求助,TT上方阵防御的问题!
我想问下,哪种防鱼雷的实弹方阵是最好的?火神炮是不是能防鱼雷。但攻击角度下啊? PD火神炮.说明是防导弹,实际没测试过反导弹炮.说明是自动防导弹,不能打其他战舰,专门打导弹的.没测试过
反战机炮.说明是打战斗机用的,有一次发现似乎会自动打了导弹(不确定)
不知道有没有测试过的大神解答 名字里有PD的才可以反导弹,PD武器有两个,PD激光和PD方阵,方阵射角比激光大,但只能打导弹而且占用格子多.... 本帖最后由 a2337116 于 2013-5-5 03:37 编辑
看了看游戏WEAPON文件,很多导弹类武器都没有HITPOINT,不知道数据是不是放别的文件里了。但有些却有
比如这个就有
<?xml version="1.0"?>
<Weapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<UID>BasicTorpedo</UID>
<fireDelay>9</fireDelay>
<Range>6000</Range>
<HitPoints>100</HitPoints>
<PowerRequiredToFire>0</PowerRequiredToFire>
<OrdinanceRequiredToFire>15</OrdinanceRequiredToFire>
<!-- name of XACT audio cue to play on firing this weapon -->
<fireCueName>sd_weapon_torpedo_01</fireCueName>
<InFlightCue>sd_weapon_rocket_flight_01</InFlightCue>
<dieCue>Explo1</dieCue>
<!-- Projectile Information -->
<DamageAmount>6000</DamageAmount>
<ProjectileSpeed>300</ProjectileSpeed>
<DamageRadius>150</DamageRadius>
<explodes>true</explodes>
<ModelPath>torpedo</ModelPath>
<ProjectileTexturePath>torpedo_d</ProjectileTexturePath>
<WeaponEffectType>RocketTrail</WeaponEffectType>
<WeaponType>Missile</WeaponType>
<ProjectileRadius>20</ProjectileRadius>
<CanCollideProjectiles>true</CanCollideProjectiles>
</Weapon>
这个就没有
<?xml version="1.0"?>
<Weapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<UID>EmpTorpedo</UID>
<fireDelay>4.5</fireDelay>
<Range>4200</Range>
<PowerRequiredToFire>0</PowerRequiredToFire>
<OrdinanceRequiredToFire>15</OrdinanceRequiredToFire>
<!-- name of XACT audio cue to play on firing this weapon -->
<fireCueName>sd_weapon_torpedo_01</fireCueName>
<dieCue>Explo1</dieCue>
<!-- Projectile Information -->
<DamageAmount>4500</DamageAmount>
<ProjectileSpeed>400</ProjectileSpeed>
<DamageRadius>105</DamageRadius>
<explodes>true</explodes>
<ModelPath>torpedo</ModelPath>
<ProjectileTexturePath>torpedo_d</ProjectileTexturePath>
<WeaponEffectType>RocketTrail</WeaponEffectType>
<ProjectileRadius>10</ProjectileRadius>
<WeaponType>Missile</WeaponType>
<CanCollideProjectiles>true</CanCollideProjectiles>
</Weapon>
可以看出导弹只有100血,1PD对应1枚导弹80DPS还是足够的,但导弹海就没用了。PD一般也不会建太多,还是用防导弹的护卫舰好
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