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原帖由 stwj11 于 2009-11-9 18:57:00 发表
[quote] 原帖由 gba3000 于 2009-11-9 18:54:00 发表
45度角的视角已经很好了,对我无所谓
其实 D3 也是这个视角,而且不能转。。。 你哪来的消息?? [/quote]
暴雪自己说的
[蓝贴]暗黑3将坚持使用45度斜视角
Bashiok:
镜头视角是固定的。我们在游戏刚发布时的设置不同,在角色对话时,镜头会拉近,你会看到进行谈话的角色也被拉近了。我们很早之前就舍弃了这个设定,因为它实在是太烦人了,阻断你的行动,而且太过频繁。在演示视频里也有拉近视角观看攻击动画和装备道具切换的镜头,但那些并不是最终游戏里能看到的。
镜头不会缩放,不会旋转,视角将会是固定不动的。
最有意思的事情就是看那些从未玩过或很久没玩暗黑系列的玩家(来玩暗黑)了。他们会马上按WASD这四个键,一看没动静,他们就会去按住鼠标右键旋转视角。有时借此契机,他们就会发现点击鼠标可以进行移动。
这并非是现在才有的控制方式和镜头视角,在过去五年间有不少类似的45度斜视角的ARPG游戏吧?因此,不得不感谢一下这些游戏及其开发者,是他们让这种风格存续至今。我们自豪地延续这种传统,因为我们觉得这是谱写暗黑序章的最好方式。
原文:
Bashiok:
It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game.
The camera doesn't zoom or tilt or rotate, it's a fixed camera.
It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move.
It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise. |
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