新手玩家
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- 贡献度
- 0
- 金元
- 120
- 积分
- 12
- 精华
- 0
- 注册时间
- 2020-6-11
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Features:
- New Briton culture with namelists inspired by Arthurian legend and Celtic folklore
- Playable Lord Arthur of the Pendragon dynasty. Briton culture, Insular Christianity. Located in the county of Ferlix in the Kingdom of Wales in both 867 and 1066 bookmarks. Whether you are the true descendant of Arthur or not doesn't matter, it's whether you can make people believe it.
- Decision for any Brythonic cultured ruler of Wales to assume the mantle of the Once and Future King
- Quest for Excalibur, visiting various locations associated with Arthurian legend and finding many other surprises along the way.
Features coming soon:
- Dynamic Brythonic cultural names for as many provinces in Albion as I can manage
- A quest to fulfill the Armes Prydein (The Prophecy of Britain); where all Brythonic peoples, allied with the Scots, Irish, and the Vikings of Dublin, unite under the Once and Future King to drive the Anglo-Saxons from Albion
(or Normans, Norwegians, or English depending on what bookmark you play, of course)
- Decision to rebuild Camelot and the round table with unique buildings. Still debating on whether I should make this London or somewhere else, happy to hear suggestions.
Possible features I'm still thinking about:
- Events or decisions based around reuniting all the Brythonic culture lands, including Brittany
- Possible Celtic religious revival, unsure about this one because Arthurian legend is traditionally very steeped in Christian lore but also Celtic as of more modern times. This is why I made the playable Arthur in the mod Insular Christian, to represent this duality as a fusion of both.
- Some mechanics around the Knights of the Round Table, still not sure yet on how I want to approach this
- Mordred returns?
Possible Mod Conflicts:
This mod alters the de jure setup of the Kingdom of Wales and England slightly. So any mod that also changes k_wales or k_england in the landed titles folder might cause some weirdness. Let me know if you run into any problems with other mods and I will look into it.
This mod currently uses trait IDs 888-904. Any mod that also uses traits in these ranges will cause weirdness.
Special thanks:
to Nope from the Vampirism and Lycanthropy mod, and Karde from the Princes of Darkness mod for helping a newbie modder out when he was at his wits end
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