求Globals里一句话的意思= = 和白装变钱有关
<FLOAT>RANDOM_ENCHANT_CHANCE:99.000000这是白装变钱MOD里的
<FLOAT>RANDOM_ENCHANT_CHANCE:6.500000
这是原版的数值
这句子是什么意思啊 掉落/生成的物品在你看到之前, 随机强化的几率 那就不是这句了...白装变钱的Globals里果然变了好多地方
研究不出来为啥其他装几率会降低 用了那个MOD....其他装备好像也降底了... 编辑:我下了那个MOD看了看,几率是默认的
我悲剧
我就看看 我不说话
[```···············em09]回复 3# hizzchilss 的帖子
TREASURE.DAT原版:
<STRING>NAME:TREASURE
<STRING>SPAWNCLASS:WEAPONS
<INTEGER>WEIGHT:36
<STRING>SPAWNCLASS:ARMOR
<INTEGER>WEIGHT:44
<STRING>UNITTYPE:POTION
<INTEGER>WEIGHT:56
<STRING>UNITTYPE:SCROLL
<INTEGER>WEIGHT:28
<STRING>SPAWNCLASS:TRINKETS
<INTEGER>WEIGHT:2
<STRING>SPAWNCLASS:SOCKETABLES_SPAWN
<INTEGER>WEIGHT:2
<STRING>SPAWNCLASS:SPELLS_SPAWN
<INTEGER>WEIGHT:1
<STRING>UNITTYPE:NONE
<INTEGER>WEIGHT:1
变钱版:
<STRING>NAME:TREASURE
<STRING>SPAWNCLASS:WEAPONS
<INTEGER>WEIGHT:4
<STRING>SPAWNCLASS:ARMOR
<INTEGER>WEIGHT:5
<STRING>UNITTYPE:POTION
<INTEGER>WEIGHT:56
<STRING>UNITTYPE:SCROLL
<INTEGER>WEIGHT:28
<STRING>SPAWNCLASS:TRINKETS
<INTEGER>WEIGHT:2
<STRING>SPAWNCLASS:SOCKETABLES_SPAWN
<INTEGER>WEIGHT:2
<STRING>SPAWNCLASS:SPELLS_SPAWN
<INTEGER>WEIGHT:1
<STRING>UNITTYPE:NONE
<INTEGER>WEIGHT:1
<STRING>SPAWNCLASS:GOLD_PIECES
<INTEGER>WEIGHT:80
Spawnclasses剩下那些DAT的修改跟这个差不多
这个MOD好像是把99%的白装强化成绿装
然后把总的爆武器的几率改低,然后增加爆钱的选项(相对几率很大)
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