花の妖月组
不 安 定 的 存 在 、 不 确 定 的 未 来
![Rank: 12](static/image/common/star_level3.gif) ![Rank: 12](static/image/common/star_level3.gif) ![Rank: 12](static/image/common/star_level3.gif)
- 贡献度
- 1391
- 金元
- 122586
- 积分
- 17823
- 精华
- 0
- 注册时间
- 2012-1-29
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Those of you playing the PC version of DmC Devil May Cry may have noticed that Steam recently dropped a patch tweaking a few elements in the game. Mostly it was just to mend a few outstanding bugs, but serious players will be interested to know there have also been a few tweaks affecting gameplay. Hit the jump for a list of the most major changes that have taken effect in this update, including the ones affecting gameplay.
Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.
Gameplay
-Mission 20: Vergil health reset bug fixed.
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
Controls
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
UI
-Refresh rate now correctly displays current value.
Sound
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed |
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