4304358 发表于 2016-10-10 15:06

怎么关闭分数胜利?

如题 游戏还没玩怎么样呢 分数胜利了!

dzb214092 发表于 2016-10-10 15:19

都是分数 胜利
测试版改不了

兼职剑圣 发表于 2016-10-10 15:42

我也正想问这个问题呢
看了下文件,不知道从文件上能不能关闭掉,不然很快就结束了=-=

兼职剑圣 发表于 2016-10-10 15:50

感觉是在这段里面有设置吧???我不会改,哪位大神看一下是不是?

文件名:SimulationDescriptors.xml

路径:public\simulation\



<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="../Schemas/Amplitude.Unity.Simulation.SimulationDescriptor.xsd">

    <!-- Class applied on the object VictoryManager passed as parameter for Victory conditions expression & alerts -->
    <SimulationDescriptor Name="ClassVictoryManager" Type="Class">
      <Property Name="LastTurn" BaseValue="125" RoundingFunction="Ceil"/>
      <Property Name="ExpansionThreshold" BaseValue="0.8"/>
      <Property Name="EmpireMoneyThreshold" BaseValue="555500"/>
      <Property Name="PeacePointThreshold" BaseValue="3000"/>
      <Property Name="NumberOfTechnologiesThreshold" BaseValue="5"/>
      <Property Name="NumberOfTechnologiesThresholdAlert1" BaseValue="2"/>
      <Property Name="NumberOfTechnologiesThresholdAlert2" BaseValue="4"/>
      <Property Name="VictoryQuestChapterThreshold" BaseValue="6"/>


      <!--<Modifier TargetProperty="LastTurn"             Operation="Subtraction"   Value="1"   Path="ClassVictoryManager" Priority="1"/>-->
    </SimulationDescriptor>

   
    <!-- Descriptors applied depending on game parameters -->
   
    <!-- Speed modifies the last turn, the money and peace threshold -->
    <SimulationDescriptor Name="VictoryModifierGameSpeedFast" Type="VictoryModifier">
      <Modifier TargetProperty="LastTurn"             Operation="Multiplication"   Value="0.5"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"   Value="0.45"Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"   Value="0.45"Path="ClassVictoryManager"/>
    </SimulationDescriptor>

    <SimulationDescriptor Name="VictoryModifierGameSpeedSlow"   Type="VictoryModifier">
      <Modifier TargetProperty="LastTurn"             Operation="Multiplication"   Value="1.5"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.7"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.7"   Path="ClassVictoryManager"/>
    </SimulationDescriptor>

    <SimulationDescriptor Name="VictoryModifierGameSpeedEndless"    Type="VictoryModifier">
      <Modifier TargetProperty="LastTurn"             Operation="Multiplication"   Value="2"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="2.5"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="2.5"   Path="ClassVictoryManager"/>
    </SimulationDescriptor>

   
    <!-- Galaxy size modifies the thresholds only -->
    <SimulationDescriptor Name="VictoryModifierGalaxySizeHuge"Type="VictoryModifier">
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.8"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.8"   Path="ClassVictoryManager"/>
    </SimulationDescriptor>

    <SimulationDescriptor Name="VictoryModifierGalaxySizeLarge" Type="VictoryModifier">
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.4"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.4"   Path="ClassVictoryManager"/>
    </SimulationDescriptor>

    <SimulationDescriptor Name="VictoryModifierGalaxySizeSmall" Type="VictoryModifier">
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="0.75"Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="0.75"Path="ClassVictoryManager"/>
    </SimulationDescriptor>

    <SimulationDescriptor Name="VictoryModifierGalaxySizeTiny"Type="VictoryModifier">
      <Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="0.5"   Path="ClassVictoryManager"/>
      <Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="0.5"   Path="ClassVictoryManager"/>
    </SimulationDescriptor>

</Datatable>
页: [1]
查看完整版本: 怎么关闭分数胜利?