等之后的还要往下改 15000001,15000002...
<Asset>
<Template>PopulationLevel7</Template>
<Values>
<Standard>
<GUID>15000000</GUID>
<Name>Moderate Population 1</Name>
<IconFilename>data/ui/2kimages/main/3dicons/resident/icon_resident_farmer.png</IconFilename>
</Standard>
<Text>
<LocaText>
<English>
<Text>Farmers</Text>农夫
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>3757</LineID>
</Text>
<PopulationLevel7>人口水平
<PopulationInputs>人口输入
<Item>
<Product>120020</Product>市场服务
<SupplyWeight>5</SupplyWeight>+5人口
</Item>
<Item>
<Product>1010200</Product>供给鱼
<Amount>0.0004166667</Amount>供给量
<SupplyWeight>3</SupplyWeight>+3人口
<MoneyValue>10</MoneyValue>产生10元价值
<FullWeightPopulationCount>100</FullWeightPopulationCount>全权重人口数
<NoWeightPopulationCount>49</NoWeightPopulationCount>无权重人口数
</Item>
<Item>
<Product>1010216</Product>供给烈酒
<Amount>0.000555556</Amount>供给量
<HappinessValue>8</HappinessValue>+幸福值
<MoneyValue>30</MoneyValue>产生价值
<FullWeightPopulationCount>150</FullWeightPopulationCount>全权重人口数
<NoWeightPopulationCount>99</NoWeightPopulationCount>无权重人口数
</Item>
<Item>
<Product>1010237</Product>供给工作服
<Amount>0.000512821</Amount>供给量
<SupplyWeight>2</SupplyWeight>+2人口
<MoneyValue>30</MoneyValue>产生价值
<FullWeightPopulationCount>150</FullWeightPopulationCount>
<NoWeightPopulationCount>99</NoWeightPopulationCount>
</Item>
<Item>
<Product>1010349</Product>酒吧服务
<HappinessValue>12</HappinessValue>+幸福值
<MoneyValue>12</MoneyValue>
<FullWeightPopulationCount>150</FullWeightPopulationCount>
<NoWeightPopulationCount>149</NoWeightPopulationCount>
</Item>
</PopulationInputs>
<PopulationOutputs>人口输出
<Item>
<Product>1010052</Product>农夫阶层
<Amount>100</Amount>人数
</Item>
</PopulationOutputs>
<MoveInOut>迁入迁出
<MoveInInterval>30</MoveInInterval>迁入间隔
<MoveOutInterval>90</MoveOutInterval>迁出间隔
</MoveInOut>
<CategoryIcon>data/ui/2kimages/main/icons/icon_arrow.png</CategoryIcon>
<PopulationParticipant>Resident_tier01</PopulationParticipant>人口的参与者 居民级01
<PopulationAtWorkParticipant>Resident_tier01_atWork</PopulationAtWorkParticipant>在职人口参与者>在职居民级01
<MoodText>
<Angry>
<Text>19748</Text>
</Angry>
<Unhappy>
<Text>19749</Text>
</Unhappy>
<Neutral>
<Text>19750</Text>
</Neutral>
<Happy>
<Text>19751</Text>
</Happy>
<Euphoric>
<Text>19752</Text>
</Euphoric>
</MoodText>
</PopulationLevel7>
<Locked />
</Values>
</Asset>
<Asset>
<Template>PopulationLevel7</Template>
<Values>
<Standard>
<GUID>15000001</GUID>
<Name>Moderate Population 2</Name>
<IconFilename>data/ui/2kimages/main/3dicons/resident/icon_resident_worker.png</IconFilename>
</Standard>
<Text>
<LocaText>
<English>
<Text>Workers</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>3758</LineID>
</Text>
<PopulationLevel7>
<PopulationInputs>
<Item>
<Product>120020</Product>市场服务
<SupplyWeight>5</SupplyWeight>+5人口
</Item>
<Item>
<Product>1010200</Product>供给鱼
<Amount>0.0008333334</Amount>
<SupplyWeight>3</SupplyWeight>+3人口
<MoneyValue>10</MoneyValue>产值
</Item>
<Item>
<Product>1010216</Product>供给烈酒
<Amount>0.001111112</Amount>
<HappinessValue>4</HappinessValue>
<MoneyValue>30</MoneyValue>
</Item>
<Item>
<Product>1010237</Product>供给工作服
<Amount>0.001025642</Amount>
<SupplyWeight>2</SupplyWeight>+2人口
<MoneyValue>30</MoneyValue>
</Item>
<Item>
<Product>1010349</Product>酒吧服务
<HappinessValue>6</HappinessValue>
<MoneyValue>12</MoneyValue>
</Item>
<Item>
<Product>1010238</Product>供给香肠
<Amount>0.000333334</Amount>
<SupplyWeight>3</SupplyWeight>+3人口
<MoneyValue>20</MoneyValue>产值
<FullWeightPopulationCount>150</FullWeightPopulationCount>
</Item>
<Item>
<Product>1010213</Product>面包
<Amount>0.00030303</Amount>
<SupplyWeight>3</SupplyWeight>+3人口
<MoneyValue>20</MoneyValue>
<FullWeightPopulationCount>300</FullWeightPopulationCount>
<NoWeightPopulationCount>149</NoWeightPopulationCount>
</Item>
<Item>
<Product>1010350</Product>教堂服务
<HappinessValue>7</HappinessValue>
<FullWeightPopulationCount>300</FullWeightPopulationCount>
<NoWeightPopulationCount>149</NoWeightPopulationCount>
</Item>
<Item>
<Product>1010203</Product>肥皂
<Amount>0.000138889</Amount>
<SupplyWeight>2</SupplyWeight>+2人口
<MoneyValue>20</MoneyValue>
<FullWeightPopulationCount>500</FullWeightPopulationCount>
<NoWeightPopulationCount>299</NoWeightPopulationCount>
</Item>
<Item>
<Product>1010214</Product>啤酒
<Amount>0.00025641</Amount>
<HappinessValue>3</HappinessValue>
<MoneyValue>50</MoneyValue>
<FullWeightPopulationCount>750</FullWeightPopulationCount>
<NoWeightPopulationCount>499</NoWeightPopulationCount>
</Item>
<Item>
<Product>1010351</Product>学校服务
<SupplyWeight>2</SupplyWeight>+2人口
<FullWeightPopulationCount>750</FullWeightPopulationCount>
<NoWeightPopulationCount>749</NoWeightPopulationCount>
</Item>
</PopulationInputs>
<PopulationOutputs>
<Item>
<Product>1010115</Product>工人阶层
<Amount>100</Amount>
</Item>
</PopulationOutputs>
<MoveInOut>
<MoveInInterval>30</MoveInInterval>
<MoveOutInterval>90</MoveOutInterval>
</MoveInOut>
<CategoryIcon>data/ui/2kimages/main/icons/icon_arrow.png</CategoryIcon>
<PopulationParticipant>Resident_tier02</PopulationParticipant>
<PopulationAtWorkParticipant>Resident_tier02_atWork</PopulationAtWorkParticipant>
<MoodText>
<Angry>
<Text>19763</Text>
</Angry>
<Unhappy>
<Text>19764</Text>
</Unhappy>
<Neutral>
<Text>19765</Text>
</Neutral>
<Happy>
<Text>19766</Text>
</Happy>
<Euphoric>
<Text>19767</Text>
</Euphoric>
</MoodText>
</PopulationLevel7>
<Locked />
</Values>
</Asset>
页:
[1]