怎么关闭分数胜利?
如题 游戏还没玩怎么样呢 分数胜利了!都是分数 胜利
测试版改不了 我也正想问这个问题呢
看了下文件,不知道从文件上能不能关闭掉,不然很快就结束了=-= 感觉是在这段里面有设置吧???我不会改,哪位大神看一下是不是?
文件名:SimulationDescriptors.xml
路径:public\simulation\
<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="../Schemas/Amplitude.Unity.Simulation.SimulationDescriptor.xsd">
<!-- Class applied on the object VictoryManager passed as parameter for Victory conditions expression & alerts -->
<SimulationDescriptor Name="ClassVictoryManager" Type="Class">
<Property Name="LastTurn" BaseValue="125" RoundingFunction="Ceil"/>
<Property Name="ExpansionThreshold" BaseValue="0.8"/>
<Property Name="EmpireMoneyThreshold" BaseValue="555500"/>
<Property Name="PeacePointThreshold" BaseValue="3000"/>
<Property Name="NumberOfTechnologiesThreshold" BaseValue="5"/>
<Property Name="NumberOfTechnologiesThresholdAlert1" BaseValue="2"/>
<Property Name="NumberOfTechnologiesThresholdAlert2" BaseValue="4"/>
<Property Name="VictoryQuestChapterThreshold" BaseValue="6"/>
<!--<Modifier TargetProperty="LastTurn" Operation="Subtraction" Value="1" Path="ClassVictoryManager" Priority="1"/>-->
</SimulationDescriptor>
<!-- Descriptors applied depending on game parameters -->
<!-- Speed modifies the last turn, the money and peace threshold -->
<SimulationDescriptor Name="VictoryModifierGameSpeedFast" Type="VictoryModifier">
<Modifier TargetProperty="LastTurn" Operation="Multiplication" Value="0.5" Path="ClassVictoryManager"/>
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication" Value="0.45"Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication" Value="0.45"Path="ClassVictoryManager"/>
</SimulationDescriptor>
<SimulationDescriptor Name="VictoryModifierGameSpeedSlow" Type="VictoryModifier">
<Modifier TargetProperty="LastTurn" Operation="Multiplication" Value="1.5" Path="ClassVictoryManager"/>
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.7" Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.7" Path="ClassVictoryManager"/>
</SimulationDescriptor>
<SimulationDescriptor Name="VictoryModifierGameSpeedEndless" Type="VictoryModifier">
<Modifier TargetProperty="LastTurn" Operation="Multiplication" Value="2" Path="ClassVictoryManager"/>
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="2.5" Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="2.5" Path="ClassVictoryManager"/>
</SimulationDescriptor>
<!-- Galaxy size modifies the thresholds only -->
<SimulationDescriptor Name="VictoryModifierGalaxySizeHuge"Type="VictoryModifier">
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.8" Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.8" Path="ClassVictoryManager"/>
</SimulationDescriptor>
<SimulationDescriptor Name="VictoryModifierGalaxySizeLarge" Type="VictoryModifier">
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="1.4" Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="1.4" Path="ClassVictoryManager"/>
</SimulationDescriptor>
<SimulationDescriptor Name="VictoryModifierGalaxySizeSmall" Type="VictoryModifier">
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="0.75"Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="0.75"Path="ClassVictoryManager"/>
</SimulationDescriptor>
<SimulationDescriptor Name="VictoryModifierGalaxySizeTiny"Type="VictoryModifier">
<Modifier TargetProperty="EmpireMoneyThreshold" Operation="Multiplication"Value="0.5" Path="ClassVictoryManager"/>
<Modifier TargetProperty="PeacePointThreshold"Operation="Multiplication"Value="0.5" Path="ClassVictoryManager"/>
</SimulationDescriptor>
</Datatable>
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