冬广场
发表于 2016-7-3 22:49
顶顶,好人
黒___エンゼ
发表于 2016-7-3 22:52
11111111111111111111
离人心上。
发表于 2016-7-3 22:54
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
kinghteel
发表于 2016-7-3 22:55
好赞~~~~
lklkme
发表于 2016-7-3 23:04
解除禁言状态解除禁言状态解除禁言状态解除禁言状态解除禁言状态
CArolIn丶
发表于 2016-7-3 23:06
太棒了
weilbao
发表于 2016-7-3 23:07
看看。。。。。。。。
ghostkazer
发表于 2016-7-3 23:09
谢谢 大大门 分享!!
a96831286
发表于 2016-7-3 23:11
thank you lz
lovewshuo1
发表于 2016-7-3 23:14
什么时候有新版本
dsadasdadada
发表于 2016-7-3 23:14
321321321321321
lwh812070714
发表于 2016-7-3 23:14
Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game
xiongxinwei
发表于 2016-7-3 23:22
{:2_27:}{:2_27:}
默嘫
发表于 2016-7-3 23:25
;P666666666666666
雪冷雕翔
发表于 2016-7-3 23:26
xiexiefenxiang
莊之夢
发表于 2016-7-3 23:29
dddddddddddddddddddddddddd
箭随心动
发表于 2016-7-3 23:40
终于等到你,支持汉化组
kayak-dawdq
发表于 2016-7-3 23:40
6666666666666
hehanlinriver
发表于 2016-7-3 23:47
:):):):):):):):):):):):):):):):):):)
QQ_AB4BB0
发表于 2016-7-3 23:48
撒旦撒啊啊啊啊啊阿
你躲冰箱里干嘛
发表于 2016-7-3 23:55
良心汉化 支持支持
xcc911
发表于 2016-7-4 00:05
很好很强大
campaign
发表于 2016-7-4 00:07
xiexie louzhu
Ming0515
发表于 2016-7-4 00:10
THXXXXXXXXXXXXXXXXXXXXXXXXX
MyWeb
发表于 2016-7-4 00:18
非常好啊啊啊啊啊啊 嗷嗷啊啊啊啊啊啊啊嗷嗷
天秤星
发表于 2016-7-4 00:20
果然还是3大妈
3D蒹葭大鲨鱼
发表于 2016-7-4 01:13
ddddddddddddddddddd
1968836660
发表于 2016-7-4 01:29
爱上大法师的
k19940723
发表于 2016-7-4 01:30
感谢版主~
q2267222680
发表于 2016-7-4 01:33
1111111111111111拿下拿下