2号补丁更新细节。。。
本帖最后由 573340117 于 2012-10-5 09:31 编辑我也看不太懂。。。捡着几个觉着重要的翻译一下。。。其实我不用汉化的。。。装汉化就卡。。。所以技能名字也不知道叫什么。。。
转自火炬2官方论坛
原帖地址
http://forums.runicgames.com/vie ... 0603d8cfce8#p369162
Patch 1.12.X.7 Live & Notes
by travisbaldree » Thu Oct 04, 2012 4:07 pm
Our second patch has just gone live - here are the notes!
We continue to be hard at work on changes for the NEXT patch, as well as the mod kit. Also, secret fun stuff!
Thanks, everybody!
Patch 1.12.X.7 Notes
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
FUNCTIONAL
*Shared stash now creates a backup of itself 共享箱子会自动备份。。。
*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar不能再用空格。。。从买回那个栏里窃取物品了。。。貌似是1块买回吧。。。没用过不知道。。。
*Can’t drag merchant items onto the buyback tab 不能把商店物品拖到买回栏里去。。。这太bug了。。。谁这么干叫缺德。。。
*Gambler does not show 'can't equip' X赌博物品不再显示“X”符号。。。
*CTRL-M will instantly toggle map visibility这是干嘛的。。。看不懂。。。
*Pet equipment cannot get sockets from enchantment宠物的装备不能被打孔。。。
*Fixed rare crash related to Charming a monster魅惑某些怪会崩溃。。。已修复。。。
*Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
*Confirmation box added for quitting without saving退出时会问。。。“阁下需要保存嘛。。。要不要嘛。。。不要就别退嘛。。。”目测应该是这样。。。
*Fixed a few rare hardware related crashes修复与硬件相关的崩溃。。。这还真是硬伤。。。
*Particle update optimizations
*Various rendering optimizations
GAMEPLAY后面的基本看不明白。。。感觉不太重要。。。请同学们自行意瘾。。。交给汉化组了。。。我跑路了大家拜拜。。。
*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
*Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
*Zero walkspeed monsters won't attempt to jump down
*Fixed some display issues with Fame level progress
*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.这个。。。说非城镇附魔师会更牛逼。。。大概有20%概率得到“牛逼附魔”(比普通附魔牛逼50%)。。。然后这个事件如果发生。。。会有不同的音效和文字说明。。。runic用心了啊。。。
*Swamp Flier scream debuff will show an appropriate name on debuff icon
*Creep squish blood now has a censored version
*Fixed a few areas where loot from a specific event spawned publicly
*Fixed a few spelling errors
*Act 4 banner should properly display
*Pets can be sent to town from the last 2 boss rooms
*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
*DOTs now correctly calculate bonuses from +DMG%
*XP and Fame %bonuses from gear are now capped at +/- 100%
*HP bonus gear will properly be reflected in final health of player to other clients post-zoning
*Game can be saved at any time from the options menu
*Onscreen notification in bottom right of screen when saving takes place
*Console-created items now have an effect that displays that they were cheat-created控制台调出的物品。。。呵呵。。。他们会被标记控制台是他们的爹娘。。。
*Damage reduction effects on the player are capped to 75%无伤流。。。悲剧了。。。就算吸收75%。。。后期boss就算只打25%。。。还是会被一击暴死。。。减伤废了。。。
*Stat expenditures when leveling up are properly synchronized in multiplayer
*When leveling up, your health is properly recalculated on other clients
*Skill cycle keys can now be bound to mouse buttons
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
*Berserkers are still targetable while performing Savage Rush
*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
*Battle Standard's properties are properly exclusive (they don't stack)
*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
*Howl duration fixed (Extended)
*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
*Vortex Hex won't target smashables
*Fixed two ranks of Seismic Slam incorrectly doing electrical damage
