超级玩家
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- 贡献度
- 0
- 金元
- 6224
- 积分
- 622
- 精华
- 0
- 注册时间
- 2013-1-31
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>13157</ID>
<Description>"启用"</Description>
<Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>13270</ID>
<Description>"Timer Mod (USE ONE only) reset the timer then freeze it"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>13153</ID>
<Description>"Freez Current Timer (Can't be touch/grab by Any Enemies)"</Description>
<Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : re2.exe
Version:
Date : 2019-02-07
Author : fahad
This script does blah blah blah
}
[ENABLE]
aobscanmodule(FreezTimer,re2.exe,0F 5A C0 F2 0F 59 05 6E 2E 07 F9) // should be unique
registersymbol(FreezTimer)
FreezTimer:
db 0F 57 C0 F2 0F 59 05 6E 2E 07 F9
[DISABLE]
FreezTimer:
db 0F 5A C0 F2 0F 59 05 6E 2E 07 F9
unregistersymbol(FreezTimer)
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+AD9D817
"re2.exe"+AD9D7EC: 0F 85 62 03 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9D7F2: 85 C9 - test ecx,ecx
"re2.exe"+AD9D7F4: 74 51 - je re2.exe+AD9D847
"re2.exe"+AD9D7F6: 0F B6 47 32 - movzx eax,byte ptr [rdi+32]
"re2.exe"+AD9D7FA: 85 C0 - test eax,eax
"re2.exe"+AD9D7FC: 74 49 - je re2.exe+AD9D847
"re2.exe"+AD9D7FE: 48 8B 05 2B AC 2D FC - mov rax,[re2.exe+7078430]
"re2.exe"+AD9D805: F2 0F 10 0D 03 2F 07 F9 - movsd xmm1,[re2.exe+3E10710]
"re2.exe"+AD9D80D: F3 0F 10 80 8C 03 00 00 - movss xmm0,[rax+0000038C]
"re2.exe"+AD9D815: 31 C0 - xor eax,eax
// ---------- INJECTING HERE ----------
"re2.exe"+AD9D817: 0F 5A C0 - vcvtps2pd xmm0,xmm0
"re2.exe"+AD9D81A: F2 0F 59 05 6E 2E 07 F9 - mulsd xmm0,[re2.exe+3E10690]
// ---------- DONE INJECTING ----------
"re2.exe"+AD9D822: 66 0F 2F C1 - comisd xmm0,xmm1
"re2.exe"+AD9D826: 72 17 - jb re2.exe+AD9D83F
"re2.exe"+AD9D828: F2 0F 5C C1 - subsd xmm0,xmm1
"re2.exe"+AD9D82C: 66 0F 2F C1 - comisd xmm0,xmm1
"re2.exe"+AD9D830: 73 0D - jae re2.exe+AD9D83F
"re2.exe"+AD9D832: 48 B9 00 00 00 00 00 00 00 80 - mov rcx,8000000000000000
"re2.exe"+AD9D83C: 48 89 C8 - mov rax,rcx
"re2.exe"+AD9D83F: F2 48 0F 2C E8 - cvttsd2si rbp,xmm0
"re2.exe"+AD9D844: 48 01 C5 - add rbp,rax
"re2.exe"+AD9D847: 48 8B 47 58 - mov rax,[rdi+58]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>13158</ID>
<Description>"Reset Current Play time to 0"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : re2.exe
Version:
Date : 2019-02-07
Author : FBML
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ResetTimer1,re2.exe,40 03 F7 EB 08 48 8D 04 2A 48 89 41 18) // should be unique
registersymbol(ResetTimer1)
//aobscanmodule(ResetTimer2,re2.exe,48 8D 04 2A 48 89 41 20) // should be unique
//registersymbol(ResetTimer2)
//aobscanmodule(ResetTimer3,re2.exe,48 8D 04 2A 48 89 41 30) // should be unique
//registersymbol(ResetTimer3)
ResetTimer1+05:
db 48 31 C0 90 48 89 41 18
//ResetTimer2:
// db 48 31 C0 90 48 89 41 20
//ResetTimer3:
// db 48 31 C0 90 48 89 41 30
[DISABLE]
ResetTimer1+05:
db 48 8D 04 2A 48 89 41 18
ResetTimer2:
db 48 8D 04 2A 48 89 41 20
ResetTimer3:
db 48 8D 04 2A 48 89 41 30
unregistersymbol(ResetTimer1)
//unregistersymbol(ResetTimer2)
//unregistersymbol(ResetTimer3)
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+AD9D8F5
"re2.exe"+AD9D8D2: 4C 39 70 18 - cmp [rax+18],r14
"re2.exe"+AD9D8D6: 0F 85 78 02 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9D8DC: 48 8B 4F 60 - mov rcx,[rdi+60]
"re2.exe"+AD9D8E0: 48 85 C9 - test rcx,rcx
"re2.exe"+AD9D8E3: 75 10 - jne re2.exe+AD9D8F5
"re2.exe"+AD9D8E5: 8D 51 38 - lea edx,[rcx+38]
