中级玩家
 
- 贡献度
- 0
- 金元
- 1340
- 积分
- 134
- 精华
- 0
- 注册时间
- 2014-3-27
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Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game Hello people!
We have managed to put together a lof of very good changes and fixes that you have been asking for. The biggest changes you will see deal with quitters and disconnects. Leaving will not be a valid option anymore and players will not be penalized when someone else quits. They will get a pip.
We also tweaked the values of a few game elements we felt were unbalanced. Let us know what you think!
We are working as fast as we can to fix our game and improve it according to the way you play. We are sure there are a few bugs and issues that are left in there, we may even have added more by accident. We ask that you continue to give us your feedback and help us make this game better and better.
Here is the detail of what changed:
BALANCE CHANGES
Adjusted cooldown of "Sprint Burst"
"We'll Make It" now only affects healing others, and its maximum bonus has been reduced
Various balance changes to healing build perks, survivalist build perks and healing items
Adjusted spawn location weights for chests and generators
Adjusted various score values
Crows will now notify killers of survivors who bore the Entity by being too still for too long
The Wraith now has better things to do than cloak and uncloak repeatedly for points
Adjusted window vaulting mechanics for killers and survivors
MISCELLANEOUS CHANGES
"Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
Added a 5 second delay before joining a new game after leaving lobby
Killers are now awarded sacrifice points if a survivor leaves the game
Killers are now awarded bonus points if a survivor disconnects
Unspent blood points are now capped
Adjusted certain matchmaking values
Various changes to basement, mine and blood lodge
Adjusted distortion effects during the sacrifice sequence
Adjusted smoke and materials when spawning characters
UI updates to the tally, loadout and inventory screens
The tally screen should now display the proper status for players that left or disconnected
Increased penalties for disconnecting or leaving a game |
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