*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier 毒镖么这个是?看起来大幅削弱了。。。
*Elemental attunement properly benefits from owner’s level
*Elemental Boon should properly speed up cast time on last rank
*Shadowbind should properly rank up duration
*Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
*Outlander Long Range Mastery should now affect wands as well
*Prismatic Bolt gains charge at half the previous rate
*Spider Mines should show debuff icons
*Spider Mine summon duration fixed
*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
*Elemental Attunement shouldn’t attack smashables
*Tremor rank 6 should properly perform its charged effect
*Immobilization Copter damage effect shouldn’t stomp on other damage effects
*Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
*Rapid Fire and Venomous Hail now use DPS instead of Damage
SCRIPTING
*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
*Various minor level scripting or layout repairs
*Fixed farmable Gel phasebeast room so that XP gain isn't overblown
*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
*Fixed a few areas where the player could get stuck
NETWORKING
*Fixed a case where backlog of messages for resend would escalate and disconnect the client
*Friends-only games are fixed to synch correctly across lobbies
*Fixes for various serverside issues
*Erroneous ‘Connection Failed’ messages should be fixed
*Games can now be filtered near your level
GRAPHICAL
*Many wardrobe tweaks and fixes
BORING
*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading 我去,LZ真是辛苦了 期待汉化跟上... 虽然看不懂,还是支持一下 E文苦手啊,看不明白! 直接复制?麻烦楼主去百度翻译一下可好 谢谢楼主。。我直接先去机翻看看。。能不能看懂点 S組T組趕快破解啊~~~~~~:lol 光彩猪猪 发表于 2012-10-5 09:12 static/image/common/back.gif
直接复制?麻烦楼主去百度翻译一下可好
还是交给汉化组做吧。。。google翻译神马的。。。太霸气了不敢用。。。
我机翻的,差多能看懂点,大家去试试,我看到这么一条
*伤害减少效果的玩家上限为75%
{:3_108:} *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
*Can’t drag merchant items onto the buyback tab
不能从js那边偷装备来了。。。 升级后没法和1.11版本的联机了………… 本帖最后由 abookiller 于 2012-10-5 09:41 编辑
*Elemental Boon should properly speed up cast time on last rank
这个总算修正了。要不不能加到15级真蛋疼。以前不加反减。。。
顺手意译:法师冰4技能现在可以在15级的时候正确的提高施法速度了。
打补丁后,汉化版的技能描述并没有随之更新。毒镖现在英文版显示奖励弹射2、3、4次,汉化版还是3、5、7次 本帖最后由 abookiller 于 2012-10-5 09:39 编辑
*Elemental attunement properly benefits from owner’s level
还有这个,以前就感觉概率很乱。原来是之前有BUG。
顺手意译:法师火系第二个被动技,现在可以正确的随着技能等级获得增加的概率。
2号补丁也来了,又有好戏了 本帖最后由 abookiller 于 2012-10-5 09:40 编辑
*Elemental Attunement shouldn’t attack smashables
这个也修正了。以前各种7.5米范围的1点伤害AOE。连可破坏物都不放过。
顺手意译:法师火系第二个被动技,现在不会再破坏可破坏物了。
ermne 发表于 2012-10-5 09:30 static/image/common/back.gif
打补丁后,汉化版的技能描述并没有随之更新。毒镖现在英文版显示奖励弹射2、3、4次,汉化版还是3、5、7次 ...
因为汉化的是文本吧。。。现在补丁破解都没出。。。当然也没时间修改了。。。
:lol 看来又要等待汉化补丁了 估计飞镖要被削弱~有了这玩意~其他都没意义了 补1.12.X.7信息及注意事项
travisbaldree»周四10月4日,2012 4:07 PM
我们的第二个补丁刚刚经历现场 - 这里的注释!
我们将继续努力工作的变化在未来的补丁,以及MOD包。此外,秘密有趣的东西!
谢谢,大家好!
补丁1.12.X.7注意事项
这个补丁增加了保存版本,我们重组了一些老板的客房,所以随机将清除和重新填充的怪物和事件。
功能
*共享藏匿本身现在创建一个备份,共享箱子会自动备份。
*您可以不再'偷'的项目空格键关闭窗口,从回购的标签
*无法拖动到回购“选项卡上的商人项目
*赌徒不显示“不能装备'X赌博物品不再显示”X“符号。。
* CTRL-M将立即切换地图的知名度这是干嘛的。看不懂。。
*宠物设备不能得到插座,从魅力宠物的装备不能被打孔。。
*修正了罕见的崩溃相关的怪物迷人的魅惑某些怪会崩溃。已修复。。
*多人减少,日志记录,可以禁用的NEVERLOG的命令行参数(某些客户端可能会提高性能)
*创建的球员而不是一般的困难,直接进入游戏,然后退出,将无法恢复您的存储难度为“正常”。
*添加的确认框,不保存退出
*修正了一些罕见的硬件相关的事故修复与硬件相关的崩溃。。这还真是硬伤。。
*粒子更新优化
*各种渲染优化
GAMEPLAY
*修正了一个在多人游戏中的非杀伤MP播放器的问题没有得到适当的XP衰减水平三角洲
*装甲降级属性现在申请 - 降解的护甲值降低,以弥补他们的正常工作新生成的项目属性 - 不过不用担心,他们会比以前更好!