"re2.exe"+AD9D8E8: 45 31 C0 - xor r8d,r8d
"re2.exe"+AD9D8EB: 48 89 D9 - mov rcx,rbx
"re2.exe"+AD9D8EE: E8 DD 40 03 F7 - call re2.exe+1DD19D0
"re2.exe"+AD9D8F3: EB 08 - jmp re2.exe+AD9D8FD
// ---------- INJECTING HERE ----------
"re2.exe"+AD9D8F5: 48 8D 04 2A - lea rax,[rdx+rbp]
"re2.exe"+AD9D8F9: 48 89 41 18 - mov [rcx+18],rax
// ---------- DONE INJECTING ----------
"re2.exe"+AD9D8FD: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+AD9D901: 4C 39 70 18 - cmp [rax+18],r14
"re2.exe"+AD9D905: 0F 85 49 02 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9D90B: 44 38 77 53 - cmp [rdi+53],r14l
"re2.exe"+AD9D90F: 0F 85 99 00 00 00 - jne re2.exe+AD9D9AE
"re2.exe"+AD9D915: 44 38 77 52 - cmp [rdi+52],r14l
"re2.exe"+AD9D919: 75 52 - jne re2.exe+AD9D96D
"re2.exe"+AD9D91B: 44 38 77 51 - cmp [rdi+51],r14l
"re2.exe"+AD9D91F: 0F 84 E7 00 00 00 - je re2.exe+AD9DA0C
"re2.exe"+AD9D925: 48 8B 47 60 - mov rax,[rdi+60]
}
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+AD9D960
"re2.exe"+AD9D937: E8 94 40 03 F7 - call re2.exe+1DD19D0
"re2.exe"+AD9D93C: 4C 89 F2 - mov rdx,r14
"re2.exe"+AD9D93F: EB 04 - jmp re2.exe+AD9D945
"re2.exe"+AD9D941: 48 8B 50 20 - mov rdx,[rax+20]
"re2.exe"+AD9D945: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+AD9D949: 4C 39 70 18 - cmp [rax+18],r14
"re2.exe"+AD9D94D: 0F 85 01 02 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9D953: 48 8B 4F 60 - mov rcx,[rdi+60]
"re2.exe"+AD9D957: 48 85 C9 - test rcx,rcx
"re2.exe"+AD9D95A: 0F 84 85 00 00 00 - je re2.exe+AD9D9E5
// ---------- INJECTING HERE ----------
"re2.exe"+AD9D960: 48 8D 04 2A - lea rax,[rdx+rbp]
"re2.exe"+AD9D964: 48 89 41 20 - mov [rcx+20],rax
// ---------- DONE INJECTING ----------
"re2.exe"+AD9D968: E9 91 00 00 00 - jmp re2.exe+AD9D9FE
"re2.exe"+AD9D96D: 48 8B 47 60 - mov rax,[rdi+60]
"re2.exe"+AD9D971: 48 85 C0 - test rax,rax
"re2.exe"+AD9D974: 75 13 - jne re2.exe+AD9D989
"re2.exe"+AD9D976: 45 31 C0 - xor r8d,r8d
"re2.exe"+AD9D979: 8D 50 38 - lea edx,[rax+38]
"re2.exe"+AD9D97C: 48 89 D9 - mov rcx,rbx
"re2.exe"+AD9D97F: E8 4C 40 03 F7 - call re2.exe+1DD19D0
"re2.exe"+AD9D984: 4C 89 F2 - mov rdx,r14
"re2.exe"+AD9D987: EB 04 - jmp re2.exe+AD9D98D
}
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+AD9D9F6
"re2.exe"+AD9D9D2: 4C 39 70 18 - cmp [rax+18],r14
"re2.exe"+AD9D9D6: 0F 85 78 01 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9D9DC: 48 8B 4F 60 - mov rcx,[rdi+60]
"re2.exe"+AD9D9E0: 48 85 C9 - test rcx,rcx
"re2.exe"+AD9D9E3: 75 11 - jne re2.exe+AD9D9F6
"re2.exe"+AD9D9E5: 45 31 C0 - xor r8d,r8d
"re2.exe"+AD9D9E8: 48 89 D9 - mov rcx,rbx
"re2.exe"+AD9D9EB: 41 8D 50 38 - lea edx,[r8+38]
"re2.exe"+AD9D9EF: E8 DC 3F 03 F7 - call re2.exe+1DD19D0
"re2.exe"+AD9D9F4: EB 08 - jmp re2.exe+AD9D9FE
// ---------- INJECTING HERE ----------
"re2.exe"+AD9D9F6: 48 8D 04 2A - lea rax,[rdx+rbp]
"re2.exe"+AD9D9FA: 48 89 41 30 - mov [rcx+30],rax
// ---------- DONE INJECTING ----------
"re2.exe"+AD9D9FE: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+AD9DA02: 4C 39 70 18 - cmp [rax+18],r14
"re2.exe"+AD9DA06: 0F 85 48 01 00 00 - jne re2.exe+AD9DB54
"re2.exe"+AD9DA0C: 44 38 77 50 - cmp [rdi+50],r14l
"re2.exe"+AD9DA10: 0F 84 3E 01 00 00 - je re2.exe+AD9DB54
"re2.exe"+AD9DA16: 48 8B 47 68 - mov rax,[rdi+68]
"re2.exe"+AD9DA1A: 48 85 C0 - test rax,rax
"re2.exe"+AD9DA1D: 75 13 - jne re2.exe+AD9DA32
"re2.exe"+AD9DA1F: 45 31 C0 - xor r8d,r8d
"re2.exe"+AD9DA22: 8D 50 38 - lea edx,[rax+38]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
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