*的零walkspeed怪物不会尝试跳了下去
*修正了一些显示问题名人堂级别的进展
*徘徊(非城镇为基础的)附魔师有一个稍微好一点的魅力优势。他们现在也有大约20%的几率获得一个“强大的魅力,这是大约50%,比正常。这是表示在游戏中通过声音和文本消息。
*沼泽新干线的尖叫的debuff会显示一个适当的名称上的DEBUFF图标
*蠕变挤血,现在有一个审查的版本
*修正了少数地方战利品从一个特定的事件产生了公开
*修正了一些拼写错误
*法4面旗帜应正确显示
*宠物可以发送到城镇,从最后2个BOSS的房间
*修正了一个有时一个错误的mouseup事件可以不理会你的攻击,在极其快速的点击情况
*交通部现在可以正确地计算奖金+ DMG%
* XP和从齿轮的名人堂%的奖金上限为+ / - 100%
* HP奖金齿轮将适当地反映在最后的健康的球员到其他客户端后分区
*游戏可以保存在任何时间,从选项菜单
*屏幕上的通知时,在屏幕右下角的节能发生
*控制台创建的项目现在显示的效果,他们骗创建
伤害减免效果的播放器上的上限为75%
* Stat的开支正确同步在多人游戏中练级的时候,
*练级的时候,你的健康是适当的其他客户端上重新计算
*技能循环键现在可以被绑定到鼠标按钮
*蜕变的项目如果清单是完全没有接受他们的地方,不再破坏
技能
*狂战士仍然定位的同时进行野蛮的火拼
*荆棘墙和冰监狱,会妥善死屏幕外,并,如果发端离开区
战旗的属性是正确的排斥(不叠加)
*固定收取的水平9-15充电时,使用不正确的影响(弱火重击!)
*哈尔期固定(扩展)
狂战士狼阴影主自愈性能降低5%+5%每级每级5%+ 2% - 排名第一的正确愈合
*涡六角不会针对smashables
*修正了两个职级地震大满贯不当的电气损坏
*旋刃投掷有伤害的nerf(减少25%的最大伤害,并降低增长)与较少的额外的反弹,每层每级毒镖么这个是看起来大幅削弱了。。
*元素的点化正确地受益于所有者的水平
*元素恩赐,应适当加快施法时间上的排名
* Shadowbind应妥善排名时间
*高炉炮的护甲减免效果不再栈和工程火灾和物理伤害
*修正加快,这是从来没有跳过后续的技能排队时hitframe男性盾技能ANIM
*欧蓝德远距离精通,现在应该影响魔杖,以及
*棱的螺栓收益充电之前一半的速度
*蜘蛛雷应显示减益效果图标
*蜘蛛矿召唤持续时间固定
* Shadowling棒混乱或武器的特效贴上正确的最后20秒,而不是3
*元素的点化应不攻击smashables,
*震颤等级6,应适当地履行其充电效果
*固定直升机的损伤作用不应该踩在其他损害的影响
*狂战士报复只能触发一次每秒每个给定的目标 - 并且不再特效/水蛭
*速射和有毒的冰雹,现在使用DPS,而不是损害
SCRIPTING
*修正了一些问题格罗姆的舞台在多人游戏中的NPC说话时,另一名球员,而竣工面积
*几个BOSS房间有结构性的变化,使其更难以奶酪他们具有一定技能
*各种小脚本或布局维修
*修正耕种的凝胶phasebeast空间,让XP的增益不夸大
*修正了各种其他耕种phasebeast unitspawners它错误地授予XP
*修正了一些球员可能会被卡住的地方
NETWORKING
*修正了积压的消息重发的情况下,升级和断开客户端
*只有游戏是固定的,正确地进行同步大堂
*修正各种服务器端的问题
*错误的“连接失败”的消息应该是固定的
*游戏现在可以过滤你的水平附近
图像
*许多衣柜的调整和修正
BORING
*各种变化,以更好地支持游戏的翻译版本,并检测和处理交易过程中与其他语言项目
纯机翻 速射用DPS了。。。双枪复活了么? 进去试了一下,毒镖弱化很多了,伤害少了一半 狂战技能BUG基本都被修复了
这下更难玩了 辛苦了。。。。 法爷果然还是亲儿子,增益大于减益 等破解和汉化咯
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